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* Create Getters, Setters, and Types * Work on `pokemon.ts` * Adjust Types, Refactor `White Herb` Modifier * Migrate `TempBattleStat` Usage * Refactor `PokemonBaseStatModifier` Slightly * Remove `BattleStat`, Use "Stat Stages" & New Names * Address Phase `integers` * Finalize `BattleStat` Removal * Address Minor Manual NITs * Apply Own Review Suggestions * Fix Syntax Error * Add Docs * Overhaul X Items * Implement Guard and Power Split with Unit Tests * Add Several Unit Tests and Fixes * Implement Speed Swap with Unit Tests * Fix Keys in Summary Menu * Fix Starf Berry Raising EVA and ACC * Fix Contrary & Simple, Verify with Unit Tests * Implement Power & Guard Swap with Unit Tests * Add Move Effect Message to Speed Swap * Add Move Effect Message to Power & Guard Split * Add Localization Entries * Adjust Last X Item Unit Test * Overhaul X Items Unit Tests * Finish Missing Docs * Revamp Crit-Based Unit Tests & Dire Hit * Address Initial NITs * Apply NIT Batch Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Fix Moody Test * Address Multiple Messages for `ProtectStatAbAttr` * Change `ignoreOverride` to `bypassSummonData` * Adjust Italian Localization Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> * Fix Moody --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
97 lines
3.1 KiB
TypeScript
97 lines
3.1 KiB
TypeScript
import { allMoves } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import { SPLASH_ONLY } from "#test/utils/testUtils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Hustle", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(Abilities.HUSTLE)
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.moveset([ Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE ])
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.disableCrits()
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.battleType("single")
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.enemyMoveset(SPLASH_ONLY)
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.BALL_FETCH);
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});
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it("increases the user's Attack stat by 50%", async () => {
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const atk = pikachu.stats[Stat.ATK];
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vi.spyOn(pikachu, "getEffectiveStat");
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game.move.select(Moves.TACKLE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase");
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expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5));
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});
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it("lowers the accuracy of the user's physical moves by 20%", async () => {
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8);
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});
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it("does not affect non-physical moves", async () => {
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const spatk = pikachu.stats[Stat.SPATK];
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vi.spyOn(pikachu, "getEffectiveStat");
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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game.move.select(Moves.GIGA_DRAIN);
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await game.phaseInterceptor.to("DamagePhase");
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expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk);
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
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});
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it("does not affect OHKO moves", async () => {
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game.override.startingLevel(100);
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game.override.enemyLevel(30);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
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game.move.select(Moves.FISSURE);
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await game.phaseInterceptor.to("DamagePhase");
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expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
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expect(allMoves[Moves.FISSURE].calculateBattleAccuracy).toHaveReturnedWith(100);
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});
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});
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