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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
127 lines
4.2 KiB
TypeScript
127 lines
4.2 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import GameManager from "#test/testUtils/gameManager";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Baton Pass", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.moveset([MoveId.BATON_PASS, MoveId.NASTY_PLOT, MoveId.SPLASH])
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.ability(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.criticalHits(false);
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});
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it("transfers all stat stages when player uses it", async () => {
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// arrange
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await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]);
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// round 1 - buff
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game.move.select(MoveId.NASTY_PLOT);
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await game.toNextTurn();
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let playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
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// round 2 - baton pass
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game.move.select(MoveId.BATON_PASS);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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// assert
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playerPokemon = game.scene.getPlayerPokemon()!;
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expect(playerPokemon.species.speciesId).toEqual(SpeciesId.SHUCKLE);
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expect(playerPokemon.getStatStage(Stat.SPATK)).toEqual(2);
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});
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it("passes stat stage buffs when AI uses it", async () => {
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// arrange
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game.override.startingWave(5).enemyMoveset([MoveId.NASTY_PLOT, MoveId.BATON_PASS]);
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await game.classicMode.startBattle([SpeciesId.RAICHU, SpeciesId.SHUCKLE]);
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// round 1 - ai buffs
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game.move.select(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.NASTY_PLOT);
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await game.toNextTurn();
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// round 2 - baton pass
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game.move.select(MoveId.SPLASH);
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await game.move.forceEnemyMove(MoveId.BATON_PASS);
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await game.phaseInterceptor.to("PostSummonPhase", false);
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// check buffs are still there
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expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.SPATK)).toEqual(2);
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// confirm that a switch actually happened. can't use species because I
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// can't find a way to override trainer parties with more than 1 pokemon species
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expect(game.phaseInterceptor.log.slice(-4)).toEqual([
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"MoveEffectPhase",
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"SwitchSummonPhase",
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"SummonPhase",
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"PostSummonPhase",
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]);
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});
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it("doesn't transfer effects that aren't transferrable", async () => {
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game.override.enemyMoveset([MoveId.SALT_CURE]);
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await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.FEEBAS]);
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const [player1, player2] = game.scene.getPlayerParty();
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game.move.select(MoveId.BATON_PASS);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(player1.findTag(t => t.tagType === BattlerTagType.SALT_CURED)).toBeTruthy();
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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expect(player2.findTag(t => t.tagType === BattlerTagType.SALT_CURED)).toBeUndefined();
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});
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it("doesn't allow binding effects from the user to persist", async () => {
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game.override.moveset([MoveId.FIRE_SPIN, MoveId.BATON_PASS]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.FIRE_SPIN);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.move.forceHit();
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await game.toNextTurn();
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expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeDefined();
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game.move.select(MoveId.BATON_PASS);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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game.doSelectPartyPokemon(1);
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await game.toNextTurn();
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expect(enemy.getTag(BattlerTagType.FIRE_SPIN)).toBeUndefined();
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});
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});
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