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278 lines
8.9 KiB
TypeScript
278 lines
8.9 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Ice Face", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const noiceForm = 1;
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const icefaceForm = 0;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.EISCUE)
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.enemyAbility(AbilityId.ICE_FACE)
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.moveset([MoveId.TACKLE, MoveId.ICE_BEAM, MoveId.TOXIC_THREAD, MoveId.HAIL]);
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});
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it("takes no damage from physical move and transforms to Noice", async () => {
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await game.classicMode.startBattle([SpeciesId.HITMONLEE]);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("MoveEndPhase");
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.isFullHp()).toBe(true);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
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game.override.moveset([MoveId.SURGING_STRIKES]).enemyLevel(1);
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await game.classicMode.startBattle([SpeciesId.HITMONLEE]);
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game.move.select(MoveId.SURGING_STRIKES);
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
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// First hit
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(eiscue.isFullHp()).toBe(true);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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// Second hit
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(eiscue.hp).lessThan(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(noiceForm);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(eiscue.hp).lessThan(eiscue.getMaxHp());
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("takes damage from special moves", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.ICE_BEAM);
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await game.phaseInterceptor.to("MoveEndPhase");
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.hp).toBeLessThan(eiscue.getMaxHp());
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});
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it("takes effects from status moves", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.TOXIC_THREAD);
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await game.phaseInterceptor.to("MoveEndPhase");
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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});
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it("transforms to Ice Face when Hail or Snow starts", async () => {
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game.override.moveset([MoveId.QUICK_ATTACK]).enemyMoveset(MoveId.HAIL);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.QUICK_ATTACK);
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await game.phaseInterceptor.to("MoveEndPhase");
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.isFullHp()).toBe(true);
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBeNull();
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expect(eiscue.formIndex).toBe(icefaceForm);
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});
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it("transforms to Ice Face when summoned on arena with active Snow or Hail", async () => {
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game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.SNOWSCAPE]);
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await game.classicMode.startBattle([SpeciesId.EISCUE, SpeciesId.NINJASK]);
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game.move.select(MoveId.SNOWSCAPE);
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await game.phaseInterceptor.to("TurnEndPhase");
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let eiscue = game.scene.getPlayerPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.isFullHp()).toBe(true);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("QuietFormChangePhase");
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eiscue = game.scene.getPlayerPokemon()!;
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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});
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it("will not revert to its Ice Face if there is already Hail when it changes into Noice", async () => {
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game.override.enemySpecies(SpeciesId.SHUCKLE).enemyMoveset(MoveId.TACKLE);
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await game.classicMode.startBattle([SpeciesId.EISCUE]);
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game.move.select(MoveId.HAIL);
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const eiscue = game.scene.getPlayerPokemon()!;
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await game.phaseInterceptor.to("QuietFormChangePhase");
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("persists form change when switched out", async () => {
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game.override.enemyMoveset(MoveId.QUICK_ATTACK);
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await game.classicMode.startBattle([SpeciesId.EISCUE, SpeciesId.MAGIKARP]);
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game.move.select(MoveId.ICE_BEAM);
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await game.phaseInterceptor.to("TurnEndPhase");
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let eiscue = game.scene.getPlayerPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.isFullHp()).toBe(true);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("TurnEndPhase");
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eiscue = game.scene.getPlayerParty()[1];
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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});
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it("reverts to Ice Face on arena reset", async () => {
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game.override
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.startingWave(4)
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.startingLevel(4)
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.enemySpecies(SpeciesId.MAGIKARP)
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.starterForms({
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[SpeciesId.EISCUE]: noiceForm,
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});
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await game.classicMode.startBattle([SpeciesId.EISCUE]);
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const eiscue = game.scene.getPlayerPokemon()!;
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expect(eiscue.formIndex).toBe(noiceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
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game.move.select(MoveId.ICE_BEAM);
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await game.doKillOpponents();
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await game.phaseInterceptor.to("TurnEndPhase");
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game.doSelectModifier();
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await game.phaseInterceptor.to("TurnInitPhase");
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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});
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it("doesn't trigger if user is behind a substitute", async () => {
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game.override.enemyMoveset(MoveId.SUBSTITUTE).moveset(MoveId.POWER_TRIP);
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await game.classicMode.startBattle();
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game.move.select(MoveId.POWER_TRIP);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expect(game.scene.getEnemyPokemon()!.formIndex).toBe(icefaceForm);
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});
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it("cannot be suppressed", async () => {
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game.override.moveset([MoveId.GASTRO_ACID]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.GASTRO_ACID);
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await game.phaseInterceptor.to("TurnEndPhase");
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.summonData.abilitySuppressed).toBe(false);
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});
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it("cannot be swapped with another ability", async () => {
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game.override.moveset([MoveId.SKILL_SWAP]);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.SKILL_SWAP);
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await game.phaseInterceptor.to("TurnEndPhase");
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(eiscue.hasAbility(AbilityId.ICE_FACE)).toBe(true);
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});
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it("cannot be copied", async () => {
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game.override.ability(AbilityId.TRACE);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.SIMPLE_BEAM);
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await game.phaseInterceptor.to("TurnInitPhase");
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const eiscue = game.scene.getEnemyPokemon()!;
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expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
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expect(eiscue.formIndex).toBe(icefaceForm);
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expect(game.scene.getPlayerPokemon()!.hasAbility(AbilityId.TRACE)).toBe(true);
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});
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});
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