pokerogue/test/moves/freezy_frost.test.ts

99 lines
3.3 KiB
TypeScript

import { Stat } from "#enums/stat";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { allMoves } from "#app/data/data-lists";
describe("Moves - Freezy Frost", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.RATTATA)
.enemyLevel(100)
.enemyMoveset(MoveId.HOWL)
.enemyAbility(AbilityId.BALL_FETCH)
.startingLevel(100)
.moveset([MoveId.FREEZY_FROST, MoveId.HOWL, MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH);
vi.spyOn(allMoves[MoveId.FREEZY_FROST], "accuracy", "get").mockReturnValue(100);
});
it("should clear stat changes of user and opponent", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const user = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.HOWL);
await game.toNextTurn();
expect(user.getStatStage(Stat.ATK)).toBe(1);
expect(enemy.getStatStage(Stat.ATK)).toBe(1);
game.move.select(MoveId.FREEZY_FROST);
await game.toNextTurn();
expect(user.getStatStage(Stat.ATK)).toBe(0);
expect(enemy.getStatStage(Stat.ATK)).toBe(0);
});
it("should clear all stat changes even when enemy uses the move", async () => {
game.override.enemyMoveset(MoveId.FREEZY_FROST);
await game.classicMode.startBattle([SpeciesId.SHUCKLE]); // Shuckle for slower Howl on first turn so Freezy Frost doesn't affect it.
const user = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.HOWL);
await game.toNextTurn();
const userAtkBefore = user.getStatStage(Stat.ATK);
expect(userAtkBefore).toBe(1);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
expect(user.getStatStage(Stat.ATK)).toBe(0);
});
it("should clear all stat changes in double battle", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.RATTATA]);
const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
const [leftOpp, rightOpp] = game.scene.getEnemyField();
game.move.select(MoveId.HOWL, 0);
await game.phaseInterceptor.to("CommandPhase");
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.getStatStage(Stat.ATK)).toBe(1);
expect(rightPlayer.getStatStage(Stat.ATK)).toBe(1);
expect(leftOpp.getStatStage(Stat.ATK)).toBe(2); // Both enemies use Howl
expect(rightOpp.getStatStage(Stat.ATK)).toBe(2);
game.move.select(MoveId.FREEZY_FROST, 0, leftOpp.getBattlerIndex());
await game.phaseInterceptor.to("CommandPhase");
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
expect(leftPlayer.getStatStage(Stat.ATK)).toBe(0);
expect(rightPlayer.getStatStage(Stat.ATK)).toBe(0);
expect(leftOpp.getStatStage(Stat.ATK)).toBe(0);
expect(rightOpp.getStatStage(Stat.ATK)).toBe(0);
});
});