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142 lines
6.7 KiB
TypeScript
142 lines
6.7 KiB
TypeScript
import type { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Battle order", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.MEWTWO)
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.enemyAbility(AbilityId.INSOMNIA)
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.ability(AbilityId.INSOMNIA)
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.moveset([MoveId.TACKLE]);
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});
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it("opponent faster than player 50 vs 150", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set playerPokemon's speed to 50
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vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("TurnStartPhase");
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const playerPokemonIndex = playerPokemon.getBattlerIndex();
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const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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expect(order[0]).toBe(enemyPokemonIndex);
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expect(order[1]).toBe(playerPokemonIndex);
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});
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it("Player faster than opponent 150 vs 50", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set playerPokemon's speed to 150
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vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set enemyPokemon's speed to 50
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("TurnStartPhase");
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const playerPokemonIndex = playerPokemon.getBattlerIndex();
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const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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expect(order[0]).toBe(playerPokemonIndex);
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expect(order[1]).toBe(enemyPokemonIndex);
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});
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it("double - both opponents faster than player 50/50 vs 150/150", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50])); // set both playerPokemons' speed to 50
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enemyPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150])); // set both enemyPokemons' speed to 150
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const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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game.move.select(MoveId.TACKLE);
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game.move.select(MoveId.TACKLE, 1);
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await game.phaseInterceptor.to("TurnStartPhase", false);
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const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true);
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expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
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expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
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expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true);
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});
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it("double - speed tie except 1 - 100/100 vs 100/150", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100])); //set both playerPokemons' speed to 100
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vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set enemyPokemon's speed to 100
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vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
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const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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game.move.select(MoveId.TACKLE);
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game.move.select(MoveId.TACKLE, 1);
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await game.phaseInterceptor.to("TurnStartPhase", false);
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const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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// enemy 2 should be first, followed by some other assortment of the other 3 pokemon
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expect(order[0]).toBe(enemyIndices[1]);
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expect(order.slice(1, 4)).toEqual(expect.arrayContaining([enemyIndices[0], ...playerIndices]));
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});
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it("double - speed tie 100/150 vs 100/150", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one playerPokemon's speed to 100
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vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other playerPokemon's speed to 150
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vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 100]); // set one enemyPokemon's speed to 100
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vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set other enemyPokemon's speed to 150
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const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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game.move.select(MoveId.TACKLE);
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game.move.select(MoveId.TACKLE, 1);
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await game.phaseInterceptor.to("TurnStartPhase", false);
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const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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// P2/E2 should be randomly first/second, then P1/E1 randomly 3rd/4th
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expect(order.slice(0, 2)).toStrictEqual(expect.arrayContaining([playerIndices[1], enemyIndices[1]]));
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expect(order.slice(2, 4)).toStrictEqual(expect.arrayContaining([playerIndices[0], enemyIndices[0]]));
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});
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});
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