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* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
511 lines
18 KiB
TypeScript
511 lines
18 KiB
TypeScript
import { EnemyPartyConfig, generateModifierType, generateModifierTypeOption, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterRewards, transitionMysteryEncounterIntroVisuals, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "#app/battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { TrainerType } from "#enums/trainer-type";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import { getPokemonSpecies } from "#app/data/pokemon-species";
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import { Moves } from "#enums/moves";
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import { Nature } from "#enums/nature";
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import { Type } from "#app/data/type";
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import { BerryType } from "#enums/berry-type";
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import { Stat } from "#enums/stat";
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import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
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import { applyPostBattleInitAbAttrs, PostBattleInitAbAttr } from "#app/data/ability";
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import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { PartyHealPhase } from "#app/phases/party-heal-phase";
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import { ShowTrainerPhase } from "#app/phases/show-trainer-phase";
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import { ReturnPhase } from "#app/phases/return-phase";
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import i18next from "i18next";
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import { ModifierTier } from "#app/modifier/modifier-tier";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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/** the i18n namespace for the encounter */
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const namespace = "mysteryEncounters/theWinstrateChallenge";
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/**
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* The Winstrate Challenge encounter.
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3821 | GitHub Issue #3821}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const TheWinstrateChallengeEncounter: MysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.THE_WINSTRATE_CHALLENGE)
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.withEncounterTier(MysteryEncounterTier.ROGUE)
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.withSceneWaveRangeRequirement(100, CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES[1])
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.withIntroSpriteConfigs([
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{
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spriteKey: "vito",
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fileRoot: "trainer",
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hasShadow: false,
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x: 16,
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y: -4
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},
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{
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spriteKey: "vivi",
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fileRoot: "trainer",
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hasShadow: false,
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x: -14,
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y: -4
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},
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{
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spriteKey: "victor",
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fileRoot: "trainer",
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hasShadow: true,
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x: -32
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},
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{
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spriteKey: "victoria",
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fileRoot: "trainer",
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hasShadow: true,
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x: 40,
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},
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{
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spriteKey: "vicky",
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fileRoot: "trainer",
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hasShadow: true,
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x: 3,
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y: 5,
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yShadow: 5
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},
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])
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.withIntroDialogue([
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{
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text: `${namespace}:intro`,
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},
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:intro_dialogue`,
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},
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])
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.withAutoHideIntroVisuals(false)
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.withOnInit((scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter!;
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// Loaded back to front for pop() operations
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encounter.enemyPartyConfigs.push(getVitoTrainerConfig(scene));
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encounter.enemyPartyConfigs.push(getVickyTrainerConfig(scene));
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encounter.enemyPartyConfigs.push(getViviTrainerConfig(scene));
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encounter.enemyPartyConfigs.push(getVictoriaTrainerConfig(scene));
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encounter.enemyPartyConfigs.push(getVictorTrainerConfig(scene));
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return true;
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})
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.withTitle(`${namespace}:title`)
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.withDescription(`${namespace}:description`)
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.withQuery(`${namespace}:query`)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}:option.1.label`,
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buttonTooltip: `${namespace}:option.1.tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.1.selected`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Spawn 5 trainer battles back to back with Macho Brace in rewards
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scene.currentBattle.mysteryEncounter!.doContinueEncounter = (scene: BattleScene) => {
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return endTrainerBattleAndShowDialogue(scene);
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};
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await transitionMysteryEncounterIntroVisuals(scene, true, false);
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await spawnNextTrainerOrEndEncounter(scene);
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}
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)
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.withSimpleOption(
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{
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buttonLabel: `${namespace}:option.2.label`,
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buttonTooltip: `${namespace}:option.2.tooltip`,
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selected: [
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{
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speaker: `${namespace}:speaker`,
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text: `${namespace}:option.2.selected`,
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},
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],
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},
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async (scene: BattleScene) => {
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// Refuse the challenge, they full heal the party and give the player a Rarer Candy
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scene.unshiftPhase(new PartyHealPhase(scene, true));
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setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.RARER_CANDY], fillRemaining: false });
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leaveEncounterWithoutBattle(scene);
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}
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)
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.build();
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async function spawnNextTrainerOrEndEncounter(scene: BattleScene) {
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const encounter = scene.currentBattle.mysteryEncounter!;
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const nextConfig = encounter.enemyPartyConfigs.pop();
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if (!nextConfig) {
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await transitionMysteryEncounterIntroVisuals(scene, false, false);
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await showEncounterDialogue(scene, `${namespace}:victory`, `${namespace}:speaker`);
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// Give 10x Voucher
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const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
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await scene.addModifier(newModifier);
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scene.playSound("item_fanfare");
