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			296 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			296 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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| import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
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| import { BiomeId } from "#enums/biome-id";
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| import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| import {
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|   runMysteryEncounterToEnd,
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|   skipBattleRunMysteryEncounterRewardsPhase,
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| } from "#test/mystery-encounter/encounter-test-utils";
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| import type BattleScene from "#app/battle-scene";
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| import { UiMode } from "#enums/ui-mode";
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| import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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| import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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| import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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| import { ModifierTier } from "#app/modifier/modifier-tier";
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| import { MysteriousChallengersEncounter } from "#app/data/mystery-encounters/encounters/mysterious-challengers-encounter";
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| import { TrainerConfig } from "#app/data/trainers/trainer-config";
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| import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
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| import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
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| import { PartyMemberStrength } from "#enums/party-member-strength";
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| import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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| import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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| import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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| import { CommandPhase } from "#app/phases/command-phase";
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| import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
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| 
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| const namespace = "mysteryEncounters/mysteriousChallengers";
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| const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
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| const defaultBiome = BiomeId.CAVE;
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| const defaultWave = 45;
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| 
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| describe("Mysterious Challengers - Mystery Encounter", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   let scene: BattleScene;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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|   });
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| 
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|   beforeEach(async () => {
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|     game = new GameManager(phaserGame);
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|     scene = game.scene;
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|     game.override.mysteryEncounterChance(100);
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|     game.override.startingWave(defaultWave);
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|     game.override.startingBiome(defaultBiome);
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|     game.override.disableTrainerWaves();
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| 
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|     const biomeMap = new Map<BiomeId, MysteryEncounterType[]>([
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|       [BiomeId.VOLCANO, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
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|     ]);
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|     HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
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|       biomeMap.set(biome, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]);
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|     });
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|     vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|     vi.clearAllMocks();
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|     vi.resetAllMocks();
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|   });
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| 
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|   it("should have the correct properties", async () => {
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|     await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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| 
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|     expect(MysteriousChallengersEncounter.encounterType).toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
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|     expect(MysteriousChallengersEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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|     expect(MysteriousChallengersEncounter.dialogue).toBeDefined();
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|     expect(MysteriousChallengersEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
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|     expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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|     expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.description).toBe(
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|       `${namespace}:description`,
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|     );
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|     expect(MysteriousChallengersEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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|     expect(MysteriousChallengersEncounter.options.length).toBe(3);
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|   });
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| 
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|   it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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|     game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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|     game.override.startingBiome(BiomeId.VOLCANO);
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|     await game.runToMysteryEncounter();
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| 
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|     expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
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|   });
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| 
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|   it("should initialize fully", async () => {
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|     initSceneWithoutEncounterPhase(scene, defaultParty);
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|     scene.currentBattle.mysteryEncounter = new MysteryEncounter(MysteriousChallengersEncounter);
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|     const encounter = scene.currentBattle.mysteryEncounter!;
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|     scene.currentBattle.waveIndex = defaultWave;
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| 
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|     const { onInit } = encounter;
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| 
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|     expect(encounter.onInit).toBeDefined();
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| 
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|     encounter.populateDialogueTokensFromRequirements();
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|     const onInitResult = onInit!();
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| 
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|     expect(encounter.enemyPartyConfigs).toBeDefined();
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|     expect(encounter.enemyPartyConfigs.length).toBe(3);
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|     expect(encounter.enemyPartyConfigs).toEqual([
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|       {
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|         trainerConfig: expect.any(TrainerConfig),
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|         female: expect.any(Boolean),
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|       },
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|       {
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|         trainerConfig: expect.any(TrainerConfig),
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|         levelAdditiveModifier: 1,
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|         female: expect.any(Boolean),
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|       },
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|       {
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|         trainerConfig: expect.any(TrainerConfig),
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|         levelAdditiveModifier: 1.5,
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|         female: expect.any(Boolean),
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|       },
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|     ]);
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|     expect(encounter.enemyPartyConfigs[1].trainerConfig?.partyTemplates[0]).toEqual(
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|       new TrainerPartyCompoundTemplate(
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|         new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER, false, true),
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|         new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true),
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|       ),
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|     );
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|     expect(encounter.enemyPartyConfigs[2].trainerConfig?.partyTemplates[0]).toEqual(
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|       new TrainerPartyCompoundTemplate(
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|         new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
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|         new TrainerPartyTemplate(3, PartyMemberStrength.STRONG),
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|         new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
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|       ),
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|     );
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|     expect(encounter.spriteConfigs).toBeDefined();
