pokerogue/test/moves/psycho_shift.test.ts
NightKev 8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00

50 lines
1.6 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Psycho Shift", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.PSYCHO_SHIFT])
.ability(AbilityId.BALL_FETCH)
.statusEffect(StatusEffect.POISON)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyLevel(20)
.enemyAbility(AbilityId.SYNCHRONIZE)
.enemyMoveset(MoveId.SPLASH);
});
it("If Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const playerPokemon = game.scene.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon();
expect(enemyPokemon?.status).toBeUndefined();
game.move.select(MoveId.PSYCHO_SHIFT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon?.status).toBeNull();
expect(enemyPokemon?.status).toBeDefined();
});
});