pokerogue/src/test/moves/power_trick.test.ts
cadi e7a4d4055f
[Move] Implement Power Trick (#2658)
* add `PowerTrickTag`

* modify getStat() with PowerTrickTag

* implement `PowerTrickAttr`

* add unit test

* enhance docs and tag apply logic

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-14 12:39:34 -07:00

114 lines
3.8 KiB
TypeScript

import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
describe("Moves - Power Trick", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH)
.enemySpecies(Species.MEW)
.enemyLevel(200)
.moveset([ Moves.POWER_TRICK ])
.ability(Abilities.BALL_FETCH);
});
it("swaps the user's ATK and DEF stats", async () => {
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const player = game.scene.getPlayerPokemon()!;
const baseATK = player.getStat(Stat.ATK, false);
const baseDEF = player.getStat(Stat.DEF, false);
game.move.select(Moves.POWER_TRICK);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.ATK, false)).toBe(baseDEF);
expect(player.getStat(Stat.DEF, false)).toBe(baseATK);
expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeDefined();
});
it("resets initial ATK and DEF stat swap when used consecutively", async () => {
await game.classicMode.startBattle([ Species.SHUCKLE ]);
const player = game.scene.getPlayerPokemon()!;
const baseATK = player.getStat(Stat.ATK, false);
const baseDEF = player.getStat(Stat.DEF, false);
game.move.select(Moves.POWER_TRICK);
await game.phaseInterceptor.to(TurnEndPhase);
game.move.select(Moves.POWER_TRICK);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.ATK, false)).toBe(baseATK);
expect(player.getStat(Stat.DEF, false)).toBe(baseDEF);
expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeUndefined();
});
it("should pass effect when using BATON_PASS", async () => {
await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]);
await game.override.moveset([ Moves.POWER_TRICK, Moves.BATON_PASS ]);
const player = game.scene.getPlayerPokemon()!;
player.addTag(BattlerTagType.POWER_TRICK);
game.move.select(Moves.BATON_PASS);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnEndPhase);
const switchedPlayer = game.scene.getPlayerPokemon()!;
const baseATK = switchedPlayer.getStat(Stat.ATK);
const baseDEF = switchedPlayer.getStat(Stat.DEF);
expect(switchedPlayer.getStat(Stat.ATK, false)).toBe(baseDEF);
expect(switchedPlayer.getStat(Stat.DEF, false)).toBe(baseATK);
expect(switchedPlayer.getTag(BattlerTagType.POWER_TRICK)).toBeDefined();
});
it("should remove effect after using Transform", async () => {
await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]);
await game.override.moveset([ Moves.POWER_TRICK, Moves.TRANSFORM ]);
const player = game.scene.getPlayerPokemon()!;
player.addTag(BattlerTagType.POWER_TRICK);
game.move.select(Moves.TRANSFORM);
await game.phaseInterceptor.to(TurnEndPhase);
const enemy = game.scene.getEnemyPokemon()!;
const baseATK = enemy.getStat(Stat.ATK);
const baseDEF = enemy.getStat(Stat.DEF);
expect(player.getStat(Stat.ATK, false)).toBe(baseATK);
expect(player.getStat(Stat.DEF, false)).toBe(baseDEF);
expect(player.getTag(BattlerTagType.POWER_TRICK)).toBeUndefined();
});
});