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* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
90 lines
2.9 KiB
TypeScript
90 lines
2.9 KiB
TypeScript
import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Moody", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyAbility(Abilities.BALL_FETCH)
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.ability(Abilities.MOODY)
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.enemyMoveset(SPLASH_ONLY)
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.moveset(SPLASH_ONLY);
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});
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it("should increase one stat stage by 2 and decrease a different stat stage by 1",
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async () => {
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Find the increased and decreased stats, make sure they are different.
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const changedStats = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 2 || playerPokemon.getStatStage(s) === -1);
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expect(changedStats).toBeTruthy();
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expect(changedStats.length).toBe(2);
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expect(changedStats[0] !== changedStats[1]).toBeTruthy();
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});
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it("should only increase one stat stage by 2 if all stat stages are at -6",
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async () => {
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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// Set all stat stages to -6
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vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(-6));
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Should increase one stat stage by 2 (from -6, meaning it will be -4)
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const increasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === -4);
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expect(increasedStat).toBeTruthy();
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expect(increasedStat.length).toBe(1);
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});
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it("should only decrease one stat stage by 1 stage if all stat stages are at 6",
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async () => {
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await game.classicMode.startBattle();
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const playerPokemon = game.scene.getPlayerPokemon()!;
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// Set all stat stages to 6
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vi.spyOn(playerPokemon.summonData, "statStages", "get").mockReturnValue(new Array(BATTLE_STATS.length).fill(6));
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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// Should decrease one stat stage by 1 (from 6, meaning it will be 5)
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const decreasedStat = EFFECTIVE_STATS.filter(s => playerPokemon.getStatStage(s) === 5);
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expect(decreasedStat).toBeTruthy();
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expect(decreasedStat.length).toBe(1);
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});
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});
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