pokerogue/src
Esca 883bf45bc0
[Bug][Move] Shed Tail now rounds incurred damage up, not down (#5219)
* Shed Tail rounds incurred damage up

* Altered Substitute/Shed Tail success condition to account for rounding up

* Altered the test to match correct functionality

* Update src/data/move.ts

Removed default value in constructor due to it having become redundant

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-02-26 00:45:29 -08:00
..
@types [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
configs/inputs [UI][Enhancement] Allow tera type choice on starter select (#5366) 2025-02-21 07:23:08 +11:00
data [Bug][Move] Shed Tail now rounds incurred damage up, not down (#5219) 2025-02-26 00:45:29 -08:00
enums [Bug][Ability] Fix Neutralizing Gas interactions #5381 2025-02-25 18:38:17 -05:00
events [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
field [Bug] Fix canApplyAbility check but for real this time (#5418) 2025-02-26 00:48:44 -05:00
interfaces [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
modifier [Refactor] Remove Promises from moves and abilities (#5283) 2025-02-21 09:34:39 +01:00
phases [Bug] Fix AI func save/loads. #5414 2025-02-25 22:27:20 -05:00
pipelines [Feature] Tera Rework (#5233) 2025-02-16 16:20:50 -05:00
plugins [UI/UX] In-Game Pokedex (#5083) 2025-02-08 11:48:06 -05:00
system [BUG] Base forms are now counted as caught when catching a battle form (#5385) 2025-02-24 20:43:34 -08:00
typings/phaser centralize module typing overrides (#1786) 2024-08-24 12:46:16 -07:00
ui [UI/UX] Pressing B on filter bar resets filters (#5404) 2025-02-26 01:05:39 -05:00
account.ts [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
battle-scene.ts [Bug] Fix AI func save/loads. #5414 2025-02-25 22:27:20 -05:00
battle.ts [Refactor] Replace integer holder with number holder (#5350) 2025-02-16 15:31:46 -08:00
constants.ts Revert "[UI/UX] Refactor and enable seasonal splash messages (#5009)" (#5014) 2024-12-19 16:04:12 -08:00
debug.js ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224) 2024-05-23 11:03:10 -04:00
game-mode.ts [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
global-scene.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
inputs-controller.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
loading-scene.ts [Feature] Tera Rework (#5233) 2025-02-16 16:20:50 -05:00
main.ts [Hotfix] Fix manifest getting loaded before the game is initialized (#4739) 2024-10-27 21:32:30 +01:00
messages.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
overrides.ts [Misc] Added a Daily Run Seed Override to the overrides. Only works locally. (#5330) 2025-02-24 11:43:38 -05:00
phase.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
scene-base.ts [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
timed-event-manager.ts [Misc] Add data for theoretical Valentine's event (#5244) 2025-02-10 00:30:39 -06:00
touch-controls.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
tutorial.ts [UI/UX] In-Game Pokedex (#5083) 2025-02-08 11:48:06 -05:00
ui-inputs.ts [UI][Enhancement] Allow tera type choice on starter select (#5366) 2025-02-21 07:23:08 +11:00
utils.test.ts add new lint rules....again 2024-10-04 13:08:31 +08:00
utils.ts [Refactor] Replace integer holder with number holder (#5350) 2025-02-16 15:31:46 -08:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00