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* implement quick draw * add line * change ability success condition * quick draw comes before quick claw effect * now ability has chance variable to test conditional situation * add unit test * Merge branch 'main' into ability-quick-draw * modifed: ability.getTriggerMessage * modified: to use pokemon.battleData.abilityRevealed * modified: changed private variable to public * erase expect interceptor log * add localizations * modified: add comma in locales * modified: ability docs & trigger logic * modified: changed test logic
12 lines
699 B
TypeScript
12 lines
699 B
TypeScript
import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const abilityTriggers: SimpleTranslationEntries = {
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"blockRecoilDamage" : "{{abilityName}} di {{pokemonName}}\nl'ha protetto dal contraccolpo!",
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"badDreams": "{{pokemonName}} è tormentato dagli incubi!",
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"costar": "{{pokemonName}} copied {{allyName}}'s stat changes!",
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"iceFaceAvoidedDamage": "{{pokemonName}} ha evitato\ni danni grazie a {{abilityName}}!",
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"trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!",
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"windPowerCharged": "Venire colpito da {{moveName}} ha caricato {{pokemonName}}!",
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"quickDraw":"{{pokemonName}} can act faster than normal, thanks to its Quick Draw!",
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} as const;
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