mirror of
https://github.com/pagefaultgames/pokerogue.git
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* refactor power calc, fix battery & power spot * fix hard press unit test * fix hard press * refactor tests * use sypOn hp instead * rename method * cleanup tests * improve tests * use slow vs fast pokemon * fix steely spirit test * fix steely spirit for real this time * remove unnecessary test * address pr feedback * add removed code
89 lines
3.2 KiB
TypeScript
89 lines
3.2 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import {
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MoveEffectPhase
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} from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { allMoves } from "#app/data/move.js";
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describe("Moves - Hard Press", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const moveToCheck = allMoves[Moves.HARD_PRESS];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MUNCHLAX);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HARD_PRESS]);
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vi.spyOn(moveToCheck, "calculateBattlePower");
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});
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it("should return 100 power if target HP ratio is at 100%", async () => {
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await game.startBattle([Species.PIKACHU]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.HARD_PRESS));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(100);
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});
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it("should return 50 power if target HP ratio is at 50%", async () => {
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await game.startBattle([Species.PIKACHU]);
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const targetHpRatio = .5;
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const enemy = game.scene.getEnemyPokemon();
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vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
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game.doAttack(getMovePosition(game.scene, 0, Moves.HARD_PRESS));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(50);
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});
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it("should return 1 power if target HP ratio is at 1%", async () => {
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await game.startBattle([Species.PIKACHU]);
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const targetHpRatio = .01;
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const enemy = game.scene.getEnemyPokemon();
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vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
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game.doAttack(getMovePosition(game.scene, 0, Moves.HARD_PRESS));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1);
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});
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it("should return 1 power if target HP ratio is less than 1%", async () => {
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await game.startBattle([Species.PIKACHU]);
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const targetHpRatio = .005;
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const enemy = game.scene.getEnemyPokemon();
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vi.spyOn(enemy, "getHpRatio").mockReturnValue(targetHpRatio);
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game.doAttack(getMovePosition(game.scene, 0, Moves.HARD_PRESS));
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(1);
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});
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});
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