pokerogue/src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
flx-sta 95386861bb
[Qol][Refactor] i18n lazy-loading (#4327)
* move: locales files to `/public` (from `/src`)

* install: i18next-http-backend module

* implement: i18next language lazy-loading

* remove: all `config.ts` files (for locales)

* disable: enConfig import in i18next.d.ts

* remove: console.log from utils.camelCaseToKebabCase()

* remove localization tests

we don't need to test if i18next is working.
This is the job of i18next itself

* mock i18next for tests

* fix: tests that have to use the i18next key now

instead of the english translation

* fix: absolute-avarice-encounter test

* fix: loading mystery-encounter translations

with lazy-load

* fix: 2 mystery encounter translation loading

* replace: i18next mocks any vi.fn() calls

* fix: new namespace usage in ME tests

now using "mysteryEncounters/..."

* fix: delibirdy encounter not being language specific

the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier

* fix: the-expert-pokemon-breeder

the new i18n pattern requires a different namespacing which has been adopted

* fix: GTS encounter tests

* add: `MockText.on()`

* fix: berries abound test

* chore: apply review suggestion

from @DayKev

* update i18next.d.ts

* chore: fix i18next.d.ts

* fix: `dialogue-misc` switchup between `en` and `ja`

* move: `SpeciesFormKey` into enum

there was an issue with circular dependencies

* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports

* re-sync locales from `beta`

* rename: `ca_ES` -> `ca-ES`

* rename: `pt_BR` -> `pt-BR`

* rename: `zh_CN` -> `zh-CN`

* rename: `zh_TW` -> `zh-TW`

* fix loading Species-Form-Key in poemon-evo.

* update: i18next `supporterLngs` ...

