pokerogue/src/data/moves/invalid-moves.ts
Bertie690 5efdb0dc0b
[Refactor] Fix issues with "last move selected" vs "used" (#5810)
* Added `MoveUseType` and refactored MEP

* Fixed Wimp out tests & ME code

finally i think all the booleans are gone
i hope

* Added version migration for last resort and co.

buh gumbug

* Fixed various bugs and added tests for previous bugfixes

* Reverted a couple doc changes

* WIP

* Update pokemon-species.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed remaining tests (I think)

* Reverted rollout test changes

* Fixed command phase bug causing metronome test timeout

* Revert early_bird.test.ts

* Fix biome.jsonc

* Made `MoveUseType` start at 1

As per @DayKev's request

* Fixed a thing

* Fixed bolt beak condition to be marginally less jank

* Applied some review suggestions

* Reverted move phase operations

* Added helper functions complete with markdown tables

* Fixed things

* Update battler-tags.ts

* Fixed random issues

* Fixed code

* Fixed comment

* Fixed import issues

* Fix disable.test.ts conflicts

* Update instruct.test.ts

* Update `biome.jsonc`

* Renamed `MoveUseType` to `MoveUseMode`; applied review comments

* Fixed space

* Fixed phasemanager bugs

* Fixed instruct test to not bork

* Fixed gorilla tactics bug

* Battler Tags doc fixes

* Fixed formatting and suttff

* Minor comment updates and remove unused imports in `move.ts`

* Re-add `public`, remove unnecessary default value in `battler-tags.ts`

* Restore `{}` in `turn-start-phase.ts`

Fixes `lint/correctness/noSwitchDeclarations`

* Remove extra space in TSDoc in `move-phase.ts`

* Use `game.field` instead of `game.scene` in `instruct.test.ts`

Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`

* Use `game.field` instead of `game.scene` in `metronome.test.ts`

* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`

* Convert `MoveUseMode` enum to `const` object

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add `enumValueToKey` utility function

