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* Added `MoveUseType` and refactored MEP * Fixed Wimp out tests & ME code finally i think all the booleans are gone i hope * Added version migration for last resort and co. buh gumbug * Fixed various bugs and added tests for previous bugfixes * Reverted a couple doc changes * WIP * Update pokemon-species.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed remaining tests (I think) * Reverted rollout test changes * Fixed command phase bug causing metronome test timeout * Revert early_bird.test.ts * Fix biome.jsonc * Made `MoveUseType` start at 1 As per @DayKev's request * Fixed a thing * Fixed bolt beak condition to be marginally less jank * Applied some review suggestions * Reverted move phase operations * Added helper functions complete with markdown tables * Fixed things * Update battler-tags.ts * Fixed random issues * Fixed code * Fixed comment * Fixed import issues * Fix disable.test.ts conflicts * Update instruct.test.ts * Update `biome.jsonc` * Renamed `MoveUseType` to `MoveUseMode`; applied review comments * Fixed space * Fixed phasemanager bugs * Fixed instruct test to not bork * Fixed gorilla tactics bug * Battler Tags doc fixes * Fixed formatting and suttff * Minor comment updates and remove unused imports in `move.ts` * Re-add `public`, remove unnecessary default value in `battler-tags.ts` * Restore `{}` in `turn-start-phase.ts` Fixes `lint/correctness/noSwitchDeclarations` * Remove extra space in TSDoc in `move-phase.ts` * Use `game.field` instead of `game.scene` in `instruct.test.ts` Also `game.toEndOfTurn()` instead of `game.phaseInterceptor.to("BerryPhase")` * Use `game.field` instead of `game.scene` in `metronome.test.ts` * Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts` * Convert `MoveUseMode` enum to `const` object * Update move-phase.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add `enumValueToKey` utility function * Apply Biome --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
283 lines
6.1 KiB
TypeScript
283 lines
6.1 KiB
TypeScript
import { MoveId } from "#enums/move-id";
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/** Set of moves that cannot be called by {@linkcode MoveId.METRONOME | Metronome}. */
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export const invalidMetronomeMoves: ReadonlySet<MoveId> = new Set([
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MoveId.AFTER_YOU,
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MoveId.ASSIST,
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MoveId.BANEFUL_BUNKER,
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MoveId.BEAK_BLAST,
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MoveId.BELCH,
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MoveId.BESTOW,
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MoveId.COMEUPPANCE,
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MoveId.COPYCAT,
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MoveId.COUNTER,
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MoveId.CRAFTY_SHIELD,
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MoveId.DESTINY_BOND,
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MoveId.DETECT,
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MoveId.ENDURE,
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MoveId.FEINT,
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MoveId.FOCUS_PUNCH,
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MoveId.FOLLOW_ME,
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MoveId.HELPING_HAND,
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MoveId.INSTRUCT,
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MoveId.KINGS_SHIELD,
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MoveId.MAT_BLOCK,
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MoveId.ME_FIRST,
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MoveId.METRONOME,
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MoveId.MIMIC,
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MoveId.MIRROR_COAT,
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MoveId.MIRROR_MOVE,
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MoveId.OBSTRUCT,
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MoveId.PROTECT,
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MoveId.QUASH,
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MoveId.QUICK_GUARD,
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MoveId.RAGE_POWDER,
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MoveId.REVIVAL_BLESSING,
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MoveId.SHELL_TRAP,
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MoveId.SILK_TRAP,
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MoveId.SKETCH,
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MoveId.SLEEP_TALK,
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MoveId.SNATCH,
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MoveId.SNORE,
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MoveId.SPIKY_SHIELD,
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MoveId.SPOTLIGHT,
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MoveId.STRUGGLE,
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MoveId.TRANSFORM,
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MoveId.WIDE_GUARD,
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]);
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/** Set of moves that cannot be called by {@linkcode MoveId.ASSIST Assist} */
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export const invalidAssistMoves: ReadonlySet<MoveId> = new Set([
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MoveId.ASSIST,
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MoveId.BANEFUL_BUNKER,
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MoveId.BEAK_BLAST,
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MoveId.BELCH,
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MoveId.BESTOW,
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MoveId.BOUNCE,
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MoveId.CELEBRATE,
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MoveId.CHATTER,
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MoveId.CIRCLE_THROW,
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MoveId.COPYCAT,
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MoveId.COUNTER,
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MoveId.DESTINY_BOND,
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MoveId.DETECT,
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MoveId.DIG,
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MoveId.DIVE,
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MoveId.DRAGON_TAIL,
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MoveId.ENDURE,
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MoveId.FEINT,
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MoveId.FLY,
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MoveId.FOCUS_PUNCH,
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MoveId.FOLLOW_ME,
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MoveId.HELPING_HAND,
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MoveId.HOLD_HANDS,
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MoveId.KINGS_SHIELD,
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MoveId.MAT_BLOCK,
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MoveId.ME_FIRST,
