pokerogue/test/arena/weather_fog.test.ts

48 lines
1.4 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Weather - Fog", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.weather(WeatherType.FOG)
.battleStyle("single")
.moveset([MoveId.TACKLE])
.ability(AbilityId.BALL_FETCH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset([MoveId.SPLASH]);
});
it("move accuracy is multiplied by 90%", async () => {
const moveToCheck = allMoves[MoveId.TACKLE];
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
});
});