pokerogue/src/phases/modifier-reward-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

43 lines
1.3 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type { ModifierType, ModifierTypeFunc } from "#app/modifier/modifier-type";
import { getModifierType } from "#app/modifier/modifier-type";
import i18next from "i18next";
import { BattlePhase } from "./battle-phase";
export class ModifierRewardPhase extends BattlePhase {
// RibbonModifierRewardPhase extends ModifierRewardPhase and to make typescript happy
// we need to use a union type here
public readonly phaseName: "ModifierRewardPhase" | "RibbonModifierRewardPhase" | "GameOverModifierRewardPhase" =
"ModifierRewardPhase";
protected modifierType: ModifierType;
constructor(modifierTypeFunc: ModifierTypeFunc) {
super();
this.modifierType = getModifierType(modifierTypeFunc);
}
start() {
super.start();
this.doReward().then(() => this.end());
}
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
globalScene.addModifier(newModifier);
globalScene.playSound("item_fanfare");
globalScene.ui.showText(
i18next.t("battle:rewardGain", {
modifierName: newModifier?.type.name,
}),
null,
() => resolve(),
null,
true,
);
});
}
}