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			380 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			380 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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| import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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| import { BiomeId } from "#enums/biome-id";
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| import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounter-test-utils";
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| import type BattleScene from "#app/battle-scene";
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| import { UiMode } from "#enums/ui-mode";
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| import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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| import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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| import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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| import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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| import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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| import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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| import { TrainerType } from "#enums/trainer-type";
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| import { Nature } from "#enums/nature";
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| import { MoveId } from "#enums/move-id";
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| import { getPokemonSpecies } from "#app/data/pokemon-species";
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| import { TheWinstrateChallengeEncounter } from "#app/data/mystery-encounters/encounters/the-winstrate-challenge-encounter";
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| import { Status } from "#app/data/status-effect";
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| import { MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
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| import { CommandPhase } from "#app/phases/command-phase";
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| import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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| import { PartyHealPhase } from "#app/phases/party-heal-phase";
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| import { VictoryPhase } from "#app/phases/victory-phase";
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| import { StatusEffect } from "#enums/status-effect";
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| 
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| const namespace = "mysteryEncounters/theWinstrateChallenge";
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| const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
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| const defaultBiome = BiomeId.CAVE;
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| const defaultWave = 45;
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| 
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| describe("The Winstrate Challenge - Mystery Encounter", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   let scene: BattleScene;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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|   });
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| 
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|   beforeEach(async () => {
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|     game = new GameManager(phaserGame);
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|     scene = game.scene;
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|     game.override.mysteryEncounterChance(100);
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|     game.override.startingWave(defaultWave);
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|     game.override.startingBiome(defaultBiome);
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|     game.override.disableTrainerWaves();
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| 
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|     const biomeMap = new Map<BiomeId, MysteryEncounterType[]>([
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|       [BiomeId.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
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|     ]);
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|     HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
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|       biomeMap.set(biome, [MysteryEncounterType.THE_WINSTRATE_CHALLENGE]);
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|     });
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|     vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|     vi.clearAllMocks();
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|     vi.resetAllMocks();
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|   });
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| 
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|   it("should have the correct properties", async () => {
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|     await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
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| 
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|     expect(TheWinstrateChallengeEncounter.encounterType).toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE);
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|     expect(TheWinstrateChallengeEncounter.encounterTier).toBe(MysteryEncounterTier.ROGUE);
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|     expect(TheWinstrateChallengeEncounter.dialogue).toBeDefined();
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|     expect(TheWinstrateChallengeEncounter.dialogue.intro).toStrictEqual([
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|       { text: `${namespace}:intro` },
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|       {
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|         speaker: `${namespace}:speaker`,
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|         text: `${namespace}:intro_dialogue`,
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|       },
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|     ]);
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|     expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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|     expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue?.description).toBe(
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|       `${namespace}:description`,
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|     );
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|     expect(TheWinstrateChallengeEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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|     expect(TheWinstrateChallengeEncounter.options.length).toBe(2);
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|   });
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| 
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|   it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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|     game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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|     game.override.startingBiome(BiomeId.VOLCANO);
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|     await game.runToMysteryEncounter();
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| 
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|     expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.THE_WINSTRATE_CHALLENGE);
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|   });
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| 
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|   it("should initialize fully", async () => {
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|     initSceneWithoutEncounterPhase(scene, defaultParty);
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|     scene.currentBattle.mysteryEncounter = new MysteryEncounter(TheWinstrateChallengeEncounter);
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|     const encounter = scene.currentBattle.mysteryEncounter!;
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|     scene.currentBattle.waveIndex = defaultWave;
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| 
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|     const { onInit } = encounter;
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| 
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|     expect(encounter.onInit).toBeDefined();
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| 
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|     encounter.populateDialogueTokensFromRequirements();
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|     const onInitResult = onInit!();
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| 
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|     expect(encounter.enemyPartyConfigs).toBeDefined();
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|     expect(encounter.enemyPartyConfigs.length).toBe(5);
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|     expect(encounter.enemyPartyConfigs).toEqual([
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|       {
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|         trainerType: TrainerType.VITO,
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|         pokemonConfigs: [
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|           {
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|             species: getPokemonSpecies(SpeciesId.HISUI_ELECTRODE),
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|             isBoss: false,
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|             abilityIndex: 0, // Soundproof
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|             nature: Nature.MODEST,
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|             moveSet: [MoveId.THUNDERBOLT, MoveId.GIGA_DRAIN, MoveId.FOUL_PLAY, MoveId.THUNDER_WAVE],
