pokerogue/test/abilities/protean.test.ts

297 lines
10 KiB
TypeScript

import { allMoves } from "#app/data/data-lists";
import { PokemonType } from "#enums/pokemon-type";
import { Weather } from "#app/data/weather";
import type { PlayerPokemon } from "#app/field/pokemon";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BiomeId } from "#enums/biome-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
describe("Abilities - Protean", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.ability(AbilityId.PROTEAN)
.startingLevel(100)
.enemySpecies(SpeciesId.RATTATA)
.enemyMoveset(MoveId.ENDURE);
});
test("ability applies and changes a pokemon's type", async () => {
game.override.moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.SPLASH);
});
// Test for Gen9+ functionality, we are using previous funcionality
test.skip("ability applies only once per switch in", async () => {
game.override.moveset([MoveId.SPLASH, MoveId.AGILITY]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.BULBASAUR]);
let leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.SPLASH);
game.move.select(MoveId.AGILITY);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.waveData.abilitiesApplied).toContain(AbilityId.PROTEAN);
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]];
const moveType = PokemonType[allMoves[MoveId.AGILITY].type];
expect(leadPokemonType).not.toBe(moveType);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.SPLASH);
});
test("ability applies correctly even if the pokemon's move has a variable type", async () => {
game.override.moveset([MoveId.WEATHER_BALL]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.scene.arena.weather = new Weather(WeatherType.SUNNY);
game.move.select(MoveId.WEATHER_BALL);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.waveData.abilitiesApplied).toContain(AbilityId.PROTEAN);
expect(leadPokemon.getTypes()).toHaveLength(1);
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
moveType = PokemonType[PokemonType.FIRE];
expect(leadPokemonType).toBe(moveType);
});
test("ability applies correctly even if the type has changed by another ability", async () => {
game.override.moveset([MoveId.TACKLE]).passiveAbility(AbilityId.REFRIGERATE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.waveData.abilitiesApplied).toContain(AbilityId.PROTEAN);
expect(leadPokemon.getTypes()).toHaveLength(1);
const leadPokemonType = PokemonType[leadPokemon.getTypes()[0]],
moveType = PokemonType[PokemonType.ICE];
expect(leadPokemonType).toBe(moveType);
});
test("ability applies correctly even if the pokemon's move calls another move", async () => {
game.override.moveset([MoveId.NATURE_POWER]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.scene.arena.biomeType = BiomeId.MOUNTAIN;
game.move.select(MoveId.NATURE_POWER);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.AIR_SLASH);
});
test("ability applies correctly even if the pokemon's move is delayed / charging", async () => {
game.override.moveset([MoveId.DIG]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.DIG);
});
test("ability applies correctly even if the pokemon's move misses", async () => {
game.override.moveset([MoveId.TACKLE]).enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.TACKLE);
await game.move.forceMiss();
await game.phaseInterceptor.to("TurnEndPhase");
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon.isFullHp()).toBe(true);
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.TACKLE);
});
test("ability applies correctly even if the pokemon's move is protected against", async () => {
game.override.moveset([MoveId.TACKLE]).enemyMoveset(MoveId.PROTECT);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.TACKLE);
});
test("ability applies correctly even if the pokemon's move fails because of type immunity", async () => {
game.override.moveset([MoveId.TACKLE]).enemySpecies(SpeciesId.GASTLY);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.TACKLE);
});
test("ability is not applied if pokemon's type is the same as the move's type", async () => {
game.override.moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
leadPokemon.summonData.types = [allMoves[MoveId.SPLASH].type];
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(AbilityId.PROTEAN);
});
test("ability is not applied if pokemon is terastallized", async () => {
game.override.moveset([MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
leadPokemon.isTerastallized = true;
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(AbilityId.PROTEAN);
});
test("ability is not applied if pokemon uses struggle", async () => {
game.override.moveset([MoveId.STRUGGLE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.STRUGGLE);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(AbilityId.PROTEAN);
});
test("ability is not applied if the pokemon's move fails", async () => {
game.override.moveset([MoveId.BURN_UP]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.BURN_UP);
await game.phaseInterceptor.to("TurnEndPhase");
expect(leadPokemon.waveData.abilitiesApplied).not.toContain(AbilityId.PROTEAN);
});
test("ability applies correctly even if the pokemon's Trick-or-Treat fails", async () => {
game.override.moveset([MoveId.TRICK_OR_TREAT]).enemySpecies(SpeciesId.GASTLY);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.TRICK_OR_TREAT);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.TRICK_OR_TREAT);
});
test("ability applies correctly and the pokemon curses itself", async () => {
game.override.moveset([MoveId.CURSE]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const leadPokemon = game.scene.getPlayerPokemon()!;
expect(leadPokemon).not.toBe(undefined);
game.move.select(MoveId.CURSE);
await game.phaseInterceptor.to("TurnEndPhase");
testPokemonTypeMatchesDefaultMoveType(leadPokemon, MoveId.CURSE);
expect(leadPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
});
});
function testPokemonTypeMatchesDefaultMoveType(pokemon: PlayerPokemon, move: MoveId) {
expect(pokemon.waveData.abilitiesApplied).toContain(AbilityId.PROTEAN);
expect(pokemon.getTypes()).toHaveLength(1);
const pokemonType = PokemonType[pokemon.getTypes()[0]],
moveType = PokemonType[allMoves[move].type];
expect(pokemonType).toBe(moveType);
}