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await showEncounterText(scene, i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));
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await showEncounterDialogue(scene, `${namespace}:victory_2`, `${namespace}:speaker`);
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scene.ui.clearText(); // Clears "Winstrate" title from screen as rewards get animated in
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const machoBrace = generateModifierTypeOption(scene, modifierTypes.MYSTERY_ENCOUNTER_MACHO_BRACE)!;
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machoBrace.type.tier = ModifierTier.MASTER;
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setEncounterRewards(scene, { guaranteedModifierTypeOptions: [machoBrace], fillRemaining: false });
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encounter.doContinueEncounter = undefined;
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leaveEncounterWithoutBattle(scene, false, MysteryEncounterMode.NO_BATTLE);
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} else {
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await initBattleWithEnemyConfig(scene, nextConfig);
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}
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}
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function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
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return new Promise(async resolve => {
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if (scene.currentBattle.mysteryEncounter!.enemyPartyConfigs.length === 0) {
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// Battle is over
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const trainer = scene.currentBattle.trainer;
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if (trainer) {
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scene.tweens.add({
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targets: trainer,
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x: "+=16",
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y: "-=16",
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alpha: 0,
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ease: "Sine.easeInOut",
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duration: 750,
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onComplete: () => {
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scene.field.remove(trainer, true);
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}
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});
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}
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await spawnNextTrainerOrEndEncounter(scene);
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resolve(); // Wait for all dialogue/post battle stuff to complete before resolving
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} else {
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scene.arena.resetArenaEffects();
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const playerField = scene.getPlayerField();
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playerField.forEach((_, p) => scene.unshiftPhase(new ReturnPhase(scene, p)));
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for (const pokemon of scene.getParty()) {
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// Only trigger form change when Eiscue is in Noice form
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// Hardcoded Eiscue for now in case it is fused with another pokemon
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if (pokemon.species.speciesId === Species.EISCUE && pokemon.hasAbility(Abilities.ICE_FACE) && pokemon.formIndex === 1) {
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scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger);
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}
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pokemon.resetBattleData();
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applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon);
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}
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scene.unshiftPhase(new ShowTrainerPhase(scene));
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// Hide the trainer and init next battle
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const trainer = scene.currentBattle.trainer;
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// Unassign previous trainer from battle so it isn't destroyed before animation completes
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scene.currentBattle.trainer = null;
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await spawnNextTrainerOrEndEncounter(scene);
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if (trainer) {
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scene.tweens.add({
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targets: trainer,
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x: "+=16",
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y: "-=16",
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alpha: 0,
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ease: "Sine.easeInOut",
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duration: 750,
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onComplete: () => {
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scene.field.remove(trainer, true);
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resolve();
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}
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});
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}
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}
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});
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}
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function getVictorTrainerConfig(scene: BattleScene): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VICTOR,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.SWELLOW),
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isBoss: false,
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abilityIndex: 0, // Guts
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nature: Nature.ADAMANT,
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moveSet: [Moves.FACADE, Moves.BRAVE_BIRD, Moves.PROTECT, Moves.QUICK_ATTACK],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
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isTransferable: false
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},
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{
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modifier: generateModifierType(scene, modifierTypes.FOCUS_BAND) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false
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},
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]
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},
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{
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species: getPokemonSpecies(Species.OBSTAGOON),
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isBoss: false,
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abilityIndex: 1, // Guts
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nature: Nature.ADAMANT,
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moveSet: [Moves.FACADE, Moves.OBSTRUCT, Moves.NIGHT_SLASH, Moves.FIRE_PUNCH],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.FLAME_ORB) as PokemonHeldItemModifierType,
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isTransferable: false
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},
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{
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modifier: generateModifierType(scene, modifierTypes.LEFTOVERS) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false
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}
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]
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}
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]
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};
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}
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function getVictoriaTrainerConfig(scene: BattleScene): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VICTORIA,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.ROSERADE),
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isBoss: false,
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abilityIndex: 0, // Natural Cure
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nature: Nature.CALM,
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moveSet: [Moves.SYNTHESIS, Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.SLEEP_POWDER],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.SOUL_DEW) as PokemonHeldItemModifierType,
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isTransferable: false
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},
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{
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modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false
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}
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]
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},
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{
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species: getPokemonSpecies(Species.GARDEVOIR),
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isBoss: false,
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formIndex: 1,
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nature: Nature.TIMID,
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moveSet: [Moves.PSYSHOCK, Moves.MOONBLAST, Moves.SHADOW_BALL, Moves.WILL_O_WISP],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.PSYCHIC]) as PokemonHeldItemModifierType,
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stackCount: 1,
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isTransferable: false
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},
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{
