mirror of
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360 lines
8.0 KiB
TypeScript
360 lines
8.0 KiB
TypeScript
import { Type } from "#enums/type";
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export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;
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export function getTypeDamageMultiplier(attackType: Type, defType: Type): TypeDamageMultiplier {
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if (attackType === Type.UNKNOWN || defType === Type.UNKNOWN) {
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return 1;
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}
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switch (defType) {
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case Type.NORMAL:
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switch (attackType) {
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case Type.FIGHTING:
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return 2;
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case Type.GHOST:
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return 0;
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default:
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return 1;
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}
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case Type.FIGHTING:
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switch (attackType) {
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case Type.FLYING:
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case Type.PSYCHIC:
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case Type.FAIRY:
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return 2;
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case Type.ROCK:
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case Type.BUG:
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case Type.DARK:
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return 0.5;
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default:
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return 1;
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}
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case Type.FLYING:
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switch (attackType) {
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case Type.ROCK:
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case Type.ELECTRIC:
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case Type.ICE:
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return 2;
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case Type.FIGHTING:
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case Type.BUG:
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case Type.GRASS:
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return 0.5;
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case Type.GROUND:
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return 0;
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default:
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return 1;
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}
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case Type.POISON:
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switch (attackType) {
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case Type.GROUND:
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case Type.PSYCHIC:
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return 2;
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case Type.FIGHTING:
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case Type.POISON:
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case Type.BUG:
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case Type.GRASS:
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case Type.FAIRY:
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return 0.5;
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default:
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return 1;
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}
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case Type.GROUND:
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switch (attackType) {
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case Type.WATER:
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case Type.GRASS:
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case Type.ICE:
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return 2;
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case Type.POISON:
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case Type.ROCK:
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return 0.5;
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case Type.ELECTRIC:
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return 0;
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default:
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return 1;
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}
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case Type.ROCK:
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switch (attackType) {
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case Type.FIGHTING:
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case Type.GROUND:
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case Type.STEEL:
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case Type.WATER:
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case Type.GRASS:
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return 2;
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case Type.NORMAL:
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case Type.FLYING:
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case Type.POISON:
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case Type.FIRE:
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return 0.5;
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default:
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return 1;
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}
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case Type.BUG:
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switch (attackType) {
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case Type.FLYING:
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case Type.ROCK:
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case Type.FIRE:
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return 2;
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case Type.FIGHTING:
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case Type.GROUND:
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case Type.GRASS:
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return 0.5;
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default:
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return 1;
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}
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case Type.GHOST:
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switch (attackType) {
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case Type.GHOST:
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case Type.DARK:
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return 2;
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case Type.POISON:
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case Type.BUG:
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return 0.5;
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case Type.NORMAL:
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case Type.FIGHTING:
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return 0;
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default:
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return 1;
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}
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case Type.STEEL:
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switch (attackType) {
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case Type.FIGHTING:
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case Type.GROUND:
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case Type.FIRE:
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return 2;
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case Type.NORMAL:
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case Type.FLYING:
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case Type.ROCK:
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case Type.BUG:
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case Type.STEEL:
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case Type.GRASS:
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case Type.PSYCHIC:
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case Type.ICE:
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case Type.DRAGON:
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case Type.FAIRY:
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return 0.5;
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case Type.POISON:
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return 0;
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default:
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return 1;
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}
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case Type.FIRE:
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switch (attackType) {
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case Type.GROUND:
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case Type.ROCK:
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case Type.WATER:
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return 2;
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case Type.BUG:
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case Type.STEEL:
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case Type.FIRE:
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case Type.GRASS:
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case Type.ICE:
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case Type.FAIRY:
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return 0.5;
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default:
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return 1;
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}
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case Type.WATER:
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switch (attackType) {
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case Type.GRASS:
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case Type.ELECTRIC:
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return 2;
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case Type.STEEL:
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case Type.FIRE:
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case Type.WATER:
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case Type.ICE:
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return 0.5;
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default:
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return 1;
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}
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case Type.GRASS:
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switch (attackType) {
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case Type.FLYING:
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case Type.POISON:
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case Type.BUG:
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case Type.FIRE:
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case Type.ICE:
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return 2;
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case Type.GROUND:
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case Type.WATER:
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case Type.GRASS:
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case Type.ELECTRIC:
