..
@types
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
configs /inputs
[UI][Enhancement] Allow tera type choice on starter select ( #5366 )
2025-02-21 07:23:08 +11:00
data
[Bug][Move] Shed Tail now rounds incurred damage up, not down ( #5219 )
2025-02-26 00:45:29 -08:00
enums
[Bug][Ability] Fix Neutralizing Gas interactions #5381
2025-02-25 18:38:17 -05:00
events
[Refactor] Replace all instances of integer
with number
( #5250 )
2025-02-04 17:56:13 -07:00
field
[Bug] Fix canApplyAbility check but for real this time ( #5418 )
2025-02-26 00:48:44 -05:00
interfaces
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
modifier
[Refactor] Remove Promises from moves and abilities ( #5283 )
2025-02-21 09:34:39 +01:00
phases
[Bug] Fix AI func save/loads. #5414
2025-02-25 22:27:20 -05:00
pipelines
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
plugins
[UI/UX] In-Game Pokedex ( #5083 )
2025-02-08 11:48:06 -05:00
system
[BUG] Base forms are now counted as caught when catching a battle form ( #5385 )
2025-02-24 20:43:34 -08:00
typings /phaser
centralize module typing overrides ( #1786 )
2024-08-24 12:46:16 -07:00
ui
[UI/UX] Pressing B on filter bar resets filters ( #5404 )
2025-02-26 01:05:39 -05:00
account.ts
[Refactor] Replace all instances of integer
with number
( #5250 )
2025-02-04 17:56:13 -07:00
battle-scene.ts
[Bug] Fix AI func save/loads. #5414
2025-02-25 22:27:20 -05:00
battle.ts
[Refactor] Replace integer holder with number holder ( #5350 )
2025-02-16 15:31:46 -08:00
constants.ts
Revert "[UI/UX] Refactor and enable seasonal splash messages ( #5009 )" ( #5014 )
2024-12-19 16:04:12 -08:00
debug.js
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript ( #1224 )
2024-05-23 11:03:10 -04:00
game-mode.ts
[Refactor] Replace all instances of integer
with number
( #5250 )
2025-02-04 17:56:13 -07:00
global-scene.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
inputs-controller.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
loading-scene.ts
[Feature] Tera Rework ( #5233 )
2025-02-16 16:20:50 -05:00
main.ts
[Hotfix] Fix manifest getting loaded before the game is initialized ( #4739 )
2024-10-27 21:32:30 +01:00
messages.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
overrides.ts
[Misc] Added a Daily Run Seed Override to the overrides. Only works locally. ( #5330 )
2025-02-24 11:43:38 -05:00
phase.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
scene-base.ts
[Refactor] Replace all instances of integer
with number
( #5250 )
2025-02-04 17:56:13 -07:00
timed-event-manager.ts
[Misc] Add data for theoretical Valentine's event ( #5244 )
2025-02-10 00:30:39 -06:00
touch-controls.ts
[Refactor] Create global scene variable ( #4766 )
2025-01-12 15:33:05 -08:00
tutorial.ts
[UI/UX] In-Game Pokedex ( #5083 )
2025-02-08 11:48:06 -05:00
ui-inputs.ts
[UI][Enhancement] Allow tera type choice on starter select ( #5366 )
2025-02-21 07:23:08 +11:00
utils.test.ts
add new lint rules....again
2024-10-04 13:08:31 +08:00
utils.ts
[Refactor] Replace integer holder with number holder ( #5350 )
2025-02-16 15:31:46 -08:00
vite.env.d.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00