pokerogue/test/items/mystical_rock.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

61 lines
1.7 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { MoveId } from "#enums/move-id";
import { AbilityId } from "#enums/ability-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Items - Mystical Rock", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(SpeciesId.SHUCKLE)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.SUNNY_DAY, MoveId.GRASSY_TERRAIN])
.startingHeldItems([{ name: "MYSTICAL_ROCK", count: 2 }])
.battleStyle("single");
});
it("should increase weather duration by +2 turns per stack", async () => {
await game.classicMode.startBattle([SpeciesId.GASTLY]);
game.move.select(MoveId.SUNNY_DAY);
await game.phaseInterceptor.to("MoveEndPhase");
const weather = globalScene.arena.weather;
expect(weather).toBeDefined();
expect(weather!.turnsLeft).to.equal(9);
});
it("should increase terrain duration by +2 turns per stack", async () => {
await game.classicMode.startBattle([SpeciesId.GASTLY]);
game.move.select(MoveId.GRASSY_TERRAIN);
await game.phaseInterceptor.to("MoveEndPhase");
const terrain = globalScene.arena.terrain;
expect(terrain).toBeDefined();
expect(terrain!.turnsLeft).to.equal(9);
});
});