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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
36 lines
1.1 KiB
TypeScript
36 lines
1.1 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { BattlerIndex } from "#enums/battler-index";
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import type Pokemon from "#app/field/pokemon";
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import { FieldPhase } from "./field-phase";
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export abstract class PokemonPhase extends FieldPhase {
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protected battlerIndex: BattlerIndex | number;
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public player: boolean;
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public fieldIndex: number;
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constructor(battlerIndex?: BattlerIndex | number) {
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super();
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battlerIndex =
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battlerIndex ??
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globalScene
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.getField()
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.find(p => p?.isActive())! // TODO: is the bang correct here?
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.getBattlerIndex();
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if (battlerIndex === undefined) {
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console.warn("There are no Pokemon on the field!"); // TODO: figure out a suitable fallback behavior
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}
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this.battlerIndex = battlerIndex;
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this.player = battlerIndex < 2;
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this.fieldIndex = battlerIndex % 2;
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}
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getPokemon(): Pokemon {
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if (this.battlerIndex > BattlerIndex.ENEMY_2) {
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return globalScene.getPokemonById(this.battlerIndex)!; //TODO: is this bang correct?
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}
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return globalScene.getField()[this.battlerIndex]!; //TODO: is this bang correct?
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}
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}
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