pokerogue/src/system/pokemon-data.ts
Xavion3 90d32b886c
[Feature] Tera Rework (#5233)
* Commit old stashed changes

* Complete basic implementation of Tera

* Fix effectiveness test

* Make tera retain until forced recall or faint, regain on biome change

* Experimental sparkle fix

* Fix champion teras

* Attempted fix for double battles tera UI bug

* Fix the fix

* Fix linting and test issues

* Fix more tests

* Change int type

* Implement tera for ME trainers

* Cleanup species inclusivity check

* Make tera instant recharge if terapagos in party

* Make useless tera shards not generate

* Implement stellar tera damage boost

* Improve tera selection UI

* Tidy up animation and localisation

* Improve tera button sprite

* Fix Lance tera

* Make tera instant recharge during E4 in classic modes.

* Fix formatting in the tera common animation

The animation was also not playing due to `frameTimedEvents` being missing as well.

* Make tera effect start after animation

* Implement save migration

* Update version number for migration code

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Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-02-16 16:20:50 -05:00

190 lines
8.0 KiB
TypeScript

import { BattleType } from "../battle";
import { globalScene } from "#app/global-scene";
import type { Gender } from "../data/gender";
import type { Nature } from "#enums/nature";
import type { PokeballType } from "#enums/pokeball";
import { getPokemonSpecies } from "../data/pokemon-species";
import { Status } from "../data/status-effect";
import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";
import { TrainerSlot } from "../data/trainer-config";
import type { Variant } from "#app/data/variant";
import { loadBattlerTag } from "../data/battler-tags";
import type { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import type { Species } from "#enums/species";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import type { Type } from "#app/enums/type";
export default class PokemonData {
public id: number;
public player: boolean;
public species: Species;
public nickname: string;
public formIndex: number;
public abilityIndex: number;
public passive: boolean;
public shiny: boolean;
public variant: Variant;
public pokeball: PokeballType;
public level: number;
public exp: number;
public levelExp: number;
public gender: Gender;
public hp: number;
public stats: number[];
public ivs: number[];
public nature: Nature;
public moveset: (PokemonMove | null)[];
public status: Status | null;
public friendship: number;
public metLevel: number;
public metBiome: Biome | -1; // -1 for starters
public metSpecies: Species;
public metWave: number; // 0 for unknown (previous saves), -1 for starters
public luck: number;
public pauseEvolutions: boolean;
public pokerus: boolean;
public usedTMs: Moves[];
public evoCounter: number;
public teraType: Type;
public isTerastallized: boolean;
public stellarTypesBoosted: Type[];
public fusionSpecies: Species;
public fusionFormIndex: number;
public fusionAbilityIndex: number;
public fusionShiny: boolean;
public fusionVariant: Variant;
public fusionGender: Gender;
public fusionLuck: number;
public fusionTeraType: Type;
public boss: boolean;
public bossSegments?: number;
public summonData: PokemonSummonData;
/** Data that can customize a Pokemon in non-standard ways from its Species */
public customPokemonData: CustomPokemonData;
public fusionCustomPokemonData: CustomPokemonData;
// Deprecated attributes, needed for now to allow SessionData migration (see PR#4619 comments)
public natureOverride: Nature | -1;
public mysteryEncounterPokemonData: CustomPokemonData | null;
public fusionMysteryEncounterPokemonData: CustomPokemonData | null;
constructor(source: Pokemon | any, forHistory: boolean = false) {
const sourcePokemon = source instanceof Pokemon ? source : null;
this.id = source.id;
this.player = sourcePokemon ? sourcePokemon.isPlayer() : source.player;
this.species = sourcePokemon ? sourcePokemon.species.speciesId : source.species;
this.nickname = sourcePokemon ? sourcePokemon.nickname : source.nickname;
this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
this.abilityIndex = source.abilityIndex;
this.passive = source.passive;
