pokerogue/test/items/grip_claw.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

134 lines
4.9 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import type Pokemon from "#app/field/pokemon";
import type { ContactHeldItemTransferChanceModifier } from "#app/modifier/modifier";
import { AbilityId } from "#enums/ability-id";
import { BerryType } from "#enums/berry-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Grip Claw", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([MoveId.TACKLE, MoveId.SPLASH, MoveId.ATTRACT])
.startingHeldItems([{ name: "GRIP_CLAW", count: 1 }])
.enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.UNNERVE)
.ability(AbilityId.UNNERVE)
.enemyMoveset(MoveId.SPLASH)
.enemyHeldItems([
{ name: "BERRY", type: BerryType.SITRUS, count: 2 },
{ name: "BERRY", type: BerryType.LUM, count: 2 },
])
.enemyLevel(100);
});
it("should steal items on contact and only from the attack target", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
const [playerPokemon] = game.scene.getPlayerField();
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
const enemyPokemon = game.scene.getEnemyField();
const playerHeldItemCount = getHeldItemCount(playerPokemon);
const enemy1HeldItemCount = getHeldItemCount(enemyPokemon[0]);
const enemy2HeldItemCount = getHeldItemCount(enemyPokemon[1]);
expect(enemy2HeldItemCount).toBeGreaterThan(0);
game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY_2);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
const playerHeldItemCountAfter = getHeldItemCount(playerPokemon);
const enemy1HeldItemCountsAfter = getHeldItemCount(enemyPokemon[0]);
const enemy2HeldItemCountsAfter = getHeldItemCount(enemyPokemon[1]);
expect(playerHeldItemCountAfter).toBe(playerHeldItemCount + 1);
expect(enemy1HeldItemCountsAfter).toBe(enemy1HeldItemCount);
expect(enemy2HeldItemCountsAfter).toBe(enemy2HeldItemCount - 1);
});
it("should not steal items when using a targetted, non attack move", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
const [playerPokemon] = game.scene.getPlayerField();
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
const enemyPokemon = game.scene.getEnemyField();
const playerHeldItemCount = getHeldItemCount(playerPokemon);
const enemy1HeldItemCount = getHeldItemCount(enemyPokemon[0]);
const enemy2HeldItemCount = getHeldItemCount(enemyPokemon[1]);
expect(enemy2HeldItemCount).toBeGreaterThan(0);
game.move.select(MoveId.ATTRACT, 0, BattlerIndex.ENEMY_2);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
const playerHeldItemCountAfter = getHeldItemCount(playerPokemon);
const enemy1HeldItemCountsAfter = getHeldItemCount(enemyPokemon[0]);
const enemy2HeldItemCountsAfter = getHeldItemCount(enemyPokemon[1]);
expect(playerHeldItemCountAfter).toBe(playerHeldItemCount);
expect(enemy1HeldItemCountsAfter).toBe(enemy1HeldItemCount);
expect(enemy2HeldItemCountsAfter).toBe(enemy2HeldItemCount);
});
it("should not allow Pollen Puff to steal items when healing ally", async () => {
game.override
.battleStyle("double")
.moveset([MoveId.POLLEN_PUFF, MoveId.ENDURE])
.startingHeldItems([
{ name: "GRIP_CLAW", count: 1 },
{ name: "BERRY", type: BerryType.LUM, count: 1 },
]);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
const [leftPokemon, rightPokemon] = game.scene.getPlayerField();
const gripClaw = leftPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
const heldItemCountBefore = getHeldItemCount(rightPokemon);
game.move.select(MoveId.POLLEN_PUFF, 0, BattlerIndex.PLAYER_2);
game.move.select(MoveId.ENDURE, 1);
await game.toNextTurn();
expect(getHeldItemCount(rightPokemon)).toBe(heldItemCountBefore);
});
});
/*
* Gets the total number of items a Pokemon holds
*/
function getHeldItemCount(pokemon: Pokemon) {
return pokemon.getHeldItems().reduce((currentTotal, item) => currentTotal + item.getStackCount(), 0);
}