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			283 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			283 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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| import { BiomeId } from "#enums/biome-id";
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| import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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| import {
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|   runMysteryEncounterToEnd,
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|   runSelectMysteryEncounterOption,
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| } from "#test/mystery-encounter/encounter-test-utils";
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| import type BattleScene from "#app/battle-scene";
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| import { CIVILIZATION_ENCOUNTER_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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| import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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| import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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| import { PartTimerEncounter } from "#app/data/mystery-encounters/encounters/part-timer-encounter";
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| import { PokemonMove } from "#app/field/pokemon";
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| import { MoveId } from "#enums/move-id";
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| import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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| 
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| const namespace = "mysteryEncounters/partTimer";
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| // Pyukumuku for lowest speed, Regieleki for highest speed, Feebas for lowest "bulk", Melmetal for highest "bulk"
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| const defaultParty = [SpeciesId.PYUKUMUKU, SpeciesId.REGIELEKI, SpeciesId.FEEBAS, SpeciesId.MELMETAL];
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| const defaultBiome = BiomeId.PLAINS;
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| const defaultWave = 37;
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| 
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| describe("Part-Timer - Mystery Encounter", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   let scene: BattleScene;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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|   });
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| 
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|   beforeEach(async () => {
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|     game = new GameManager(phaserGame);
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|     scene = game.scene;
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|     game.override.mysteryEncounterChance(100);
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|     game.override.startingWave(defaultWave);
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|     game.override.startingBiome(defaultBiome);
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|     game.override.disableTrainerWaves();
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| 
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|     const biomeMap = new Map<BiomeId, MysteryEncounterType[]>([
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|       [BiomeId.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
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|     ]);
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|     CIVILIZATION_ENCOUNTER_BIOMES.forEach(biome => {
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|       biomeMap.set(biome, [MysteryEncounterType.PART_TIMER]);
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|     });
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|     vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|     vi.clearAllMocks();
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|     vi.resetAllMocks();
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|   });
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| 
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|   it("should have the correct properties", async () => {
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|     await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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| 
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|     expect(PartTimerEncounter.encounterType).toBe(MysteryEncounterType.PART_TIMER);
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|     expect(PartTimerEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
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|     expect(PartTimerEncounter.dialogue).toBeDefined();
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|     expect(PartTimerEncounter.dialogue.intro).toStrictEqual([
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|       { text: `${namespace}:intro` },
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|       {
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|         speaker: `${namespace}:speaker`,
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|         text: `${namespace}:intro_dialogue`,
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|       },
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|     ]);
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|     expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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|     expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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|     expect(PartTimerEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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|     expect(PartTimerEncounter.options.length).toBe(3);
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|   });
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| 
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|   it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => {
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|     game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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|     game.override.startingBiome(BiomeId.VOLCANO);
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|     await game.runToMysteryEncounter();
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| 
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|     expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.PART_TIMER);
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|   });
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| 
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|   describe("Option 1 - Make Deliveries", () => {
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|     it("should have the correct properties", () => {
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|       const option = PartTimerEncounter.options[0];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.1.label`,
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|         buttonTooltip: `${namespace}:option.1.tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.1.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("should give the player 1x money multiplier money with max slowest Pokemon", async () => {
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|       vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       // Override party levels to 50 so stats can be fully reflective
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|       scene.getPlayerParty().forEach(p => {
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|         p.level = 50;
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|         p.calculateStats();
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|       });
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|       await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 });
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| 
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|       expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(1), true, false);
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|       // Expect PP of mon's moves to have been reduced to 2
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|       const moves = scene.getPlayerParty()[0].moveset;
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|       for (const move of moves) {
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|         expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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|       }
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|     });
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| 
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|     it("should give the player 4x money multiplier money with max fastest Pokemon", async () => {
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|       vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       // Override party levels to 50 so stats can be fully reflective
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|       scene.getPlayerParty().forEach(p => {
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|         p.level = 50;
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|         p.ivs = [20, 20, 20, 20, 20, 20];
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|         p.calculateStats();
