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33 lines
1.2 KiB
TypeScript
33 lines
1.2 KiB
TypeScript
import BattleScene from "#app/battle-scene.js";
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import { BattlerIndex } from "#app/battle.js";
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import { Command } from "#app/ui/command-ui-handler.js";
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import { Mode } from "#app/ui/ui.js";
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import { CommandPhase } from "./command-phase";
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import { PokemonPhase } from "./pokemon-phase";
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export class SelectTargetPhase extends PokemonPhase {
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constructor(scene: BattleScene, fieldIndex: integer) {
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super(scene, fieldIndex);
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}
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start() {
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super.start();
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const turnCommand = this.scene.currentBattle.turnCommands[this.fieldIndex];
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const move = turnCommand?.move?.move;
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this.scene.ui.setMode(Mode.TARGET_SELECT, this.fieldIndex, move, (targets: BattlerIndex[]) => {
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this.scene.ui.setMode(Mode.MESSAGE);
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if (targets.length < 1) {
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this.scene.currentBattle.turnCommands[this.fieldIndex] = null;
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this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex));
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} else {
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turnCommand!.targets = targets; //TODO: is the bang correct here?
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}
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if (turnCommand?.command === Command.BALL && this.fieldIndex) {
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this.scene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; //TODO: is the bang correct here?
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}
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this.end();
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});
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}
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}
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