pokerogue/test/items/light_ball.test.ts
Sirz Benjie 1029afcdbf
[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods

* [WIP] move modifier stuff around

* Untangle circular deps from modifiers

* Move unlockables to own file

* Untangle all circular deps outside of MEs

* Move constants in MEs to their own files

* Re-add missing import to battle.ts

* Add necessary overload for getTag

* Add missing type import in weather.ts

* Init modifier types and pools in loading-scene

* Remove stray commented code

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-11 19:42:04 -07:00

220 lines
8.3 KiB
TypeScript

import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/data/data-lists";
import i18next from "#app/plugins/i18n";
import { NumberHolder } from "#app/utils/common";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Light Ball", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
});
it("LIGHT_BALL activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Light Ball is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
"",
);
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.LIGHT_BALL.name"),
"",
);
});
it("LIGHT_BALL held by PIKACHU", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
const partyMember = game.scene.getPlayerParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new NumberHolder(atkStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new NumberHolder(spAtkStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL held by fused PIKACHU (base)", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU, SpeciesId.MAROWAK]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new NumberHolder(atkStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new NumberHolder(spAtkStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL held by fused PIKACHU (part)", async () => {
await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.PIKACHU]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new NumberHolder(atkStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new NumberHolder(spAtkStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(2);
expect(spAtkValue.value / spAtkStat).toBe(2);
}, 20000);
it("LIGHT_BALL not held by PIKACHU", async () => {
await game.classicMode.startBattle([SpeciesId.MAROWAK]);
const partyMember = game.scene.getPlayerParty()[0];
const atkStat = partyMember.getStat(Stat.ATK);
const spAtkStat = partyMember.getStat(Stat.SPATK);
// Making sure modifier is not applied without holding item
const atkValue = new NumberHolder(atkStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, atkValue);
const spAtkValue = new NumberHolder(spAtkStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPDEF, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["LIGHT_BALL"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.ATK, atkValue);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.SPATK, spAtkValue);
expect(atkValue.value / atkStat).toBe(1);
expect(spAtkValue.value / spAtkStat).toBe(1);
}, 20000);
});