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return 0.5;
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default:
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return 1;
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}
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case Type.ELECTRIC:
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switch (attackType) {
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case Type.GROUND:
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return 2;
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case Type.FLYING:
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case Type.STEEL:
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case Type.ELECTRIC:
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return 0.5;
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default:
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return 1;
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}
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case Type.PSYCHIC:
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switch (attackType) {
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case Type.BUG:
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case Type.GHOST:
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case Type.DARK:
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return 2;
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case Type.FIGHTING:
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case Type.PSYCHIC:
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return 0.5;
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default:
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return 1;
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}
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case Type.ICE:
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switch (attackType) {
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case Type.FIGHTING:
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case Type.ROCK:
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case Type.STEEL:
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case Type.FIRE:
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return 2;
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case Type.ICE:
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return 0.5;
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default:
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return 1;
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}
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case Type.DRAGON:
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switch (attackType) {
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case Type.ICE:
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case Type.DRAGON:
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case Type.FAIRY:
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return 2;
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case Type.FIRE:
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case Type.WATER:
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case Type.GRASS:
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case Type.ELECTRIC:
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return 0.5;
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default:
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return 1;
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}
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case Type.DARK:
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switch (attackType) {
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case Type.FIGHTING:
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case Type.BUG:
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case Type.FAIRY:
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return 2;
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case Type.GHOST:
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case Type.DARK:
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return 0.5;
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case Type.PSYCHIC:
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return 0;
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default:
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return 1;
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}
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case Type.FAIRY:
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switch (attackType) {
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case Type.POISON:
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case Type.STEEL:
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return 2;
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case Type.FIGHTING:
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case Type.BUG:
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case Type.DARK:
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return 0.5;
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case Type.DRAGON:
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return 0;
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default:
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return 1;
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}
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case Type.STELLAR:
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return 1;
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}
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return 1;
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}
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/**
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* Retrieve the color corresponding to a specific damage multiplier
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* @returns A color or undefined if the default color should be used
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*/
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export function getTypeDamageMultiplierColor(multiplier: TypeDamageMultiplier, side: "defense" | "offense"): string | undefined {
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if (side === "offense") {
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switch (multiplier) {
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case 0:
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return "#929292";
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case 0.125:
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return "#FF5500";
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case 0.25:
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return "#FF7400";
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case 0.5:
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return "#FE8E00";
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case 1:
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return undefined;
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case 2:
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return "#4AA500";
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case 4:
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return "#4BB400";
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case 8:
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return "#52C200";
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}
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} else if (side === "defense") {
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switch (multiplier) {
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case 0:
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return "#B1B100";
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case 0.125:
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return "#2DB4FF";
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case 0.25:
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return "#00A4FF";
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case 0.5:
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return "#0093FF";
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case 1:
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return undefined;
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case 2:
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return "#FE8E00";
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case 4:
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return "#FF7400";
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case 8:
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return "#FF5500";
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}
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}
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}
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export function getTypeRgb(type: Type): [ number, number, number ] {
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switch (type) {
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case Type.NORMAL:
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return [ 168, 168, 120 ];
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case Type.FIGHTING:
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return [ 192, 48, 40 ];
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case Type.FLYING:
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return [ 168, 144, 240 ];
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case Type.POISON:
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return [ 160, 64, 160 ];
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case Type.GROUND:
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return [ 224, 192, 104 ];
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case Type.ROCK:
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return [ 184, 160, 56 ];
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case Type.BUG:
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return [ 168, 184, 32 ];
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case Type.GHOST:
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return [ 112, 88, 152 ];
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case Type.STEEL:
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return [ 184, 184, 208 ];
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case Type.FIRE:
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return [ 240, 128, 48 ];
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case Type.WATER:
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return [ 104, 144, 240 ];
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case Type.GRASS:
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return [ 120, 200, 80 ];
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case Type.ELECTRIC:
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return [ 248, 208, 48 ];
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case Type.PSYCHIC:
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return [ 248, 88, 136 ];
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case Type.ICE:
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return [ 152, 216, 216 ];
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case Type.DRAGON:
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return [ 112, 56, 248 ];
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case Type.DARK:
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return [ 112, 88, 72 ];
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case Type.FAIRY:
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return [ 232, 136, 200 ];
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case Type.STELLAR:
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return [ 255, 255, 255 ];
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default:
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return [ 0, 0, 0 ];
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}
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}
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