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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
89 lines
3.2 KiB
TypeScript
89 lines
3.2 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import type { BattlerIndex } from "#enums/battler-index";
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import { MoveChargeAnim } from "#app/data/battle-anims";
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import { applyMoveChargeAttrs } from "#app/data/moves/apply-attrs";
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import type { PokemonMove } from "#app/data/moves/pokemon-move";
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import type Pokemon from "#app/field/pokemon";
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import { MoveResult } from "#enums/move-result";
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import { BooleanHolder } from "#app/utils/common";
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import { PokemonPhase } from "#app/phases/pokemon-phase";
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import { BattlerTagType } from "#enums/battler-tag-type";
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/**
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* Phase for the "charging turn" of two-turn moves (e.g. Dig).
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* @extends {@linkcode PokemonPhase}
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*/
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export class MoveChargePhase extends PokemonPhase {
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public readonly phaseName = "MoveChargePhase";
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/** The move instance that this phase applies */
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public move: PokemonMove;
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/** The field index targeted by the move (Charging moves assume single target) */
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public targetIndex: BattlerIndex;
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constructor(battlerIndex: BattlerIndex, targetIndex: BattlerIndex, move: PokemonMove) {
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super(battlerIndex);
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this.move = move;
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this.targetIndex = targetIndex;
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}
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public override start() {
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super.start();
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const user = this.getUserPokemon();
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const target = this.getTargetPokemon();
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const move = this.move.getMove();
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// If the target is somehow not defined, or the move is somehow not a ChargingMove,
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// immediately end this phase.
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if (!target || !move.isChargingMove()) {
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console.warn("Invalid parameters for MoveChargePhase");
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return super.end();
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}
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new MoveChargeAnim(move.chargeAnim, move.id, user).play(false, () => {
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move.showChargeText(user, target);
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applyMoveChargeAttrs("MoveEffectAttr", user, target, move);
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user.addTag(BattlerTagType.CHARGING, 1, move.id, user.id);
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this.end();
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});
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}
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/** Checks the move's instant charge conditions, then ends this phase. */
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public override end() {
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const user = this.getUserPokemon();
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const move = this.move.getMove();
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if (move.isChargingMove()) {
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const instantCharge = new BooleanHolder(false);
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applyMoveChargeAttrs("InstantChargeAttr", user, null, move, instantCharge);
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if (instantCharge.value) {
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// this MoveEndPhase will be duplicated by the queued MovePhase if not removed
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globalScene.phaseManager.tryRemovePhase(phase => phase.is("MoveEndPhase") && phase.getPokemon() === user);
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// queue a new MovePhase for this move's attack phase
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globalScene.phaseManager.unshiftNew("MovePhase", user, [this.targetIndex], this.move, false);
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} else {
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user.getMoveQueue().push({ move: move.id, targets: [this.targetIndex] });
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}
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// Add this move's charging phase to the user's move history
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user.pushMoveHistory({
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move: this.move.moveId,
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targets: [this.targetIndex],
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result: MoveResult.OTHER,
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});
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}
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super.end();
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}
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public getUserPokemon(): Pokemon {
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return (this.player ? globalScene.getPlayerField() : globalScene.getEnemyField())[this.fieldIndex];
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}
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public getTargetPokemon(): Pokemon | undefined {
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return globalScene.getField(true).find(p => this.targetIndex === p.getBattlerIndex());
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}
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}
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