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* implement quick draw * add line * change ability success condition * quick draw comes before quick claw effect * now ability has chance variable to test conditional situation * add unit test * Merge branch 'main' into ability-quick-draw * modifed: ability.getTriggerMessage * modified: to use pokemon.battleData.abilityRevealed * modified: changed private variable to public * erase expect interceptor log * add localizations * modified: add comma in locales * modified: ability docs & trigger logic * modified: changed test logic
14 lines
988 B
TypeScript
14 lines
988 B
TypeScript
import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const abilityTriggers: SimpleTranslationEntries = {
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"blockRecoilDamage" : "{{pokemonName}}[[는]] {{abilityName}} 때문에\n반동 데미지를 받지 않는다!",
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"badDreams": "{{pokemonName}}[[는]]\n나이트메어 때문에 시달리고 있다!",
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"costar": "{{pokemonName}} copied {{allyName}}'s stat changes!",
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"iceFaceAvoidedDamage": "{{pokemonName}}[[는]] {{abilityName}} 때문에\n데미지를 받지 않는다!",
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"perishBody": "{{pokemonName}}의 {{abilityName}} 때문에\n양쪽 포켓몬 모두는 3턴 후에 쓰러져 버린다!",
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"poisonHeal": "{{pokemonName}}[[는]] {{abilityName}}[[로]]인해\n조금 회복했다.",
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"trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!",
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"windPowerCharged": "{{pokemonName}}[[는]]\n{{moveName}}에 맞아 충전되었다!",
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"quickDraw": "{{pokemonName}} can act faster than normal, thanks to its Quick Draw!",
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} as const;
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