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* move: locales files to `/public` (from `/src`) * install: i18next-http-backend module * implement: i18next language lazy-loading * remove: all `config.ts` files (for locales) * disable: enConfig import in i18next.d.ts * remove: console.log from utils.camelCaseToKebabCase() * remove localization tests we don't need to test if i18next is working. This is the job of i18next itself * mock i18next for tests * fix: tests that have to use the i18next key now instead of the english translation * fix: absolute-avarice-encounter test * fix: loading mystery-encounter translations with lazy-load * fix: 2 mystery encounter translation loading * replace: i18next mocks any vi.fn() calls * fix: new namespace usage in ME tests now using "mysteryEncounters/..." * fix: delibirdy encounter not being language specific the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier * fix: the-expert-pokemon-breeder the new i18n pattern requires a different namespacing which has been adopted * fix: GTS encounter tests * add: `MockText.on()` * fix: berries abound test * chore: apply review suggestion from @DayKev * update i18next.d.ts * chore: fix i18next.d.ts * fix: `dialogue-misc` switchup between `en` and `ja` * move: `SpeciesFormKey` into enum there was an issue with circular dependencies * replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports * re-sync locales from `beta` * rename: `ca_ES` -> `ca-ES` * rename: `pt_BR` -> `pt-BR` * rename: `zh_CN` -> `zh-CN` * rename: `zh_TW` -> `zh-TW` * fix loading Species-Form-Key in poemon-evo. * update: i18next `supporterLngs` ... and remove `nonExplicitSupportedLngs` * fix: `${namespace}.` -> `${namespace}:` thanks @MokaStitcher
46 lines
1.3 KiB
JSON
46 lines
1.3 KiB
JSON
{
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"SITRUS": {
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"name": "Baccacedro",
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"effect": "Restituisce il 25% dei PS se i PS sono sotto il 50%"
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},
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"LUM": {
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"name": "Baccaprugna",
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"effect": "Se tenuta da un Pokémon risolve qualsiasi problema di stato"
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},
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"ENIGMA": {
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"name": "Baccaenigma",
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"effect": "Restituisce il 25% dei PS se viene colpito da una mossa superefficace"
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},
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"LIECHI": {
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"name": "Baccalici",
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"effect": "Aumenta l'Attacco se i PS sono sotto il 25%"
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},
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"GANLON": {
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"name": "Baccalongan",
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"effect": "Aumenta la Difesa se i PS sono sotto il 25%"
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},
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"PETAYA": {
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"name": "Baccapitaya",
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"effect": "Aumenta l'Attacco Speciale se i PS sono sotto il 25%"
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},
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"APICOT": {
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"name": "Baccacocca",
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"effect": "Aumenta la Difesa Speciale se i PS sono sotto il 25%"
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},
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"SALAC": {
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"name": "Baccasalak",
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"effect": "Aumenta la Velocità se i PS sono sotto il 25%"
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},
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"LANSAT": {
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"name": "Baccalangsa",
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"effect": "Aumenta la probabilità di Colpo Critico se i PS sono sotto il 25%"
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},
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"STARF": {
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"name": "Baccambola",
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"effect": "Aumenta drasticamente una statistica casuale se i PS sono sotto il 25%"
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},
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"LEPPA": {
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"name": "Baccamela",
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"effect": "Ripristina 10 PP a una mossa se i suoi PP raggiungono lo 0"
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}
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} |