pokerogue/src/test/moves/fillet_away.test.ts
NightKev 877d0c6db8
[Test] Stylistic consistency pass on tests (#3378)
* Modify tests to use overrides helper functions

* Apply stylistic consistency to overrides in tests

Also remove some non-test-related expects()
2024-08-06 10:06:25 -04:00

119 lines
4.4 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/utils/gameManager";
import { TurnEndPhase } from "#app/phases";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattleStat } from "#app/data/battle-stat";
import { SPLASH_ONLY } from "#test/utils/testUtils";
const TIMEOUT = 20 * 1000;
/** HP Cost of Move */
const RATIO = 2;
/** Amount of extra HP lost */
const PREDAMAGE = 15;
describe("Moves - FILLET AWAY", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.starterSpecies(Species.MAGIKARP);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([Moves.FILLET_AWAY]);
game.override.enemyMoveset(SPLASH_ONLY);
});
//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/fillet_away_(move)
test("Fillet Away raises the user's Attack, Special Attack, and Speed by two stages each, at the cost of 1/2 of its maximum HP",
async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
game.doAttack(getMovePosition(game.scene, 0, Moves.FILLET_AWAY));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(2);
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(2);
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(2);
}, TIMEOUT
);
test("Fillet Away will still take effect if one or more of the involved stats are not at max",
async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
//Here - BattleStat.SPD -> 0 and BattleStat.SPATK -> 3
leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
leadPokemon.summonData.battleStats[BattleStat.SPATK] = 3;
game.doAttack(getMovePosition(game.scene, 0, Moves.FILLET_AWAY));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(5);
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(2);
}, TIMEOUT
);
test("Fillet Away fails if all stats involved are at max",
async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
leadPokemon.summonData.battleStats[BattleStat.ATK] = 6;
leadPokemon.summonData.battleStats[BattleStat.SPATK] = 6;
leadPokemon.summonData.battleStats[BattleStat.SPD] = 6;
game.doAttack(getMovePosition(game.scene, 0, Moves.FILLET_AWAY));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(6);
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(6);
}, TIMEOUT
);
test("Fillet Away fails if the user's health is less than 1/2",
async() => {
await game.startBattle([Species.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon();
const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
leadPokemon.hp = hpLost - PREDAMAGE;
game.doAttack(getMovePosition(game.scene, 0, Moves.FILLET_AWAY));
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
expect(leadPokemon.summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(leadPokemon.summonData.battleStats[BattleStat.SPATK]).toBe(0);
expect(leadPokemon.summonData.battleStats[BattleStat.SPD]).toBe(0);
}, TIMEOUT
);
});