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297 lines
10 KiB
TypeScript
297 lines
10 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { PokemonType } from "#enums/pokemon-type";
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import { Weather } from "#app/data/weather";
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import type { PlayerPokemon } from "#app/field/pokemon";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { BiomeId } from "#enums/biome-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Abilities - Protean", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.ability(AbilityId.PROTEAN)
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.startingLevel(100)
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.enemySpecies(SpeciesId.RATTATA)
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.enemyMoveset(MoveId.ENDURE);
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});
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test("ability applies and changes a pokemon's type", async () => {
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game.override.moveset([MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.SPLASH);
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});
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// Test for Gen9+ functionality, we are using previous funcionality
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test.skip("ability applies only once per switch in", async () => {
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game.override.moveset([MoveId.SPLASH, MoveId.AGILITY]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.BULBASAUR]);
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let leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.SPLASH);
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game.move.select(MoveId.AGILITY);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.waveData.abilitiesApplied).toContain(AbilityId.PROTEAN);
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const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]];
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const moveType = PokemonType[allMoves[MoveId.AGILITY].type];
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expect(leadPokemonType).not.toBe(moveType);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.SPLASH);
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});
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test("ability applies correctly even if the pokemon's move has a variable type", async () => {
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game.override.moveset([MoveId.WEATHER_BALL]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.scene.arena.weather = new Weather(WeatherType.SUNNY);
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game.move.select(MoveId.WEATHER_BALL);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.waveData.abilitiesApplied).toContain(AbilityId.PROTEAN);
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expect(leadPokemon.getTypes()).toHaveLength(1);
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const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
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moveType = PokemonType[PokemonType.FIRE];
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expect(leadPokemonType).toBe(moveType);
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});
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test("ability applies correctly even if the type has changed by another ability", async () => {
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game.override.moveset([MoveId.TACKLE]).passiveAbility(AbilityId.REFRIGERATE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.waveData.abilitiesApplied).toContain(AbilityId.PROTEAN);
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expect(leadPokemon.getTypes()).toHaveLength(1);
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const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
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moveType = PokemonType[PokemonType.ICE];
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expect(leadPokemonType).toBe(moveType);
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});
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test("ability applies correctly even if the pokemon's move calls another move", async () => {
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game.override.moveset([MoveId.NATURE_POWER]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.scene.arena.biomeType = BiomeId.MOUNTAIN;
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game.move.select(MoveId.NATURE_POWER);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.AIR_SLASH);
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});
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test("ability applies correctly even if the pokemon's move is delayed / charging", async () => {
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game.override.moveset([MoveId.DIG]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.DIG);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.DIG);
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});
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test("ability applies correctly even if the pokemon's move misses", async () => {
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game.override.moveset([MoveId.TACKLE]).enemyMoveset(MoveId.SPLASH);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.TACKLE);
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await game.move.forceMiss();
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await game.phaseInterceptor.to("TurnEndPhase");
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.isFullHp()).toBe(true);
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.TACKLE);
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});
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test("ability applies correctly even if the pokemon's move is protected against", async () => {
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game.override.moveset([MoveId.TACKLE]).enemyMoveset(MoveId.PROTECT);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.TACKLE);
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});
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test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => {
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game.override.moveset([MoveId.TACKLE]).enemySpecies(SpeciesId.GASTLY);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.TACKLE);
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});
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test("ability is not applied if pokemon's type is the same as the move's type", async () => {
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game.override.moveset([MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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leadPokemon.summonData.types = [allMoves[MoveId.SPLASH].type];
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.waveData.abilitiesApplied).not.toContain(AbilityId.PROTEAN);
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});
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test("ability is not applied if pokemon is terastallized", async () => {
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game.override.moveset([MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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leadPokemon.isTerastallized = true;
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game.move.select(MoveId.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.waveData.abilitiesApplied).not.toContain(AbilityId.PROTEAN);
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});
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test("ability is not applied if pokemon uses struggle", async () => {
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game.override.moveset([MoveId.STRUGGLE]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.STRUGGLE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.waveData.abilitiesApplied).not.toContain(AbilityId.PROTEAN);
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});
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test("ability is not applied if the pokemon's move fails", async () => {
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game.override.moveset([MoveId.BURN_UP]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.BURN_UP);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(leadPokemon.waveData.abilitiesApplied).not.toContain(AbilityId.PROTEAN);
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});
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test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
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game.override.moveset([MoveId.TRICK_OR_TREAT]).enemySpecies(SpeciesId.GASTLY);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.TRICK_OR_TREAT);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.TRICK_OR_TREAT);
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});
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test("ability applies correctly and the pokemon curses itself", async () => {
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game.override.moveset([MoveId.CURSE]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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expect(leadPokemon).not.toBe(undefined);
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game.move.select(MoveId.CURSE);
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await game.phaseInterceptor.to("TurnEndPhase");
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testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.CURSE);
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expect(leadPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
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});
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});
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function testPokemonTypeMatchesDefaultMoveType(pokemon: PlayerPokemon, move: MoveId) {
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expect(pokemon.waveData.abilitiesApplied).toContain(AbilityId.PROTEAN);
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expect(pokemon.getTypes()).toHaveLength(1);
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const pokemonType = PokemonType[pokemon.getTypes()[0]],
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moveType = PokemonType[allMoves[move].type];
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expect(pokemonType).toBe(moveType);
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}
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