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* add `PowerTrickTag` * modify getStat() with PowerTrickTag * implement `PowerTrickAttr` * add unit test * enhance docs and tag apply logic --------- Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr> Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br> Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com> Co-authored-by: Enoch <enoch.jwsong@gmail.com> Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
114 lines
3.8 KiB
TypeScript
114 lines
3.8 KiB
TypeScript
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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describe("Moves - Power Trick", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH)
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.enemySpecies(Species.MEW)
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.enemyLevel(200)
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.moveset([ Moves.POWER_TRICK ])
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.ability(Abilities.BALL_FETCH);
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});
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it("swaps the user's ATK and DEF stats", async () => {
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const player = game.scene.getPlayerPokemon()!;
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const baseATK = player.getStat(Stat.ATK, false);
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const baseDEF = player.getStat(Stat.DEF, false);
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game.move.select(Moves.POWER_TRICK);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.ATK, false)).toBe(baseDEF);
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expect(player.getStat(Stat.DEF, false)).toBe(baseATK);
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expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeDefined();
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});
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it("resets initial ATK and DEF stat swap when used consecutively", async () => {
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const player = game.scene.getPlayerPokemon()!;
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const baseATK = player.getStat(Stat.ATK, false);
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const baseDEF = player.getStat(Stat.DEF, false);
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game.move.select(Moves.POWER_TRICK);
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(Moves.POWER_TRICK);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.ATK, false)).toBe(baseATK);
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expect(player.getStat(Stat.DEF, false)).toBe(baseDEF);
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expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeUndefined();
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});
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it("should pass effect when using BATON_PASS", async () => {
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await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]);
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await game.override.moveset([ Moves.POWER_TRICK, Moves.BATON_PASS ]);
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const player = game.scene.getPlayerPokemon()!;
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player.addTag(BattlerTagType.POWER_TRICK);
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game.move.select(Moves.BATON_PASS);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to(TurnEndPhase);
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const switchedPlayer = game.scene.getPlayerPokemon()!;
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const baseATK = switchedPlayer.getStat(Stat.ATK);
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const baseDEF = switchedPlayer.getStat(Stat.DEF);
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expect(switchedPlayer.getStat(Stat.ATK, false)).toBe(baseDEF);
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expect(switchedPlayer.getStat(Stat.DEF, false)).toBe(baseATK);
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expect(switchedPlayer.getTag(BattlerTagType.POWER_TRICK)).toBeDefined();
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});
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it("should remove effect after using Transform", async () => {
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await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]);
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await game.override.moveset([ Moves.POWER_TRICK, Moves.TRANSFORM ]);
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const player = game.scene.getPlayerPokemon()!;
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player.addTag(BattlerTagType.POWER_TRICK);
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game.move.select(Moves.TRANSFORM);
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await game.phaseInterceptor.to(TurnEndPhase);
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const enemy = game.scene.getEnemyPokemon()!;
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const baseATK = enemy.getStat(Stat.ATK);
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const baseDEF = enemy.getStat(Stat.DEF);
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expect(player.getStat(Stat.ATK, false)).toBe(baseATK);
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expect(player.getStat(Stat.DEF, false)).toBe(baseDEF);
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expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeUndefined();
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});
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});
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