and remove `nonExplicitSupportedLngs`

* fix: `${namespace}.` -> `${namespace}:`

thanks @MokaStitcher
2024-10-01 21:55:16 +01:00

257 lines
10 KiB
TypeScript

import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { EnemyPartyConfig, initBattleWithEnemyConfig, loadCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals, generateModifierType } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { AttackTypeBoosterModifierType, modifierTypes, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { Species } from "#enums/species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Gender } from "#app/data/gender";
import { Type } from "#app/data/type";
import { BattlerIndex } from "#app/battle";
import { PokemonMove } from "#app/field/pokemon";
import { Moves } from "#enums/moves";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import { WeatherType } from "#app/data/weather";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { StatusEffect } from "#app/data/status-effect";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { EncounterAnim } from "#enums/encounter-anims";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/fieryFallout";
/**
* Damage percentage taken when suffering the heat.
* Can be a number between `0` - `100`.
* The higher the more damage taken (100% = instant KO).
*/
const DAMAGE_PERCENTAGE: number = 20;
/**
* Fiery Fallout encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3814 | GitHub Issue #3814}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const FieryFalloutEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIERY_FALLOUT)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(40, CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES[1])
.withCatchAllowed(true)
.withIntroSpriteConfigs([]) // Set in onInit()
.withAnimations(EncounterAnim.MAGMA_BG, EncounterAnim.MAGMA_SPOUT)
.withAutoHideIntroVisuals(false)
.withFleeAllowed(false)
.withIntroDialogue([
{
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
// Calculate boss mons
const volcaronaSpecies = getPokemonSpecies(Species.VOLCARONA);
const config: EnemyPartyConfig = {
pokemonConfigs: [
{
species: volcaronaSpecies,
isBoss: false,
gender: Gender.MALE
},
{
species: volcaronaSpecies,
isBoss: false,
gender: Gender.FEMALE
}
],
doubleBattle: true,
disableSwitch: true
};
encounter.enemyPartyConfigs = [config];
// Load hidden Volcarona sprites
encounter.spriteConfigs = [
{
spriteKey: "",
fileRoot: "",
species: Species.VOLCARONA,
repeat: true,
hidden: true,
hasShadow: true,
x: -20,
startFrame: 20
},
{
spriteKey: "",
fileRoot: "",
species: Species.VOLCARONA,
repeat: true,
hidden: true,
hasShadow: true,
x: 20
},
];
// Load animations/sfx for Volcarona moves
loadCustomMovesForEncounter(scene, [Moves.FIRE_SPIN, Moves.QUIVER_DANCE]);
scene.arena.trySetWeather(WeatherType.SUNNY, true);
encounter.setDialogueToken("volcaronaName", getPokemonSpecies(Species.VOLCARONA).getName());
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
// Play animations
const background = new EncounterBattleAnim(EncounterAnim.MAGMA_BG, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
background.playWithoutTargets(scene, 200, 70, 2, 3);
const animation = new EncounterBattleAnim(EncounterAnim.MAGMA_SPOUT, scene.getPlayerPokemon()!, scene.getPlayerPokemon());
animation.playWithoutTargets(scene, 80, 100, 2);
scene.time.delayedCall(600, () => {
animation.playWithoutTargets(scene, -20, 100, 2);
});
scene.time.delayedCall(1200, () => {
animation.playWithoutTargets(scene, 140, 150, 2);
});
return true;
})
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withSimpleOption(
{
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
},
async (scene: BattleScene) => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter!;
setEncounterRewards(scene, { fillRemaining: true }, undefined, () => giveLeadPokemonCharcoal(scene));
encounter.startOfBattleEffects.push(
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(Moves.FIRE_SPIN),
ignorePp: true
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER_2],
move: new PokemonMove(Moves.FIRE_SPIN),
ignorePp: true
},
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY],
move: new PokemonMove(Moves.QUIVER_DANCE),
ignorePp: true
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.ENEMY_2],
move: new PokemonMove(Moves.QUIVER_DANCE),
ignorePp: true
});
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0]);
}
)
.withSimpleOption(
{
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
},
async (scene: BattleScene) => {
// Damage non-fire types and burn 1 random non-fire type member
const encounter = scene.currentBattle.mysteryEncounter!;
const nonFireTypes = scene.getParty().filter((p) => p.isAllowedInBattle() && !p.getTypes().includes(Type.FIRE));
for (const pkm of nonFireTypes) {
const percentage = DAMAGE_PERCENTAGE / 100;
const damage = Math.floor(pkm.getMaxHp() * percentage);
applyDamageToPokemon(scene, pkm, damage);
}
// Burn random member
const burnable = nonFireTypes.filter(p => isNullOrUndefined(p.status) || isNullOrUndefined(p.status.effect) || p.status.effect === StatusEffect.NONE);
if (burnable?.length > 0) {
const roll = randSeedInt(burnable.length);
const chosenPokemon = burnable[roll];
if (chosenPokemon.trySetStatus(StatusEffect.BURN)) {
// Burn applied
encounter.setDialogueToken("burnedPokemon", chosenPokemon.getNameToRender());
queueEncounterMessage(scene, `${namespace}:option.2.target_burned`);
}
}
// No rewards
leaveEncounterWithoutBattle(scene, true);
}
)
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL)
.withPrimaryPokemonRequirement(new TypeRequirement(Type.FIRE, true, 1)) // Will set option3PrimaryName dialogue token automatically
.withSecondaryPokemonRequirement(new TypeRequirement(Type.FIRE, true, 1)) // Will set option3SecondaryName dialogue token automatically
.withDialogue({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
disabledButtonTooltip: `${namespace}:option.3.disabled_tooltip`,
selected: [
{
text: `${namespace}:option.3.selected`,
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
transitionMysteryEncounterIntroVisuals(scene, false, false, 2000);
})
.withOptionPhase(async (scene: BattleScene) => {
// Fire types help calm the Volcarona
const encounter = scene.currentBattle.mysteryEncounter!;
transitionMysteryEncounterIntroVisuals(scene);
setEncounterRewards(scene,
{ fillRemaining: true },
undefined,
() => {
giveLeadPokemonCharcoal(scene);
});
const primary = encounter.options[2].primaryPokemon!;
const secondary = encounter.options[2].secondaryPokemon![0];
setEncounterExp(scene, [primary.id, secondary.id], getPokemonSpecies(Species.VOLCARONA).baseExp * 2);
leaveEncounterWithoutBattle(scene);
})
.build()
)
.build();
function giveLeadPokemonCharcoal(scene: BattleScene) {
// Give first party pokemon Charcoal for free at end of battle
const leadPokemon = scene.getParty()?.[0];
if (leadPokemon) {
const charcoal = generateModifierType(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]) as AttackTypeBoosterModifierType;
applyModifierTypeToPlayerPokemon(scene, leadPokemon, charcoal);
scene.currentBattle.mysteryEncounter!.setDialogueToken("leadPokemon", leadPokemon.getNameToRender());
queueEncounterMessage(scene, `${namespace}:found_charcoal`);
}
}