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MoveId.METRONOME,
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MoveId.MIMIC,
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MoveId.MIRROR_COAT,
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MoveId.MIRROR_MOVE,
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MoveId.NATURE_POWER,
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MoveId.PHANTOM_FORCE,
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MoveId.PROTECT,
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MoveId.RAGE_POWDER,
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MoveId.ROAR,
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MoveId.SHADOW_FORCE,
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MoveId.SHELL_TRAP,
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MoveId.SKETCH,
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MoveId.SKY_DROP,
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MoveId.SLEEP_TALK,
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MoveId.SNATCH,
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MoveId.SPIKY_SHIELD,
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MoveId.SPOTLIGHT,
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MoveId.STRUGGLE,
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MoveId.SWITCHEROO,
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MoveId.TRANSFORM,
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MoveId.TRICK,
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MoveId.WHIRLWIND,
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]);
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/** Set of moves that cannot be called by {@linkcode MoveId.SLEEP_TALK Sleep Talk} */
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export const invalidSleepTalkMoves: ReadonlySet<MoveId> = new Set([
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MoveId.ASSIST,
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MoveId.BELCH,
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MoveId.BEAK_BLAST,
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MoveId.BIDE,
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MoveId.BOUNCE,
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MoveId.COPYCAT,
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MoveId.DIG,
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MoveId.DIVE,
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MoveId.FREEZE_SHOCK,
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MoveId.FLY,
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MoveId.FOCUS_PUNCH,
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MoveId.GEOMANCY,
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MoveId.ICE_BURN,
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MoveId.ME_FIRST,
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MoveId.METRONOME,
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MoveId.MIRROR_MOVE,
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MoveId.MIMIC,
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MoveId.PHANTOM_FORCE,
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MoveId.RAZOR_WIND,
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MoveId.SHADOW_FORCE,
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MoveId.SHELL_TRAP,
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MoveId.SKETCH,
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MoveId.SKULL_BASH,
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MoveId.SKY_ATTACK,
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MoveId.SKY_DROP,
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MoveId.SLEEP_TALK,
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MoveId.SOLAR_BLADE,
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MoveId.SOLAR_BEAM,
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MoveId.STRUGGLE,
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MoveId.UPROAR,
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]);
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/** Set of moves that cannot be copied by {@linkcode MoveId.COPYCAT Copycat} */
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export const invalidCopycatMoves: ReadonlySet<MoveId> = new Set([
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MoveId.ASSIST,
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MoveId.BANEFUL_BUNKER,
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MoveId.BEAK_BLAST,
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MoveId.BESTOW,
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MoveId.CELEBRATE,
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MoveId.CHATTER,
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MoveId.CIRCLE_THROW,
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MoveId.COPYCAT,
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MoveId.COUNTER,
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MoveId.DESTINY_BOND,
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MoveId.DETECT,
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MoveId.DRAGON_TAIL,
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MoveId.ENDURE,
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MoveId.FEINT,
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MoveId.FOCUS_PUNCH,
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MoveId.FOLLOW_ME,
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MoveId.HELPING_HAND,
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MoveId.HOLD_HANDS,
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MoveId.KINGS_SHIELD,
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MoveId.MAT_BLOCK,
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MoveId.ME_FIRST,
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MoveId.METRONOME,
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MoveId.MIMIC,
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MoveId.MIRROR_COAT,
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MoveId.MIRROR_MOVE,
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MoveId.PROTECT,
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MoveId.RAGE_POWDER,
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MoveId.ROAR,
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MoveId.SHELL_TRAP,
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MoveId.SKETCH,
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MoveId.SLEEP_TALK,
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MoveId.SNATCH,
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MoveId.SPIKY_SHIELD,
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MoveId.SPOTLIGHT,
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MoveId.STRUGGLE,
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MoveId.SWITCHEROO,
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MoveId.TRANSFORM,
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MoveId.TRICK,
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MoveId.WHIRLWIND,
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]);
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export const invalidMirrorMoveMoves: ReadonlySet<MoveId> = new Set([
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MoveId.ACUPRESSURE,
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MoveId.AFTER_YOU,
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MoveId.AROMATIC_MIST,
