pokerogue/test/abilities/pastel_veil.test.ts

72 lines
2.4 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Pastel Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.moveset([MoveId.TOXIC_THREAD, MoveId.SPLASH])
.enemyAbility(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.SUNKERN)
.enemyMoveset(MoveId.SPLASH);
});
it("prevents the user and its allies from being afflicted by poison", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.GALAR_PONYTA]);
const ponyta = game.scene.getPlayerField()[1];
const magikarp = game.scene.getPlayerField()[0];
ponyta.abilityIndex = 1;
expect(ponyta.hasAbility(AbilityId.PASTEL_VEIL)).toBe(true);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.TOXIC_THREAD, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("TurnEndPhase");
expect(magikarp.status?.effect).toBeUndefined();
});
it("it heals the poisoned status condition of allies if user is sent out into battle", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS, SpeciesId.GALAR_PONYTA]);
const ponyta = game.scene.getPlayerParty()[2];
const magikarp = game.scene.getPlayerField()[0];
ponyta.abilityIndex = 1;
expect(ponyta.hasAbility(AbilityId.PASTEL_VEIL)).toBe(true);
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.TOXIC_THREAD, 1, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("TurnEndPhase");
expect(magikarp.status?.effect).toBe(StatusEffect.POISON);
await game.phaseInterceptor.to("CommandPhase");
game.move.select(MoveId.SPLASH);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to("TurnEndPhase");
expect(magikarp.status?.effect).toBeUndefined();
});
});