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* Added `MoveUseType` and refactored MEP * Fixed Wimp out tests & ME code finally i think all the booleans are gone i hope * Added version migration for last resort and co. buh gumbug * Fixed various bugs and added tests for previous bugfixes * Reverted a couple doc changes * WIP * Update pokemon-species.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed remaining tests (I think) * Reverted rollout test changes * Fixed command phase bug causing metronome test timeout * Revert early_bird.test.ts * Fix biome.jsonc * Made `MoveUseType` start at 1 As per @DayKev's request * Fixed a thing * Fixed bolt beak condition to be marginally less jank * Applied some review suggestions * Reverted move phase operations * Added helper functions complete with markdown tables * Fixed things * Update battler-tags.ts * Fixed random issues * Fixed code * Fixed comment * Fixed import issues * Fix disable.test.ts conflicts * Update instruct.test.ts * Update `biome.jsonc` * Renamed `MoveUseType` to `MoveUseMode`; applied review comments * Fixed space * Fixed phasemanager bugs * Fixed instruct test to not bork * Fixed gorilla tactics bug * Battler Tags doc fixes * Fixed formatting and suttff * Minor comment updates and remove unused imports in `move.ts` * Re-add `public`, remove unnecessary default value in `battler-tags.ts` * Restore `{}` in `turn-start-phase.ts` Fixes `lint/correctness/noSwitchDeclarations` * Remove extra space in TSDoc in `move-phase.ts` * Use `game.field` instead of `game.scene` in `instruct.test.ts` Also `game.toEndOfTurn()` instead of `game.phaseInterceptor.to("BerryPhase")` * Use `game.field` instead of `game.scene` in `metronome.test.ts` * Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts` * Convert `MoveUseMode` enum to `const` object * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add `enumValueToKey` utility function * Apply Biome --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
135 lines
4.8 KiB
TypeScript
135 lines
4.8 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import { MoveResult } from "#enums/move-result";
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import { describe, beforeAll, afterEach, beforeEach, it, expect } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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describe("Moves - Dig", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset(MoveId.DIG)
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.battleStyle("single")
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.startingLevel(100)
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyLevel(100)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.TACKLE);
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});
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it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.DIG);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined();
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expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(playerPokemon.getMoveQueue()[0].move).toBe(MoveId.DIG);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(playerPokemon.getMoveQueue()).toHaveLength(0);
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expect(playerPokemon.getMoveHistory()).toHaveLength(2);
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});
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// TODO: Verify this on cartridge double battles
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it.todo("should deduct PP only on the 2nd turn of the move", async () => {
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game.override.moveset([]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.changeMoveset(playerPokemon, MoveId.DIG);
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game.move.select(MoveId.DIG);
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await game.phaseInterceptor.to("TurnEndPhase");
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const playerDig = playerPokemon.getMoveset().find(mv => mv?.moveId === MoveId.DIG);
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expect(playerDig?.ppUsed).toBe(0);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerDig?.ppUsed).toBe(1);
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});
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it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
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game.override.enemyAbility(AbilityId.NO_GUARD);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.DIG);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
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expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
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});
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it("should not expend PP when the attack phase is cancelled", async () => {
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game.override.enemyAbility(AbilityId.NO_GUARD).enemyMoveset(MoveId.SPORE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.DIG);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
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expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
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const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.DIG);
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expect(playerDig?.ppUsed).toBe(0);
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});
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it("should cause the user to take double damage from Earthquake", async () => {
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await game.classicMode.startBattle([SpeciesId.DONDOZO]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const preDigEarthquakeDmg = playerPokemon.getAttackDamage({
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source: enemyPokemon,
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move: allMoves[MoveId.EARTHQUAKE],
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}).damage;
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game.move.select(MoveId.DIG);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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const postDigEarthquakeDmg = playerPokemon.getAttackDamage({
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source: enemyPokemon,
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move: allMoves[MoveId.EARTHQUAKE],
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}).damage;
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// these hopefully get avoid rounding errors :shrug:
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expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg);
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expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1));
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});
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});
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