pokerogue/src/phases/select-target-phase.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

45 lines
1.8 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type { BattlerIndex } from "#app/battle";
import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui";
import { CommandPhase } from "./command-phase";
import { PokemonPhase } from "./pokemon-phase";
import i18next from "#app/plugins/i18n";
import { allMoves } from "#app/data/moves/move";
export class SelectTargetPhase extends PokemonPhase {
constructor(fieldIndex: number) {
super(fieldIndex);
}
start() {
super.start();
const turnCommand = globalScene.currentBattle.turnCommands[this.fieldIndex];
const move = turnCommand?.move?.move;
globalScene.ui.setMode(Mode.TARGET_SELECT, this.fieldIndex, move, (targets: BattlerIndex[]) => {
globalScene.ui.setMode(Mode.MESSAGE);
const fieldSide = globalScene.getField();
const user = fieldSide[this.fieldIndex];
const moveObject = allMoves[move!];
if (moveObject && user.isMoveTargetRestricted(moveObject.id, user, fieldSide[targets[0]])) {
const errorMessage = user
.getRestrictingTag(move!, user, fieldSide[targets[0]])!
.selectionDeniedText(user, moveObject.id);
globalScene.queueMessage(i18next.t(errorMessage, { moveName: moveObject.name }), 0, true);
targets = [];
}
if (targets.length < 1) {
globalScene.currentBattle.turnCommands[this.fieldIndex] = null;
globalScene.unshiftPhase(new CommandPhase(this.fieldIndex));
} else {
turnCommand!.targets = targets; //TODO: is the bang correct here?
}
if (turnCommand?.command === Command.BALL && this.fieldIndex) {
globalScene.currentBattle.turnCommands[this.fieldIndex - 1]!.skip = true; //TODO: is the bang correct here?
}
this.end();
});
}
}