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* implement ice face ability * remove showing ability bar * fixes * add documentations * move code out of phases.ts * add hardcoded eiscue check, localization * add KO locale * remove unnecessary constructor * use && instead of || to specify ice form on eiscue
11 lines
609 B
TypeScript
11 lines
609 B
TypeScript
import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const abilityTriggers: SimpleTranslationEntries = {
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"blockRecoilDamage" : "{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!",
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"badDreams": "{{pokemonName}} is tormented!",
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"windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!",
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"perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both pokemon in 3 turns!",
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"poisonHeal": "{{pokemonName}}'s {{abilityName}}\nrestored its HP a little!",
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"iceFaceAvoidedDamage": "{{pokemonName}} avoided\ndamage with {{abilityName}}!"
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} as const;
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