pokerogue/test/abilities/ice_face.test.ts

278 lines
8.9 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Ice Face", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const noiceForm = 1;
const icefaceForm = 0;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.EISCUE)
.enemyAbility(AbilityId.ICE_FACE)
.moveset([MoveId.TACKLE, MoveId.ICE_BEAM, MoveId.TOXIC_THREAD, MoveId.HAIL]);
});
it("takes no damage from physical move and transforms to Noice", async () => {
await game.classicMode.startBattle([SpeciesId.HITMONLEE]);
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("MoveEndPhase");
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
});
it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
game.override.moveset([MoveId.SURGING_STRIKES]).enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.HITMONLEE]);
game.move.select(MoveId.SURGING_STRIKES);
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeDefined();
// First hit
await game.phaseInterceptor.to("MoveEffectPhase");
expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
// Second hit
await game.phaseInterceptor.to("MoveEffectPhase");
expect(eiscue.hp).lessThan(eiscue.getMaxHp());
expect(eiscue.formIndex).toBe(noiceForm);
await game.phaseInterceptor.to("MoveEndPhase");
expect(eiscue.hp).lessThan(eiscue.getMaxHp());
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
});
it("takes damage from special moves", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.ICE_BEAM);
await game.phaseInterceptor.to("MoveEndPhase");
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.hp).toBeLessThan(eiscue.getMaxHp());
});
it("takes effects from status moves", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.TOXIC_THREAD);
await game.phaseInterceptor.to("MoveEndPhase");
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
});
it("transforms to Ice Face when Hail or Snow starts", async () => {
game.override.moveset([MoveId.QUICK_ATTACK]).enemyMoveset(MoveId.HAIL);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.QUICK_ATTACK);
await game.phaseInterceptor.to("MoveEndPhase");
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.isFullHp()).toBe(true);
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
await game.phaseInterceptor.to("MoveEndPhase");
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBeNull();
expect(eiscue.formIndex).toBe(icefaceForm);
});
it("transforms to Ice Face when summoned on arena with active Snow or Hail", async () => {
game.override.enemyMoveset(MoveId.TACKLE).moveset([MoveId.SNOWSCAPE]);
await game.classicMode.startBattle([SpeciesId.EISCUE, SpeciesId.NINJASK]);
game.move.select(MoveId.SNOWSCAPE);
await game.phaseInterceptor.to("TurnEndPhase");
let eiscue = game.scene.getPlayerPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.isFullHp()).toBe(true);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("QuietFormChangePhase");
eiscue = game.scene.getPlayerPokemon()!;
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
});
it("will not revert to its Ice Face if there is already Hail when it changes into Noice", async () => {
game.override.enemySpecies(SpeciesId.SHUCKLE).enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.EISCUE]);
game.move.select(MoveId.HAIL);
const eiscue = game.scene.getPlayerPokemon()!;
await game.phaseInterceptor.to("QuietFormChangePhase");
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
await game.phaseInterceptor.to("TurnEndPhase");
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
});
it("persists form change when switched out", async () => {
game.override.enemyMoveset(MoveId.QUICK_ATTACK);
await game.classicMode.startBattle([SpeciesId.EISCUE, SpeciesId.MAGIKARP]);
game.move.select(MoveId.ICE_BEAM);
await game.phaseInterceptor.to("TurnEndPhase");
let eiscue = game.scene.getPlayerPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.isFullHp()).toBe(true);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("TurnEndPhase");
eiscue = game.scene.getPlayerParty()[1];
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
});
it("reverts to Ice Face on arena reset", async () => {
game.override
.startingWave(4)
.startingLevel(4)
.enemySpecies(SpeciesId.MAGIKARP)
.starterForms({
[SpeciesId.EISCUE]: noiceForm,
});
await game.classicMode.startBattle([SpeciesId.EISCUE]);
const eiscue = game.scene.getPlayerPokemon()!;
expect(eiscue.formIndex).toBe(noiceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).toBeUndefined();
game.move.select(MoveId.ICE_BEAM);
await game.doKillOpponents();
await game.phaseInterceptor.to("TurnEndPhase");
game.doSelectModifier();
await game.phaseInterceptor.to("TurnInitPhase");
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
});
it("doesn't trigger if user is behind a substitute", async () => {
game.override.enemyMoveset(MoveId.SUBSTITUTE).moveset(MoveId.POWER_TRIP);
await game.classicMode.startBattle();
game.move.select(MoveId.POWER_TRIP);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(game.scene.getEnemyPokemon()!.formIndex).toBe(icefaceForm);
});
it("cannot be suppressed", async () => {
game.override.moveset([MoveId.GASTRO_ACID]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.GASTRO_ACID);
await game.phaseInterceptor.to("TurnEndPhase");
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.summonData.abilitySuppressed).toBe(false);
});
it("cannot be swapped with another ability", async () => {
game.override.moveset([MoveId.SKILL_SWAP]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("TurnEndPhase");
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(eiscue.hasAbility(AbilityId.ICE_FACE)).toBe(true);
});
it("cannot be copied", async () => {
game.override.ability(AbilityId.TRACE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
game.move.select(MoveId.SIMPLE_BEAM);
await game.phaseInterceptor.to("TurnInitPhase");
const eiscue = game.scene.getEnemyPokemon()!;
expect(eiscue.getTag(BattlerTagType.ICE_FACE)).not.toBe(undefined);
expect(eiscue.formIndex).toBe(icefaceForm);
expect(game.scene.getPlayerPokemon()!.hasAbility(AbilityId.TRACE)).toBe(true);
});
});