pokerogue/src/phases/add-enemy-buff-modifier-phase.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

43 lines
1.1 KiB
TypeScript

import { ModifierTier } from "#app/modifier/modifier-tier";
import {
regenerateModifierPoolThresholds,
ModifierPoolType,
getEnemyBuffModifierForWave,
} from "#app/modifier/modifier-type";
import { EnemyPersistentModifier } from "#app/modifier/modifier";
import { Phase } from "#app/phase";
import { globalScene } from "#app/global-scene";
export class AddEnemyBuffModifierPhase extends Phase {
constructor() {
super();
}
start() {
super.start();
const waveIndex = globalScene.currentBattle.waveIndex;
const tier = !(waveIndex % 1000)
? ModifierTier.ULTRA
: !(waveIndex % 250)
? ModifierTier.GREAT
: ModifierTier.COMMON;
regenerateModifierPoolThresholds(globalScene.getEnemyParty(), ModifierPoolType.ENEMY_BUFF);
const count = Math.ceil(waveIndex / 250);
for (let i = 0; i < count; i++) {
globalScene.addEnemyModifier(
getEnemyBuffModifierForWave(
tier,
globalScene.findModifiers(m => m instanceof EnemyPersistentModifier, false),
),
true,
true,
);
}
globalScene.updateModifiers(false, true);
this.end();
}
}