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Burai Mu 89fcd5868f - Seperating Trainers by type
- Seperating Trainers by type to make script shorter and easier to manage
2025-09-09 16:44:24 +08:00
.devcontainer [Dev] Added devcontainer.json and VS code config files (#6190) 2025-08-17 13:26:20 -07:00
.github [Dev] Added egg move parse script & script type checking (#6116) 2025-09-07 11:35:52 -07:00
.vscode [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
docs [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
public Merge branch 'beta' into hotfix-1.10.7 2025-09-07 18:21:37 -07:00
scripts [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
src - Seperating Trainers by type 2025-09-09 16:44:24 +08:00
test [Dev] Remove useless noDoneCallback linting rule (#6520) 2025-09-08 10:53:59 -05:00
typedoc-plugins [Misc/Docs] Fix Typedoc workflow to not break the "go to main" link (#6502) 2025-09-06 17:43:26 -05:00
.dependency-cruiser.cjs [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
.editorconfig [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
.env Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.beta [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.development [Test] Reworked crit override to allow for forced crits (#5738) 2025-06-16 05:36:09 -07:00
.env.production Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.test Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.gitattributes [Misc] Add * -crlf to .gitattributes (#5539) 2025-03-18 21:52:49 -04:00
.gitignore [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
.gitmodules [Refactor] External locales (#4529) 2024-10-01 23:41:09 +01:00
.ls-lint.yml [Dev] Added devcontainer.json and VS code config files (#6190) 2025-08-17 13:26:20 -07:00
.nvmrc [Dev][GitHub] Update to node 22 (#5586) 2025-04-14 12:37:26 -05:00
biome.jsonc [Dev] Remove useless noDoneCallback linting rule (#6520) 2025-09-08 10:53:59 -05:00
CONTRIBUTING.md [Dev] Added devcontainer.json and VS code config files (#6190) 2025-08-17 13:26:20 -07:00
CREDITS.md [Audio] Add new Wasteland BGM track (#6285) 2025-08-18 09:27:37 -04:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
global.d.ts [Dev] Added Typedoc plugins + README badges (#6400) 2025-09-05 11:34:22 -07:00
index.css [UI/UX] Autofill login text color changed to gray (#5523) 2025-03-25 18:06:28 -07:00
index.html [Misc] Remove debug.js reference from index.html 2025-06-07 17:37:09 -07:00
lefthook.yml [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
package.json [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
pnpm-lock.yaml [Dev] Migrated to Biome 2.2.3, added more rules (#6259) 2025-09-08 10:35:18 -05:00
pnpm-workspace.yaml [Dev] Remove warnings from pnpm interactions (#6061) 2025-07-04 04:08:53 +00:00
README.md Center text in README.md 2025-09-07 09:43:01 -05:00
RELEASE Release v1.10.0 to beta (#6321) 2025-08-22 19:13:37 -05:00
tsconfig.json [Dev] Added egg move parse script & script type checking (#6116) 2025-09-07 11:35:52 -07:00
tsdoc.json [Docs] Add @module modifier tag to tsdoc.json 2025-07-27 18:03:34 -07:00
typedoc.config.js [Test] Revamped MockConsoleLog with color support (#6218) 2025-09-07 09:18:47 -05:00
vite.config.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
vitest.config.ts [Test] Revamped MockConsoleLog with color support (#6218) 2025-09-07 09:18:47 -05:00

PokéRogue

Discord Static Badge Docs Coverage Static Badge Testing Badge License: GNU AGPL v3

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

See CONTRIBUTING.md, this includes instructions on how to set up the game locally.

📝 Credits

If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.

Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.