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MoveId.BEAK_BLAST,
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MoveId.BELCH,
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MoveId.CHILLY_RECEPTION,
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MoveId.COACHING,
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MoveId.CONVERSION_2,
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MoveId.COUNTER,
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MoveId.CRAFTY_SHIELD,
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MoveId.CURSE,
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MoveId.DECORATE,
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MoveId.DOODLE,
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MoveId.DOOM_DESIRE,
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MoveId.DRAGON_CHEER,
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MoveId.ELECTRIC_TERRAIN,
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MoveId.FINAL_GAMBIT,
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MoveId.FLORAL_HEALING,
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MoveId.FLOWER_SHIELD,
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MoveId.FOCUS_PUNCH,
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MoveId.FUTURE_SIGHT,
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MoveId.GEAR_UP,
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MoveId.GRASSY_TERRAIN,
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MoveId.GRAVITY,
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MoveId.GUARD_SPLIT,
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MoveId.HAIL,
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MoveId.HAZE,
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MoveId.HEAL_PULSE,
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MoveId.HELPING_HAND,
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MoveId.HOLD_HANDS,
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MoveId.INSTRUCT,
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MoveId.ION_DELUGE,
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MoveId.MAGNETIC_FLUX,
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MoveId.MAT_BLOCK,
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MoveId.ME_FIRST,
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MoveId.MIMIC,
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MoveId.MIRROR_COAT,
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MoveId.MIRROR_MOVE,
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MoveId.MIST,
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MoveId.MISTY_TERRAIN,
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MoveId.MUD_SPORT,
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MoveId.PERISH_SONG,
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MoveId.POWER_SPLIT,
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MoveId.PSYCH_UP,
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MoveId.PSYCHIC_TERRAIN,
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MoveId.PURIFY,
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MoveId.QUICK_GUARD,
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MoveId.RAIN_DANCE,
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MoveId.REFLECT_TYPE,
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MoveId.ROLE_PLAY,
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MoveId.ROTOTILLER,
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MoveId.SANDSTORM,
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MoveId.SHELL_TRAP,
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MoveId.SKETCH,
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MoveId.SNOWSCAPE,
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MoveId.SPIT_UP,
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MoveId.SPOTLIGHT,
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MoveId.STRUGGLE,
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MoveId.SUNNY_DAY,
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MoveId.TEATIME,
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MoveId.TRANSFORM,
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MoveId.WATER_SPORT,
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MoveId.WIDE_GUARD,
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]);
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/** Set of moves that can never have their type overridden by an ability like Pixilate or Normalize
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*
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* Excludes tera blast and tera starstorm, as these are only conditionally forbidden
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*/
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export const noAbilityTypeOverrideMoves: ReadonlySet<MoveId> = new Set([
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MoveId.WEATHER_BALL,
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MoveId.JUDGMENT,
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MoveId.REVELATION_DANCE,
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MoveId.MULTI_ATTACK,
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MoveId.TERRAIN_PULSE,
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MoveId.NATURAL_GIFT,
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MoveId.TECHNO_BLAST,
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MoveId.HIDDEN_POWER,
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]);
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/** Set of all moves that cannot be copied by {@linkcode Moves.SKETCH}. */
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export const invalidSketchMoves: ReadonlySet<MoveId> = new Set([
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MoveId.NONE,
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MoveId.CHATTER,
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MoveId.MIRROR_MOVE,
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MoveId.SLEEP_TALK,
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MoveId.STRUGGLE,
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MoveId.SKETCH,
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MoveId.REVIVAL_BLESSING,
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MoveId.TERA_STARSTORM,
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MoveId.BREAKNECK_BLITZ__PHYSICAL,
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MoveId.BREAKNECK_BLITZ__SPECIAL,
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]);
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/** Set of all moves that cannot be locked into by {@linkcode Moves.ENCORE}. */
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export const invalidEncoreMoves: ReadonlySet<MoveId> = new Set([
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MoveId.MIMIC,
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MoveId.MIRROR_MOVE,
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MoveId.TRANSFORM,
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MoveId.STRUGGLE,
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MoveId.SKETCH,
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MoveId.SLEEP_TALK,
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MoveId.ENCORE,
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]);
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