pokerogue/test/mystery-encounter/encounters/fight-or-flight-encounter.test.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

212 lines
9.2 KiB
TypeScript

import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#test/testUtils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import {
runMysteryEncounterToEnd,
runSelectMysteryEncounterOption,
skipBattleRunMysteryEncounterRewardsPhase,
} from "#test/mystery-encounter/encounter-test-utils";
import { Moves } from "#enums/moves";
import type BattleScene from "#app/battle-scene";
import { PokemonMove } from "#app/field/pokemon";
import { UiMode } from "#enums/ui-mode";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { FightOrFlightEncounter } from "#app/data/mystery-encounters/encounters/fight-or-flight-encounter";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { CommandPhase } from "#app/phases/command-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
const namespace = "mysteryEncounters/fightOrFlight";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("Fight or Flight - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves();
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([[Biome.CAVE, [MysteryEncounterType.FIGHT_OR_FLIGHT]]]),
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
expect(FightOrFlightEncounter.encounterType).toBe(MysteryEncounterType.FIGHT_OR_FLIGHT);
expect(FightOrFlightEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(FightOrFlightEncounter.dialogue).toBeDefined();
expect(FightOrFlightEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(FightOrFlightEncounter.options.length).toBe(3);
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = FightOrFlightEncounter;
const { onInit } = FightOrFlightEncounter;
expect(FightOrFlightEncounter.onInit).toBeDefined();
FightOrFlightEncounter.populateDialogueTokensFromRequirements();
const onInitResult = onInit!();
const config = FightOrFlightEncounter.enemyPartyConfigs[0];
expect(config).toBeDefined();
expect(config.pokemonConfigs?.[0].isBoss).toBe(true);
expect(onInitResult).toBe(true);
});
describe("Option 1 - Fight", () => {
it("should have the correct properties", () => {
const option = FightOrFlightEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
},
],
});
});
it("should start a fight against the boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
const config = game.scene.currentBattle.mysteryEncounter!.enemyPartyConfigs[0];
const speciesToSpawn = config.pokemonConfigs?.[0].species.speciesId;
await runMysteryEncounterToEnd(game, 1, undefined, true);
const enemyField = scene.getEnemyField();
expect(scene.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
});
it("should reward the player with the item based on wave", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
const item = game.scene.currentBattle.mysteryEncounter?.misc;
await runMysteryEncounterToEnd(game, 1, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(
h => h instanceof ModifierSelectUiHandler,
) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(item.type.name).toBe(modifierSelectHandler.options[0].modifierTypeOption.type.name);
});
});
describe("Option 2 - Attempt to Steal", () => {
it("should have the correct properties", () => {
const option = FightOrFlightEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
expect(option.dialogue).toBeDefined();
expect(option.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
disabledButtonTooltip: `${namespace}:option.2.disabled_tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
},
],
});
});
it("should NOT be selectable if the player doesn't have a Stealing move", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
scene.getPlayerParty().forEach(p => (p.moveset = []));
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
const encounterPhase = scene.getCurrentPhase();
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
vi.spyOn(scene.ui, "playError");
await runSelectMysteryEncounterOption(game, 2);
expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
});
it("Should skip fight when player meets requirements", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
// Mock moveset
scene.getPlayerParty()[0].moveset = [new PokemonMove(Moves.KNOCK_OFF)];
const item = game.scene.currentBattle.mysteryEncounter!.misc;
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(
h => h instanceof ModifierSelectUiHandler,
) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(item.type.name).toBe(modifierSelectHandler.options[0].modifierTypeOption.type.name);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 3 - Leave", () => {
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
await runMysteryEncounterToEnd(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});