pokerogue/test/abilities/ability_duplication.test.ts
NightKev 8cf1b9f766
[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting

Additional changes:

- Implement import aliases

- Convert default exports to named exports

- Remove relative imports

* Apply changes

* Misc fixes

* Merge cleanup
2025-07-13 00:21:25 -07:00

59 lines
1.7 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { Stat } from "#enums/stat";
import { GameManager } from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Ability Duplication", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH])
.battleStyle("single")
.ability(AbilityId.HUGE_POWER)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("huge power should only be applied once if both normal and passive", async () => {
game.override.passiveAbility(AbilityId.HUGE_POWER);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [magikarp] = game.scene.getPlayerField();
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
magikarp.summonData.abilitySuppressed = true;
expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 2);
});
it("huge power should stack with pure power", async () => {
game.override.passiveAbility(AbilityId.PURE_POWER);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const [magikarp] = game.scene.getPlayerField();
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
magikarp.summonData.abilitySuppressed = true;
expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 4);
});
});