pokerogue/test/items/metal_powder.test.ts
Bertie690 0918985a63
[Test] Remove unneeded mockRestore and testTimeout calls in tests
https://github.com/pagefaultgames/pokerogue/pull/5927/

* Removed unnecessary test timeout parameters from test files

We set it in vitest config anyways

* Removed unneeded `mockRestore` calls

We call `restoreAllMocks` after each test runs anyhow

* Removed accidentall forgotten-about timeout

* Revdrt magic bounce test file for now

* Fixed ting

* Fixed bug

* Fixed import

* Update test/data/status_effect.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update battle.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ran bim

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 00:48:16 -07:00

196 lines
6.7 KiB
TypeScript

import { Stat } from "#enums/stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/data/data-lists";
import i18next from "#app/plugins/i18n";
import { NumberHolder } from "#app/utils/common";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Metal Powder", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
});
it("METAL_POWDER activates in battle correctly", async () => {
game.override.startingHeldItems([{ name: "RARE_SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.classicMode.startBattle([SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
// Checking console log to make sure Metal Powder is applied when getEffectiveStat (with the appropriate stat) is called
partyMember.getEffectiveStat(Stat.DEF);
expect(consoleSpy).toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
// Printing dummy console messages along the way so subsequent checks don't pass because of the first
console.log("");
partyMember.getEffectiveStat(Stat.SPDEF);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.ATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.SPATK);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
console.log("");
partyMember.getEffectiveStat(Stat.SPD);
expect(consoleSpy).not.toHaveBeenLastCalledWith(
"Applied",
i18next.t("modifierType:SpeciesBoosterItem.METAL_POWDER.name"),
"",
);
});
it("METAL_POWDER held by DITTO", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new NumberHolder(defStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
});
it("METAL_POWDER held by fused DITTO (base)", async () => {
await game.classicMode.startBattle([SpeciesId.DITTO, SpeciesId.MAROWAK]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new NumberHolder(defStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
});
it("METAL_POWDER held by fused DITTO (part)", async () => {
await game.classicMode.startBattle([SpeciesId.MAROWAK, SpeciesId.DITTO]);
const partyMember = game.scene.getPlayerParty()[0];
const ally = game.scene.getPlayerParty()[1];
// Fuse party members (taken from PlayerPokemon.fuse(...) function)
partyMember.fusionSpecies = ally.species;
partyMember.fusionFormIndex = ally.formIndex;
partyMember.fusionAbilityIndex = ally.abilityIndex;
partyMember.fusionShiny = ally.shiny;
partyMember.fusionVariant = ally.variant;
partyMember.fusionGender = ally.gender;
partyMember.fusionLuck = ally.luck;
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new NumberHolder(defStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(2);
});
it("METAL_POWDER not held by DITTO", async () => {
await game.classicMode.startBattle([SpeciesId.MAROWAK]);
const partyMember = game.scene.getPlayerParty()[0];
const defStat = partyMember.getStat(Stat.DEF);
// Making sure modifier is not applied without holding item
const defValue = new NumberHolder(defStat);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
// Giving Eviolite to party member and testing if it applies
await game.scene.addModifier(
modifierTypes.RARE_SPECIES_STAT_BOOSTER().generateType([], ["METAL_POWDER"])!.newModifier(partyMember),
true,
);
game.scene.applyModifiers(SpeciesStatBoosterModifier, true, partyMember, Stat.DEF, defValue);
expect(defValue.value / defStat).toBe(1);
});
});