pokerogue/src/locales/ko/ability-trigger.ts
cadi 8c8ddd26b5
[Ability] Implement Quick Draw (#2287)
* implement quick draw

* add line

* change ability success condition

* quick draw comes before quick claw effect

* now ability has chance variable to test conditional situation

* add unit test

* Merge branch 'main' into ability-quick-draw

* modifed: ability.getTriggerMessage

* modified: to use pokemon.battleData.abilityRevealed

* modified: changed private variable to public

* erase expect interceptor log

* add localizations

* modified: add comma in locales

* modified: ability docs & trigger logic

* modified: changed test logic
2024-06-24 11:22:15 -04:00

14 lines
988 B
TypeScript

import { SimpleTranslationEntries } from "#app/interfaces/locales";
export const abilityTriggers: SimpleTranslationEntries = {
"blockRecoilDamage" : "{{pokemonName}}[[는]] {{abilityName}} 때문에\n반동 데미지를 받지 않는다!",
"badDreams": "{{pokemonName}}[[는]]\n나이트메어 때문에 시달리고 있다!",
"costar": "{{pokemonName}} copied {{allyName}}'s stat changes!",
"iceFaceAvoidedDamage": "{{pokemonName}}[[는]] {{abilityName}} 때문에\n데미지를 받지 않는다!",
"perishBody": "{{pokemonName}}의 {{abilityName}} 때문에\n양쪽 포켓몬 모두는 3턴 후에 쓰러져 버린다!",
"poisonHeal": "{{pokemonName}}[[는]] {{abilityName}}[[로]]인해\n조금 회복했다.",
"trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!",
"windPowerCharged": "{{pokemonName}}[[는]]\n{{moveName}}에 맞아 충전되었다!",
"quickDraw": "{{pokemonName}} can act faster than normal, thanks to its Quick Draw!",
} as const;