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https://github.com/pagefaultgames/pokerogue/pull/6178 * Replaced all instances of `game.scene.getXXXPokemon()!` inside tests with `game.field.getXXXPokemon()` * Fixed tests * Fixed oblivious test * Fix Grudge test
81 lines
2.9 KiB
TypeScript
81 lines
2.9 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Moves - Baneful Bunker", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset(MoveId.SLASH)
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset(MoveId.BANEFUL_BUNKER)
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.startingLevel(100)
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.enemyLevel(100);
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});
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test("should protect the user and poison attackers that make contact", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.field.getPlayerPokemon();
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const enemyPokemon = game.field.getEnemyPokemon();
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game.move.select(MoveId.SLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
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});
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test("should protect the user and poison attackers that make contact, regardless of accuracy checks", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.field.getPlayerPokemon();
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const enemyPokemon = game.field.getEnemyPokemon();
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game.move.select(MoveId.SLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeTruthy();
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});
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test("should not poison attackers that don't make contact", async () => {
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game.override.moveset(MoveId.FLASH_CANNON);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.field.getPlayerPokemon();
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const enemyPokemon = game.field.getEnemyPokemon();
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game.move.select(MoveId.FLASH_CANNON);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(leadPokemon.status?.effect === StatusEffect.POISON).toBeFalsy();
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});
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});
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