pokerogue/src/test/abilities/sap_sipper.test.ts
NightKev 828897316e
[Test] Replace doAttack() with move.select() in tests (#3567)
* Consolidate `doSelectTarget()` into `doAttack()`

* Fix ternary

* Add error message to aid in debugging tests

* Update docs

* [Test] Change `doAttack()` to `selectMove()`

* Add `select()` to `src/test/utils/helpers/moveHelper.ts`

* Replace instances of `game.selectMove()` with `game.move.select()`

* Fix imports

* Replace `selectMove()` with `move.select()` helper

Fix broken tests for Pastel Veil and Sweet Veil

* Update tsdocs
2024-08-22 06:49:33 -07:00

162 lines
5.5 KiB
TypeScript

import { BattleStat } from "#app/data/battle-stat";
import { TerrainType } from "#app/data/terrain";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
// See also: TypeImmunityAbAttr
describe("Abilities - Sap Sipper", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
});
it("raise attack 1 level and block effects when activated against a grass attack", async () => {
const moveToUse = Moves.LEAFAGE;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.DUSKULL);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0);
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
});
it("raise attack 1 level and block effects when activated against a grass status move", async () => {
const moveToUse = Moves.SPORE;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getEnemyParty()[0].status).toBeUndefined();
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
});
it("do not activate against status moves that target the field", async () => {
const moveToUse = Moves.GRASSY_TERRAIN;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.arena.terrain).toBeDefined();
expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
});
it("activate once against multi-hit grass attacks", async () => {
const moveToUse = Moves.BULLET_SEED;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0);
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
});
it("do not activate against status moves that target the user", async () => {
const moveToUse = Moves.SPIKY_SHIELD;
const ability = Abilities.SAP_SIPPER;
game.override.moveset([moveToUse]);
game.override.ability(ability);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.NONE);
await game.startBattle();
game.move.select(moveToUse);
await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.getParty()[0].getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(0);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
// TODO Add METRONOME outcome override
// To run this testcase, manually modify the METRONOME move to always give SAP_SIPPER, then uncomment
it.todo("activate once against multi-hit grass attacks (metronome)", async () => {
const moveToUse = Moves.METRONOME;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
const startingOppHp = game.scene.currentBattle.enemyParty[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.to(TurnEndPhase);
expect(startingOppHp - game.scene.getEnemyParty()[0].hp).toBe(0);
expect(game.scene.getEnemyParty()[0].summonData.battleStats[BattleStat.ATK]).toBe(1);
});
});