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|             modifierConfigs: expect.any(Array),
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|           },
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|           {
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|             species: getPokemonSpecies(SpeciesId.SWALOT),
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|             isBoss: false,
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|             abilityIndex: 2, // Gluttony
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|             nature: Nature.QUIET,
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|             moveSet: [MoveId.SLUDGE_BOMB, MoveId.GIGA_DRAIN, MoveId.ICE_BEAM, MoveId.EARTHQUAKE],
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|             modifierConfigs: expect.any(Array),
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|           },
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|           {
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|             species: getPokemonSpecies(SpeciesId.DODRIO),
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|             isBoss: false,
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|             abilityIndex: 2, // Tangled Feet
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|             nature: Nature.JOLLY,
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|             moveSet: [MoveId.DRILL_PECK, MoveId.QUICK_ATTACK, MoveId.THRASH, MoveId.KNOCK_OFF],
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|             modifierConfigs: expect.any(Array),
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|           },
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|           {
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|             species: getPokemonSpecies(SpeciesId.ALAKAZAM),
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|             isBoss: false,
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|             formIndex: 1,
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|             nature: Nature.BOLD,
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|             moveSet: [MoveId.PSYCHIC, MoveId.SHADOW_BALL, MoveId.FOCUS_BLAST, MoveId.THUNDERBOLT],
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|             modifierConfigs: expect.any(Array),
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|           },
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|           {
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|             species: getPokemonSpecies(SpeciesId.DARMANITAN),
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|             isBoss: false,
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|             abilityIndex: 0, // Sheer Force
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|             nature: Nature.IMPISH,
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|             moveSet: [MoveId.EARTHQUAKE, MoveId.U_TURN, MoveId.FLARE_BLITZ, MoveId.ROCK_SLIDE],
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|             modifierConfigs: expect.any(Array),
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|           },
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|         ],
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|       },
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|       {
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|         trainerType: TrainerType.VICKY,
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|         pokemonConfigs: [
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|           {
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|             species: getPokemonSpecies(SpeciesId.MEDICHAM),
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|             isBoss: false,
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|             formIndex: 1,
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|             nature: Nature.IMPISH,
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|             moveSet: [MoveId.AXE_KICK, MoveId.ICE_PUNCH, MoveId.ZEN_HEADBUTT, MoveId.BULLET_PUNCH],
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|             modifierConfigs: expect.any(Array),
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|           },
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|         ],
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|       },
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|       {
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|         trainerType: TrainerType.VIVI,
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|         pokemonConfigs: [
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|           {
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|             species: getPokemonSpecies(SpeciesId.SEAKING),
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|             isBoss: false,
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|             abilityIndex: 3, // Lightning Rod
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|             nature: Nature.ADAMANT,
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|             moveSet: [MoveId.WATERFALL, MoveId.MEGAHORN, MoveId.KNOCK_OFF, MoveId.REST],
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|             modifierConfigs: expect.any(Array),
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|           },
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|           {
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|             species: getPokemonSpecies(SpeciesId.BRELOOM),
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|             isBoss: false,
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|             abilityIndex: 1, // Poison Heal
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|             nature: Nature.JOLLY,
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|             moveSet: [MoveId.SPORE, MoveId.SWORDS_DANCE, MoveId.SEED_BOMB, MoveId.DRAIN_PUNCH],
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|             modifierConfigs: expect.any(Array),
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|           },
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|           {
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|             species: getPokemonSpecies(SpeciesId.CAMERUPT),
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|             isBoss: false,
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|             formIndex: 1,
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|             nature: Nature.CALM,
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|             moveSet: [MoveId.EARTH_POWER, MoveId.FIRE_BLAST, MoveId.YAWN, MoveId.PROTECT],
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|             modifierConfigs: expect.any(Array),
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|           },
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|         ],
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|       },
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|       {
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|         trainerType: TrainerType.VICTORIA,
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|         pokemonConfigs: [
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|           {
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|             species: getPokemonSpecies(SpeciesId.ROSERADE),
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|             isBoss: false,
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|             abilityIndex: 0, // Natural Cure
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|             nature: Nature.CALM,
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|             moveSet: [MoveId.SYNTHESIS, MoveId.SLUDGE_BOMB, MoveId.GIGA_DRAIN, MoveId.SLEEP_POWDER],
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|             modifierConfigs: expect.any(Array),
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|           },
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|           {
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|             species: getPokemonSpecies(SpeciesId.GARDEVOIR),
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|             isBoss: false,
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|             formIndex: 1,
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|             nature: Nature.TIMID,
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|             moveSet: [MoveId.PSYSHOCK, MoveId.MOONBLAST, MoveId.SHADOW_BALL, MoveId.WILL_O_WISP],
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|             modifierConfigs: expect.any(Array),
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|           },
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|         ],
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|       },
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|       {
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|         trainerType: TrainerType.VICTOR,
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|         pokemonConfigs: [
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|           {
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|             species: getPokemonSpecies(SpeciesId.SWELLOW),
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|             isBoss: false,
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|             abilityIndex: 0, // Guts
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|             nature: Nature.ADAMANT,
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|             moveSet: [MoveId.FACADE, MoveId.BRAVE_BIRD, MoveId.PROTECT, MoveId.QUICK_ATTACK],
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|             modifierConfigs: expect.any(Array),
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|           },
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|           {
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|             species: getPokemonSpecies(SpeciesId.OBSTAGOON),
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|             isBoss: false,
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|             abilityIndex: 1, // Guts
