pokerogue/src/phases/select-target-phase.ts
2024-08-19 03:23:52 +01:00

33 lines
1.2 KiB
TypeScript

import BattleScene from "#app/battle-scene.js";
import { BattlerIndex } from "#app/battle.js";
import { Command } from "#app/ui/command-ui-handler.js";
import { Mode } from "#app/ui/ui.js";
import { CommandPhase } from "./command-phase";
import { PokemonPhase } from "./pokemon-phase";
export class SelectTargetPhase extends PokemonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex);
}
start() {
super.start();
const turnCommand = this.scene.currentBattle.turnCommands[this.fieldIndex];
const move = turnCommand?.move?.move;
this.scene.ui.setMode(Mode.TARGET_SELECT, this.fieldIndex, move, (targets: BattlerIndex[]) => {
this.scene.ui.setMode(Mode.MESSAGE);
if (targets.length < 1) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = null;
this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex));
} else {
turnCommand!.targets = targets; //TODO: is the bang correct here?
}
if (turnCommand?.command === Command.BALL && this.fieldIndex) {
this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; //TODO: is the bang correct here?
}
this.end();
});
}
}