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* [Test] Fixed even more `game.scene.getXXX` issues * Update fell-stinger.test.ts Co-authored-by: Fabi <192151969+fabske0@users.noreply.github.com> * Applied review comments * fixed doodle test inconsistencies * fix * applied reviews not going too ham will make another PR later --------- Co-authored-by: Fabi <192151969+fabske0@users.noreply.github.com>
53 lines
1.5 KiB
TypeScript
53 lines
1.5 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Own Tempo", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should remove confusion when gained", async () => {
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game.override
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.ability(AbilityId.OWN_TEMPO)
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.enemyAbility(AbilityId.BALL_FETCH)
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.moveset(MoveId.SKILL_SWAP)
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.enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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const enemy = game.field.getEnemyPokemon();
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enemy.addTag(BattlerTagType.CONFUSED);
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expect(enemy).toHaveBattlerTag(BattlerTagType.CONFUSED);
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game.move.select(MoveId.SKILL_SWAP);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy).not.toHaveBattlerTag(BattlerTagType.CONFUSED);
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});
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});
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