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modifier: generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FAIRY]) as PokemonHeldItemModifierType,
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stackCount: 1,
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isTransferable: false
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}
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]
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}
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]
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};
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}
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function getViviTrainerConfig(scene: BattleScene): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VIVI,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.SEAKING),
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isBoss: false,
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abilityIndex: 3, // Lightning Rod
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nature: Nature.ADAMANT,
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moveSet: [Moves.WATERFALL, Moves.MEGAHORN, Moves.KNOCK_OFF, Moves.REST],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.LUM]) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false
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},
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{
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modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [Stat.HP]) as PokemonHeldItemModifierType,
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stackCount: 4,
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isTransferable: false
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}
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]
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},
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{
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species: getPokemonSpecies(Species.BRELOOM),
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isBoss: false,
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abilityIndex: 1, // Poison Heal
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nature: Nature.JOLLY,
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moveSet: [Moves.SPORE, Moves.SWORDS_DANCE, Moves.SEED_BOMB, Moves.DRAIN_PUNCH],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [Stat.HP]) as PokemonHeldItemModifierType,
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stackCount: 4,
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isTransferable: false
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},
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{
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modifier: generateModifierType(scene, modifierTypes.TOXIC_ORB) as PokemonHeldItemModifierType,
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isTransferable: false
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}
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]
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},
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{
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species: getPokemonSpecies(Species.CAMERUPT),
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isBoss: false,
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formIndex: 1,
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nature: Nature.CALM,
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moveSet: [Moves.EARTH_POWER, Moves.FIRE_BLAST, Moves.YAWN, Moves.PROTECT],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
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stackCount: 3,
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isTransferable: false
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},
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]
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}
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]
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};
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}
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function getVickyTrainerConfig(scene: BattleScene): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VICKY,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.MEDICHAM),
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isBoss: false,
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formIndex: 1,
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nature: Nature.IMPISH,
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moveSet: [Moves.AXE_KICK, Moves.ICE_PUNCH, Moves.ZEN_HEADBUTT, Moves.BULLET_PUNCH],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.SHELL_BELL) as PokemonHeldItemModifierType,
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isTransferable: false
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}
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]
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}
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]
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};
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}
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function getVitoTrainerConfig(scene: BattleScene): EnemyPartyConfig {
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return {
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trainerType: TrainerType.VITO,
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pokemonConfigs: [
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{
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species: getPokemonSpecies(Species.HISUI_ELECTRODE),
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isBoss: false,
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abilityIndex: 0, // Soundproof
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nature: Nature.MODEST,
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moveSet: [Moves.THUNDERBOLT, Moves.GIGA_DRAIN, Moves.FOUL_PLAY, Moves.THUNDER_WAVE],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.BASE_STAT_BOOSTER, [Stat.SPD]) as PokemonHeldItemModifierType,
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stackCount: 2,
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isTransferable: false
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}
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]
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},
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{
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species: getPokemonSpecies(Species.SWALOT),
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isBoss: false,
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abilityIndex: 2, // Gluttony
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nature: Nature.QUIET,
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moveSet: [Moves.SLUDGE_BOMB, Moves.GIGA_DRAIN, Moves.ICE_BEAM, Moves.EARTHQUAKE],
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modifierConfigs: [
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{
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modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.SITRUS]) as PokemonHeldItemModifierType,
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stackCount: 2,
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},
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{
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modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.APICOT]) as PokemonHeldItemModifierType,
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stackCount: 2,
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},
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{
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modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.GANLON]) as PokemonHeldItemModifierType,
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stackCount: 2,
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},
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{
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modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.STARF]) as PokemonHeldItemModifierType,
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stackCount: 2,
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},
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{
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modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.SALAC]) as PokemonHeldItemModifierType,
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stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.LUM]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.LANSAT]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.LIECHI]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.PETAYA]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.ENIGMA]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
},
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.BERRY, [BerryType.LEPPA]) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
}
|
|
]
|
|
},
|
|
{
|
|
species: getPokemonSpecies(Species.DODRIO),
|
|
isBoss: false,
|
|
abilityIndex: 2, // Tangled Feet
|
|
nature: Nature.JOLLY,
|
|
moveSet: [Moves.DRILL_PECK, Moves.QUICK_ATTACK, Moves.THRASH, Moves.KNOCK_OFF],
|
|
modifierConfigs: [
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.KINGS_ROCK) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
isTransferable: false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
species: getPokemonSpecies(Species.ALAKAZAM),
|
|
isBoss: false,
|
|
formIndex: 1,
|
|
nature: Nature.BOLD,
|
|
moveSet: [Moves.PSYCHIC, Moves.SHADOW_BALL, Moves.FOCUS_BLAST, Moves.THUNDERBOLT],
|
|
modifierConfigs: [
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.WIDE_LENS) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
isTransferable: false
|
|
},
|
|
]
|
|
},
|
|
{
|
|
species: getPokemonSpecies(Species.DARMANITAN),
|
|
isBoss: false,
|
|
abilityIndex: 0, // Sheer Force
|
|
nature: Nature.IMPISH,
|
|
moveSet: [Moves.EARTHQUAKE, Moves.U_TURN, Moves.FLARE_BLITZ, Moves.ROCK_SLIDE],
|
|
modifierConfigs: [
|
|
{
|
|
modifier: generateModifierType(scene, modifierTypes.QUICK_CLAW) as PokemonHeldItemModifierType,
|
|
stackCount: 2,
|
|
isTransferable: false
|
|
},
|
|
]
|
|
}
|
|
]
|
|
};
|
|
}
|