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* Refactor timed event changes * Use getWeather function * Add mystery encounter tier change/disabling to timed events * Event luck boost, event encounter helper function * Events without shiny boost shouldn't give shiny charm * globalScene -> this in battle scene class * Change event pools |
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.. | ||
anims.ts | ||
arena.ts | ||
damage-number-handler.ts | ||
mystery-encounter-intro.ts | ||
pokemon-sprite-sparkle-handler.ts | ||
pokemon.ts | ||
trainer.ts |