pokerogue/test/moves/obstruct.test.ts
NightKev 8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00

98 lines
3.0 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Obstruct", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.TACKLE)
.enemyAbility(AbilityId.BALL_FETCH)
.ability(AbilityId.BALL_FETCH)
.moveset([MoveId.OBSTRUCT])
.starterSpecies(SpeciesId.FEEBAS);
});
it("protects from contact damaging moves and lowers the opponent's defense by 2 stages", async () => {
await game.classicMode.startBattle();
game.move.select(MoveId.OBSTRUCT);
await game.phaseInterceptor.to("BerryPhase");
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(player.isFullHp()).toBe(true);
expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
});
it("bypasses accuracy checks when applying protection and defense reduction", async () => {
await game.classicMode.startBattle();
game.move.select(MoveId.OBSTRUCT);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceMiss();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.isFullHp()).toBe(true);
expect(enemy.getStatStage(Stat.DEF)).toBe(-2);
});
it("protects from non-contact damaging moves and doesn't lower the opponent's defense by 2 stages", async () => {
game.override.enemyMoveset(MoveId.WATER_GUN);
await game.classicMode.startBattle();
game.move.select(MoveId.OBSTRUCT);
await game.phaseInterceptor.to("BerryPhase");
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
expect(player.isFullHp()).toBe(true);
expect(enemy.getStatStage(Stat.DEF)).toBe(0);
});
it("doesn't protect from status moves", async () => {
game.override.enemyMoveset(MoveId.GROWL);
await game.classicMode.startBattle();
game.move.select(MoveId.OBSTRUCT);
await game.phaseInterceptor.to("BerryPhase");
const player = game.scene.getPlayerPokemon()!;
expect(player.getStatStage(Stat.ATK)).toBe(-1);
});
it("doesn't reduce the stats of an opponent with Clear Body/etc", async () => {
game.override.enemyAbility(AbilityId.CLEAR_BODY);
await game.classicMode.startBattle();
game.move.select(MoveId.OBSTRUCT);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.DEF)).toBe(0);
});
});