pokerogue/src/phases/pokemon-phase.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

36 lines
1.1 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { BattlerIndex } from "#enums/battler-index";
import type Pokemon from "#app/field/pokemon";
import { FieldPhase } from "./field-phase";
export abstract class PokemonPhase extends FieldPhase {
protected battlerIndex: BattlerIndex | number;
public player: boolean;
public fieldIndex: number;
constructor(battlerIndex?: BattlerIndex | number) {
super();
battlerIndex =
battlerIndex ??
globalScene
.getField()
.find(p => p?.isActive())! // TODO: is the bang correct here?
.getBattlerIndex();
if (battlerIndex === undefined) {
console.warn("There are no Pokemon on the field!"); // TODO: figure out a suitable fallback behavior
}
this.battlerIndex = battlerIndex;
this.player = battlerIndex < 2;
this.fieldIndex = battlerIndex % 2;
}
getPokemon(): Pokemon {
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
return globalScene.getPokemonById(this.battlerIndex)!; //TODO: is this bang correct?
}
return globalScene.getField()[this.battlerIndex]!; //TODO: is this bang correct?
}
}