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|             nature: Nature.ADAMANT,
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|             moveSet: [MoveId.FACADE, MoveId.OBSTRUCT, MoveId.NIGHT_SLASH, MoveId.FIRE_PUNCH],
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|             modifierConfigs: expect.any(Array),
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|           },
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|         ],
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|       },
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|     ]);
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|     expect(encounter.spriteConfigs).toBeDefined();
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|     expect(encounter.spriteConfigs.length).toBe(5);
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|     expect(onInitResult).toBe(true);
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|   });
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| 
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|   describe("Option 1 - Normal Battle", () => {
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|     it("should have the correct properties", () => {
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|       const option = TheWinstrateChallengeEncounter.options[0];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.1.label`,
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|         buttonTooltip: `${namespace}:option.1.tooltip`,
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|         selected: [
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|           {
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|             speaker: `${namespace}:speaker`,
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|             text: `${namespace}:option.1.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("should battle all 5 trainers for a Macho Brace reward", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1, undefined, true);
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| 
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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|       expect(scene.currentBattle.trainer).toBeDefined();
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|       expect(scene.currentBattle.trainer!.config.trainerType).toBe(TrainerType.VICTOR);
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|       expect(scene.currentBattle.mysteryEncounter?.enemyPartyConfigs.length).toBe(4);
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|       expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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| 
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|       await skipBattleToNextBattle(game);
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|       expect(scene.currentBattle.trainer).toBeDefined();
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|       expect(scene.currentBattle.trainer!.config.trainerType).toBe(TrainerType.VICTORIA);
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|       expect(scene.currentBattle.mysteryEncounter?.enemyPartyConfigs.length).toBe(3);
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|       expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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| 
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|       await skipBattleToNextBattle(game);
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|       expect(scene.currentBattle.trainer).toBeDefined();
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|       expect(scene.currentBattle.trainer!.config.trainerType).toBe(TrainerType.VIVI);
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|       expect(scene.currentBattle.mysteryEncounter?.enemyPartyConfigs.length).toBe(2);
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|       expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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| 
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|       await skipBattleToNextBattle(game);
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|       expect(scene.currentBattle.trainer).toBeDefined();
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|       expect(scene.currentBattle.trainer!.config.trainerType).toBe(TrainerType.VICKY);
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|       expect(scene.currentBattle.mysteryEncounter?.enemyPartyConfigs.length).toBe(1);
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|       expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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| 
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|       await skipBattleToNextBattle(game);
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|       expect(scene.currentBattle.trainer).toBeDefined();
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|       expect(scene.currentBattle.trainer!.config.trainerType).toBe(TrainerType.VITO);
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|       expect(scene.currentBattle.mysteryEncounter?.enemyPartyConfigs.length).toBe(0);
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|       expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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| 
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|       // Should have Macho Brace in the rewards
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|       await skipBattleToNextBattle(game, true);
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|       await game.phaseInterceptor.to(SelectModifierPhase, false);
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(1);
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|       expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toBe("MYSTERY_ENCOUNTER_MACHO_BRACE");
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|     }, 15000);
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|   });
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| 
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|   describe("Option 2 - Refuse the Challenge", () => {
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|     it("should have the correct properties", () => {
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|       const option = TheWinstrateChallengeEncounter.options[1];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.2.label`,
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|         buttonTooltip: `${namespace}:option.2.tooltip`,
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|         selected: [
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|           {
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|             speaker: `${namespace}:speaker`,
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|             text: `${namespace}:option.2.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("Should fully heal the party", async () => {
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|       const phaseSpy = vi.spyOn(scene.phaseManager, "unshiftPhase");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2);
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| 
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|       const partyHealPhases = phaseSpy.mock.calls.filter(p => p[0] instanceof PartyHealPhase).map(p => p[0]);
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|       expect(partyHealPhases.length).toBe(1);
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|     });
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| 
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|     it("should have a Rarer Candy in the rewards", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2);
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(1);
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|       expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toBe("RARER_CANDY");
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|     });
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|   });
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| });
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| 
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| /**
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|  * For any {@linkcode MysteryEncounter} that has a battle, can call this to skip battle and proceed to MysteryEncounterRewardsPhase
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|  * @param game
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|  * @param isFinalBattle
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|  */
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| async function skipBattleToNextBattle(game: GameManager, isFinalBattle = false) {
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|   game.scene.phaseManager.clearPhaseQueue();
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|   game.scene.phaseManager.clearPhaseQueueSplice();
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|   const commandUiHandler = game.scene.ui.handlers[UiMode.COMMAND];
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|   commandUiHandler.clear();
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|   game.scene.getEnemyParty().forEach(p => {
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|     p.hp = 0;
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|     p.status = new Status(StatusEffect.FAINT);
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|     game.scene.field.remove(p);
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|   });
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|   game.phaseInterceptor["onHold"] = [];
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|   game.scene.phaseManager.pushPhase(new VictoryPhase(0));
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|   game.phaseInterceptor.superEndPhase();
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|   if (isFinalBattle) {
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|     await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
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|   } else {
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|     await game.phaseInterceptor.to(CommandPhase);
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|   }
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| }
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