* Apply Biome

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 10:52:44 -07:00

283 lines
6.1 KiB
TypeScript

import { MoveId } from "#enums/move-id";
/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME | Metronome}. */
export const invalidMetronomeMoves: ReadonlySet<MoveId> = new Set([
MoveId.AFTER_YOU,
MoveId.ASSIST,
MoveId.BANEFUL_BUNKER,
MoveId.BEAK_BLAST,
MoveId.BELCH,
MoveId.BESTOW,
MoveId.COMEUPPANCE,
MoveId.COPYCAT,
MoveId.COUNTER,
MoveId.CRAFTY_SHIELD,
MoveId.DESTINY_BOND,
MoveId.DETECT,
MoveId.ENDURE,
MoveId.FEINT,
MoveId.FOCUS_PUNCH,
MoveId.FOLLOW_ME,
MoveId.HELPING_HAND,
MoveId.INSTRUCT,
MoveId.KINGS_SHIELD,
MoveId.MAT_BLOCK,
MoveId.ME_FIRST,
MoveId.METRONOME,
MoveId.MIMIC,
MoveId.MIRROR_COAT,
MoveId.MIRROR_MOVE,
MoveId.OBSTRUCT,
MoveId.PROTECT,
MoveId.QUASH,
MoveId.QUICK_GUARD,
MoveId.RAGE_POWDER,
MoveId.REVIVAL_BLESSING,
MoveId.SHELL_TRAP,
MoveId.SILK_TRAP,
MoveId.SKETCH,
MoveId.SLEEP_TALK,
MoveId.SNATCH,
MoveId.SNORE,
MoveId.SPIKY_SHIELD,
MoveId.SPOTLIGHT,
MoveId.STRUGGLE,
MoveId.TRANSFORM,
MoveId.WIDE_GUARD,
]);
/** Set of moves that cannot be called by {@linkcode MoveId.ASSIST Assist} */
export const invalidAssistMoves: ReadonlySet<MoveId> = new Set([
MoveId.ASSIST,
MoveId.BANEFUL_BUNKER,
MoveId.BEAK_BLAST,
MoveId.BELCH,
MoveId.BESTOW,
MoveId.BOUNCE,
MoveId.CELEBRATE,
MoveId.CHATTER,
MoveId.CIRCLE_THROW,
MoveId.COPYCAT,
MoveId.COUNTER,
MoveId.DESTINY_BOND,
MoveId.DETECT,
MoveId.DIG,
MoveId.DIVE,
MoveId.DRAGON_TAIL,
MoveId.ENDURE,
MoveId.FEINT,
MoveId.FLY,
MoveId.FOCUS_PUNCH,
MoveId.FOLLOW_ME,
MoveId.HELPING_HAND,
MoveId.HOLD_HANDS,
MoveId.KINGS_SHIELD,
MoveId.MAT_BLOCK,
MoveId.ME_FIRST,
MoveId.METRONOME,
MoveId.MIMIC,
MoveId.MIRROR_COAT,
MoveId.MIRROR_MOVE,
MoveId.NATURE_POWER,
MoveId.PHANTOM_FORCE,
MoveId.PROTECT,
MoveId.RAGE_POWDER,
MoveId.ROAR,
MoveId.SHADOW_FORCE,
MoveId.SHELL_TRAP,
MoveId.SKETCH,
MoveId.SKY_DROP,
MoveId.SLEEP_TALK,
MoveId.SNATCH,
MoveId.SPIKY_SHIELD,
MoveId.SPOTLIGHT,
MoveId.STRUGGLE,
MoveId.SWITCHEROO,
MoveId.TRANSFORM,
MoveId.TRICK,
MoveId.WHIRLWIND,
]);
/** Set of moves that cannot be called by {@linkcode MoveId.SLEEP_TALK Sleep Talk} */
export const invalidSleepTalkMoves: ReadonlySet<MoveId> = new Set([
MoveId.ASSIST,
MoveId.BELCH,
MoveId.BEAK_BLAST,
MoveId.BIDE,
MoveId.BOUNCE,
MoveId.COPYCAT,
MoveId.DIG,
MoveId.DIVE,
MoveId.FREEZE_SHOCK,
MoveId.FLY,
MoveId.FOCUS_PUNCH,
MoveId.GEOMANCY,
MoveId.ICE_BURN,
MoveId.ME_FIRST,
MoveId.METRONOME,
MoveId.MIRROR_MOVE,
MoveId.MIMIC,
MoveId.PHANTOM_FORCE,
MoveId.RAZOR_WIND,
MoveId.SHADOW_FORCE,
MoveId.SHELL_TRAP,
MoveId.SKETCH,
MoveId.SKULL_BASH,
MoveId.SKY_ATTACK,
MoveId.SKY_DROP,
MoveId.SLEEP_TALK,
MoveId.SOLAR_BLADE,
MoveId.SOLAR_BEAM,
MoveId.STRUGGLE,
MoveId.UPROAR,
]);
/** Set of moves that cannot be copied by {@linkcode MoveId.COPYCAT Copycat} */
export const invalidCopycatMoves: ReadonlySet<MoveId> = new Set([
MoveId.ASSIST,
MoveId.BANEFUL_BUNKER,
MoveId.BEAK_BLAST,
MoveId.BESTOW,