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|       });
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|       await runMysteryEncounterToEnd(game, 1, { pokemonNo: 2 });
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| 
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|       expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(4), true, false);
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|       // Expect PP of mon's moves to have been reduced to 2
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|       const moves = scene.getPlayerParty()[1].moveset;
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|       for (const move of moves) {
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|         expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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|       }
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1, { pokemonNo: 1 });
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| 
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|   describe("Option 2 - Help in the Warehouse", () => {
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|     it("should have the correct properties", () => {
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|       const option = PartTimerEncounter.options[1];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.2.label`,
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|         buttonTooltip: `${namespace}:option.2.tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.2.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("should give the player 1x money multiplier money with least bulky Pokemon", async () => {
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|       vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       // Override party levels to 50 so stats can be fully reflective
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|       scene.getPlayerParty().forEach(p => {
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|         p.level = 50;
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|         p.calculateStats();
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|       });
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 3 });
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| 
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|       expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(1), true, false);
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|       // Expect PP of mon's moves to have been reduced to 2
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|       const moves = scene.getPlayerParty()[2].moveset;
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|       for (const move of moves) {
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|         expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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|       }
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|     });
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| 
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|     it("should give the player 4x money multiplier money with bulkiest Pokemon", async () => {
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|       vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       // Override party levels to 50 so stats can be fully reflective
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|       scene.getPlayerParty().forEach(p => {
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|         p.level = 50;
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|         p.ivs = [20, 20, 20, 20, 20, 20];
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|         p.calculateStats();
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|       });
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 4 });
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| 
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|       expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(4), true, false);
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|       // Expect PP of mon's moves to have been reduced to 2
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|       const moves = scene.getPlayerParty()[3].moveset;
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|       for (const move of moves) {
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|         expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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|       }
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| 
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|   describe("Option 3 - Assist with Sales", () => {
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|     it("should have the correct properties", () => {
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|       const option = PartTimerEncounter.options[2];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_SPECIAL);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.3.label`,
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|         buttonTooltip: `${namespace}:option.3.tooltip`,
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|         disabledButtonTooltip: `${namespace}:option.3.disabled_tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.3.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("Should NOT be selectable when requirements are not met", async () => {
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|       vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       // Mock movesets
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|       scene.getPlayerParty().forEach(p => (p.moveset = []));
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|       await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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| 
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|       const encounterPhase = scene.phaseManager.getCurrentPhase();
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|       expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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|       const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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|       vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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|       vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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|       vi.spyOn(scene.ui, "playError");
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| 
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|       await runSelectMysteryEncounterOption(game, 3);
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| 
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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|       expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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|       expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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|       expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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|       expect(EncounterPhaseUtils.updatePlayerMoney).not.toHaveBeenCalled();
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|     });
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| 
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|     it("should be selectable and give the player 2.5x money multiplier money with requirements met", async () => {
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|       vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       // Mock moveset
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|       scene.getPlayerParty()[0].moveset = [new PokemonMove(MoveId.ATTRACT)];
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|       await runMysteryEncounterToEnd(game, 3);
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| 
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|       expect(EncounterPhaseUtils.updatePlayerMoney).toHaveBeenCalledWith(scene.getWaveMoneyAmount(2.5), true, false);
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|       // Expect PP of mon's moves to have been reduced to 2
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|       const moves = scene.getPlayerParty()[0].moveset;
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|       for (const move of moves) {
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|         expect((move?.getMovePp() ?? 0) - (move?.ppUsed ?? 0)).toBe(2);
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|       }
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|     });
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| 
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|     it("should leave encounter without battle", async () => {
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|       const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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| 
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|       await game.runToMysteryEncounter(MysteryEncounterType.PART_TIMER, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1 });
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| 
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|       expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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|     });
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|   });
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| });
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