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* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
130 lines
4.5 KiB
TypeScript
130 lines
4.5 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#test/utils/gameManager";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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const TIMEOUT = 20 * 1000;
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/** HP Cost of Move */
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const RATIO = 3;
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/** Amount of extra HP lost */
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const PREDAMAGE = 15;
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describe("Moves - Clangorous Soul", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.starterSpecies(Species.MAGIKARP);
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game.override.enemySpecies(Species.SNORLAX);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([Moves.CLANGOROUS_SOUL]);
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game.override.enemyMoveset(SPLASH_ONLY);
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});
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//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move)
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it("raises the user's ATK, DEF, SPATK, SPDEF, and SPD stat stages by 1 each at the cost of 1/3 of its maximum HP",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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game.move.select(Moves.CLANGOROUS_SOUL);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(1);
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expect(leadPokemon.getStatStage(Stat.DEF)).toBe(1);
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expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(1);
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expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(1);
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expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1);
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}, TIMEOUT
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);
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it("will still take effect if one or more of the involved stat stages are not at max",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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//Here - Stat.SPD -> 0 and Stat.SPDEF -> 4
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leadPokemon.setStatStage(Stat.ATK, 6);
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leadPokemon.setStatStage(Stat.DEF, 6);
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leadPokemon.setStatStage(Stat.SPATK, 6);
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leadPokemon.setStatStage(Stat.SPDEF, 4);
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game.move.select(Moves.CLANGOROUS_SOUL);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(5);
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expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1);
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}, TIMEOUT
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);
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it("fails if all stat stages involved are at max",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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leadPokemon.setStatStage(Stat.ATK, 6);
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leadPokemon.setStatStage(Stat.DEF, 6);
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leadPokemon.setStatStage(Stat.SPATK, 6);
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leadPokemon.setStatStage(Stat.SPDEF, 6);
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leadPokemon.setStatStage(Stat.SPD, 6);
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game.move.select(Moves.CLANGOROUS_SOUL);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(6);
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expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6);
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}, TIMEOUT
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);
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it("fails if the user's health is less than 1/3",
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async() => {
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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leadPokemon.hp = hpLost - PREDAMAGE;
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game.move.select(Moves.CLANGOROUS_SOUL);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0);
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expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0);
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expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0);
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}, TIMEOUT
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);
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});
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