MoveId.CELEBRATE,
MoveId.CHATTER,
MoveId.CIRCLE_THROW,
MoveId.COPYCAT,
MoveId.COUNTER,
MoveId.DESTINY_BOND,
MoveId.DETECT,
MoveId.DRAGON_TAIL,
MoveId.ENDURE,
MoveId.FEINT,
MoveId.FOCUS_PUNCH,
MoveId.FOLLOW_ME,
MoveId.HELPING_HAND,
MoveId.HOLD_HANDS,
MoveId.KINGS_SHIELD,
MoveId.MAT_BLOCK,
MoveId.ME_FIRST,
MoveId.METRONOME,
MoveId.MIMIC,
MoveId.MIRROR_COAT,
MoveId.MIRROR_MOVE,
MoveId.PROTECT,
MoveId.RAGE_POWDER,
MoveId.ROAR,
MoveId.SHELL_TRAP,
MoveId.SKETCH,
MoveId.SLEEP_TALK,
MoveId.SNATCH,
MoveId.SPIKY_SHIELD,
MoveId.SPOTLIGHT,
MoveId.STRUGGLE,
MoveId.SWITCHEROO,
MoveId.TRANSFORM,
MoveId.TRICK,
MoveId.WHIRLWIND,
]);
export const invalidMirrorMoveMoves: ReadonlySet<MoveId> = new Set([
MoveId.ACUPRESSURE,
MoveId.AFTER_YOU,
MoveId.AROMATIC_MIST,
MoveId.BEAK_BLAST,
MoveId.BELCH,
MoveId.CHILLY_RECEPTION,
MoveId.COACHING,
MoveId.CONVERSION_2,
MoveId.COUNTER,
MoveId.CRAFTY_SHIELD,
MoveId.CURSE,
MoveId.DECORATE,
MoveId.DOODLE,
MoveId.DOOM_DESIRE,
MoveId.DRAGON_CHEER,
MoveId.ELECTRIC_TERRAIN,
MoveId.FINAL_GAMBIT,
MoveId.FLORAL_HEALING,
MoveId.FLOWER_SHIELD,
MoveId.FOCUS_PUNCH,
MoveId.FUTURE_SIGHT,
MoveId.GEAR_UP,
MoveId.GRASSY_TERRAIN,
MoveId.GRAVITY,
MoveId.GUARD_SPLIT,
MoveId.HAIL,
MoveId.HAZE,
MoveId.HEAL_PULSE,
MoveId.HELPING_HAND,
MoveId.HOLD_HANDS,
MoveId.INSTRUCT,
MoveId.ION_DELUGE,
MoveId.MAGNETIC_FLUX,
MoveId.MAT_BLOCK,
MoveId.ME_FIRST,
MoveId.MIMIC,
MoveId.MIRROR_COAT,
MoveId.MIRROR_MOVE,
MoveId.MIST,
MoveId.MISTY_TERRAIN,
MoveId.MUD_SPORT,
MoveId.PERISH_SONG,
MoveId.POWER_SPLIT,
MoveId.PSYCH_UP,
MoveId.PSYCHIC_TERRAIN,
MoveId.PURIFY,
MoveId.QUICK_GUARD,
MoveId.RAIN_DANCE,
MoveId.REFLECT_TYPE,
MoveId.ROLE_PLAY,
MoveId.ROTOTILLER,
MoveId.SANDSTORM,
MoveId.SHELL_TRAP,
MoveId.SKETCH,
MoveId.SNOWSCAPE,
MoveId.SPIT_UP,
MoveId.SPOTLIGHT,
MoveId.STRUGGLE,
MoveId.SUNNY_DAY,
MoveId.TEATIME,
MoveId.TRANSFORM,
MoveId.WATER_SPORT,
MoveId.WIDE_GUARD,
]);
/** Set of moves that can never have their type overridden by an ability like Pixilate or Normalize
*
* Excludes tera blast and tera starstorm, as these are only conditionally forbidden
*/
export const noAbilityTypeOverrideMoves: ReadonlySet<MoveId> = new Set([
MoveId.WEATHER_BALL,
MoveId.JUDGMENT,
MoveId.REVELATION_DANCE,
MoveId.MULTI_ATTACK,
MoveId.TERRAIN_PULSE,
MoveId.NATURAL_GIFT,
MoveId.TECHNO_BLAST,
MoveId.HIDDEN_POWER,
]);
/** Set of all moves that cannot be copied by {@linkcode Moves.SKETCH}. */
export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
MoveId.NONE,
MoveId.CHATTER,
MoveId.MIRROR_MOVE,
MoveId.SLEEP_TALK,
MoveId.STRUGGLE,
MoveId.SKETCH,
MoveId.REVIVAL_BLESSING,
MoveId.TERA_STARSTORM,
MoveId.BREAKNECK_BLITZ__PHYSICAL,
MoveId.BREAKNECK_BLITZ__SPECIAL,
]);
/** Set of all moves that cannot be locked into by {@linkcode Moves.ENCORE}. */
export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([
MoveId.MIMIC,
MoveId.MIRROR_MOVE,
MoveId.TRANSFORM,
MoveId.STRUGGLE,
MoveId.SKETCH,
MoveId.SLEEP_TALK,
MoveId.ENCORE,
]);