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|     expect(encounter.spriteConfigs.length).toBe(3);
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|     expect(onInitResult).toBe(true);
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|   });
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| 
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|   describe("Option 1 - Normal Battle", () => {
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|     it("should have the correct properties", () => {
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|       const option = MysteriousChallengersEncounter.options[0];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.1.label`,
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|         buttonTooltip: `${namespace}:option.1.tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("should start battle against the trainer", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1, undefined, true);
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| 
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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|       expect(scene.currentBattle.trainer).toBeDefined();
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|       expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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|     });
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| 
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|     it("should have normal trainer rewards after battle", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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|       await runMysteryEncounterToEnd(game, 1, undefined, true);
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|       await skipBattleRunMysteryEncounterRewardsPhase(game);
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|       await game.phaseInterceptor.to(SelectModifierPhase, false);
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(3);
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|       expect(modifierSelectHandler.options[0].modifierTypeOption.type.id).toContain("TM_COMMON");
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|       expect(modifierSelectHandler.options[1].modifierTypeOption.type.id).toContain("TM_GREAT");
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|       expect(modifierSelectHandler.options[2].modifierTypeOption.type.id).toContain("MEMORY_MUSHROOM");
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|     });
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|   });
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| 
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|   describe("Option 2 - Hard Battle", () => {
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|     it("should have the correct properties", () => {
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|       const option = MysteriousChallengersEncounter.options[1];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.2.label`,
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|         buttonTooltip: `${namespace}:option.2.tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("should start battle against the trainer", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2, undefined, true);
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| 
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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|       expect(scene.currentBattle.trainer).toBeDefined();
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|       expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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|     });
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| 
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|     it("should have hard trainer rewards after battle", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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|       await runMysteryEncounterToEnd(game, 2, undefined, true);
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|       await skipBattleRunMysteryEncounterRewardsPhase(game);
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|       await game.phaseInterceptor.to(SelectModifierPhase, false);
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(4);
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|       expect(
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|         modifierSelectHandler.options[0].modifierTypeOption.type.tier -
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|           modifierSelectHandler.options[0].modifierTypeOption.upgradeCount,
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|       ).toBe(ModifierTier.ULTRA);
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|       expect(
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|         modifierSelectHandler.options[1].modifierTypeOption.type.tier -
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|           modifierSelectHandler.options[1].modifierTypeOption.upgradeCount,
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|       ).toBe(ModifierTier.ULTRA);
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|       expect(
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|         modifierSelectHandler.options[2].modifierTypeOption.type.tier -
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|           modifierSelectHandler.options[2].modifierTypeOption.upgradeCount,
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|       ).toBe(ModifierTier.GREAT);
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|       expect(
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|         modifierSelectHandler.options[3].modifierTypeOption.type.tier -
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|           modifierSelectHandler.options[3].modifierTypeOption.upgradeCount,
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|       ).toBe(ModifierTier.GREAT);
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|     });
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|   });
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| 
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|   describe("Option 3 - Brutal Battle", () => {
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|     it("should have the correct properties", () => {
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|       const option = MysteriousChallengersEncounter.options[2];
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|       expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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|       expect(option.dialogue).toBeDefined();
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|       expect(option.dialogue).toStrictEqual({
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|         buttonLabel: `${namespace}:option.3.label`,
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|         buttonTooltip: `${namespace}:option.3.tooltip`,
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|         selected: [
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|           {
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|             text: `${namespace}:option.selected`,
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|           },
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|         ],
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|       });
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|     });
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| 
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|     it("should start battle against the trainer", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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|       await runMysteryEncounterToEnd(game, 3, undefined, true);
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| 
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(CommandPhase.name);
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|       expect(scene.currentBattle.trainer).toBeDefined();
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|       expect(scene.currentBattle.mysteryEncounter?.encounterMode).toBe(MysteryEncounterMode.TRAINER_BATTLE);
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|     });
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| 
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|     it("should have brutal trainer rewards after battle", async () => {
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|       await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
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|       await runMysteryEncounterToEnd(game, 3, undefined, true);
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|       await skipBattleRunMysteryEncounterRewardsPhase(game);
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|       await game.phaseInterceptor.to(SelectModifierPhase, false);
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|       expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
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|       await game.phaseInterceptor.run(SelectModifierPhase);
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| 
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|       expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
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|       const modifierSelectHandler = scene.ui.handlers.find(
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|         h => h instanceof ModifierSelectUiHandler,
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|       ) as ModifierSelectUiHandler;
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|       expect(modifierSelectHandler.options.length).toEqual(4);
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|       expect(
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|         modifierSelectHandler.options[0].modifierTypeOption.type.tier -
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|           modifierSelectHandler.options[0].modifierTypeOption.upgradeCount,
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|       ).toBe(ModifierTier.ROGUE);
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|       expect(
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|         modifierSelectHandler.options[1].modifierTypeOption.type.tier -
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|           modifierSelectHandler.options[1].modifierTypeOption.upgradeCount,
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|       ).toBe(ModifierTier.ROGUE);
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|       expect(
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|         modifierSelectHandler.options[2].modifierTypeOption.type.tier -
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|           modifierSelectHandler.options[2].modifierTypeOption.upgradeCount,
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|       ).toBe(ModifierTier.ULTRA);
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|       expect(
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|         modifierSelectHandler.options[3].modifierTypeOption.type.tier -
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|           modifierSelectHandler.options[3].modifierTypeOption.upgradeCount,
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|       ).toBe(ModifierTier.GREAT);
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|     });
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|   });
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| });
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