pokerogue/src/phases/game-over-modifier-reward-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

33 lines
1.0 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { UiMode } from "#enums/ui-mode";
import i18next from "i18next";
import { ModifierRewardPhase } from "./modifier-reward-phase";
export class GameOverModifierRewardPhase extends ModifierRewardPhase {
public readonly phaseName = "GameOverModifierRewardPhase";
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
globalScene.addModifier(newModifier);
// Sound loaded into game as is
globalScene.playSound("level_up_fanfare");
globalScene.ui.setMode(UiMode.MESSAGE);
globalScene.ui.fadeIn(250).then(() => {
globalScene.ui.showText(
i18next.t("battle:rewardGain", {
modifierName: newModifier?.type.name,
}),
null,
() => {
globalScene.time.delayedCall(1500, () => globalScene.arenaBg.setVisible(true));
resolve();
},
null,
true,
1500,
);
});
});
}
}