this.shiny = source.shiny;
this.variant = source.variant;
this.pokeball = source.pokeball;
this.level = source.level;
this.exp = source.exp;
if (!forHistory) {
this.levelExp = source.levelExp;
}
this.gender = source.gender;
if (!forHistory) {
this.hp = source.hp;
}
this.stats = source.stats;
this.ivs = source.ivs;
this.nature = source.nature !== undefined ? source.nature : 0 as Nature;
this.friendship = source.friendship !== undefined ? source.friendship : getPokemonSpecies(this.species).baseFriendship;
this.metLevel = source.metLevel || 5;
this.metBiome = source.metBiome !== undefined ? source.metBiome : -1;
this.metSpecies = source.metSpecies;
this.metWave = source.metWave ?? (this.metBiome === -1 ? -1 : 0);
this.luck = source.luck !== undefined ? source.luck : (source.shiny ? (source.variant + 1) : 0);
if (!forHistory) {
this.pauseEvolutions = !!source.pauseEvolutions;
this.evoCounter = source.evoCounter ?? 0;
}
this.pokerus = !!source.pokerus;
this.teraType = source.teraType as Type;
this.isTerastallized = source.isTerastallized || false;
this.stellarTypesBoosted = source.stellarTypesBoosted || [];
this.fusionSpecies = sourcePokemon ? sourcePokemon.fusionSpecies?.speciesId : source.fusionSpecies;
this.fusionFormIndex = source.fusionFormIndex;
this.fusionAbilityIndex = source.fusionAbilityIndex;
this.fusionShiny = source.fusionShiny;
this.fusionVariant = source.fusionVariant;
this.fusionGender = source.fusionGender;
this.fusionLuck = source.fusionLuck !== undefined ? source.fusionLuck : (source.fusionShiny ? source.fusionVariant + 1 : 0);
this.fusionCustomPokemonData = new CustomPokemonData(source.fusionCustomPokemonData);
this.fusionTeraType = (source.fusionTeraType ?? 0) as Type;
this.usedTMs = source.usedTMs ?? [];
this.customPokemonData = new CustomPokemonData(source.customPokemonData);
// Deprecated, but needed for session data migration
this.natureOverride = source.natureOverride;
this.mysteryEncounterPokemonData = source.mysteryEncounterPokemonData ? new CustomPokemonData(source.mysteryEncounterPokemonData) : null;
this.fusionMysteryEncounterPokemonData = source.fusionMysteryEncounterPokemonData ? new CustomPokemonData(source.fusionMysteryEncounterPokemonData) : null;
if (!forHistory) {
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
this.bossSegments = source.bossSegments;
}
if (sourcePokemon) {
this.moveset = sourcePokemon.moveset;
if (!forHistory) {
this.status = sourcePokemon.status;
if (this.player) {
this.summonData = sourcePokemon.summonData;
}
}
} else {
this.moveset = (source.moveset || [ new PokemonMove(Moves.TACKLE), new PokemonMove(Moves.GROWL) ]).filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp, m.virtual, m.maxPpOverride));
if (!forHistory) {
this.status = source.status
? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
: null;
}
this.summonData = new PokemonSummonData();
if (!forHistory && source.summonData) {
this.summonData.stats = source.summonData.stats;
this.summonData.statStages = source.summonData.statStages;
this.summonData.moveQueue = source.summonData.moveQueue;
this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
this.summonData.abilitiesApplied = source.summonData.abilitiesApplied;
this.summonData.ability = source.summonData.ability;
this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m));
this.summonData.types = source.summonData.types;
if (source.summonData.tags) {
this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t));
} else {
this.summonData.tags = [];
}
}
}
}
toPokemon(battleType?: BattleType, partyMemberIndex: number = 0, double: boolean = false): Pokemon {
const species = getPokemonSpecies(this.species);
const ret: Pokemon = this.player
? globalScene.addPlayerPokemon(species, this.level, this.abilityIndex, this.formIndex, this.gender, this.shiny, this.variant, this.ivs, this.nature, this, (playerPokemon) => {
if (this.nickname) {
playerPokemon.nickname = this.nickname;
}
})
: globalScene.addEnemyPokemon(species, this.level, battleType === BattleType.TRAINER ? !double || !(partyMemberIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER : TrainerSlot.NONE, this.boss, false, this);
if (this.summonData) {
ret.primeSummonData(this.summonData);
}
return ret;
}
}