pokerogue/test/moves/last_respects.test.ts

218 lines
7.4 KiB
TypeScript

import { MoveId } from "#enums/move-id";
import { BattlerIndex } from "#enums/battler-index";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#enums/ability-id";
import GameManager from "#test/testUtils/gameManager";
import { allMoves } from "#app/data/data-lists";
import type Move from "#app/data/moves/move";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Last Respects", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let move: Move;
let basePower: number;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
move = allMoves[MoveId.LAST_RESPECTS];
basePower = move.power;
game.override
.battleStyle("single")
.disableCrits()
.moveset([MoveId.LAST_RESPECTS, MoveId.EXPLOSION, MoveId.LUNAR_DANCE])
.ability(AbilityId.BALL_FETCH)
.enemyAbility(AbilityId.BALL_FETCH)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyMoveset(MoveId.SPLASH)
.startingLevel(1)
.enemyLevel(100);
vi.spyOn(move, "calculateBattlePower");
});
it("should have 150 power if 2 allies faint before using move", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
/**
* Bulbasur faints once
*/
game.move.select(MoveId.EXPLOSION);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Charmander faints once
*/
game.move.select(MoveId.EXPLOSION);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
game.doSelectPartyPokemon(2);
await game.toNextTurn();
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(move.calculateBattlePower).toHaveReturnedWith(basePower + 2 * 50);
});
it("should have 200 power if an ally fainted twice and another one once", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
/**
* Bulbasur faints once
*/
game.move.select(MoveId.EXPLOSION);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Charmander faints once
*/
game.doRevivePokemon(1);
game.move.select(MoveId.EXPLOSION);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Bulbasur faints twice
*/
game.move.select(MoveId.EXPLOSION);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
game.doSelectPartyPokemon(2);
await game.toNextTurn();
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(move.calculateBattlePower).toHaveReturnedWith(basePower + 3 * 50);
});
it("should maintain its power for the player during the next battle if it is within the same arena encounter", async () => {
game.override
.enemySpecies(SpeciesId.MAGIKARP)
.startingWave(1)
.enemyLevel(1)
.startingLevel(100)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
/**
* The first Pokemon faints and another Pokemon in the party is selected.
*/
game.move.select(MoveId.LUNAR_DANCE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Enemy Pokemon faints and new wave is entered.
*/
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextWave();
expect(game.scene.arena.playerFaints).toBe(1);
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower + 1 * 50);
});
it("should reset enemyFaints count on progressing to the next wave.", async () => {
game.override
.enemySpecies(SpeciesId.MAGIKARP)
.startingWave(1)
.enemyLevel(1)
.startingLevel(100)
.enemyMoveset(MoveId.LAST_RESPECTS)
.moveset([MoveId.LUNAR_DANCE, MoveId.LAST_RESPECTS, MoveId.SPLASH]);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
/**
* The first Pokemon faints and another Pokemon in the party is selected.
*/
game.move.select(MoveId.LUNAR_DANCE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Enemy Pokemon faints and new wave is entered.
*/
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextWave();
expect(game.scene.currentBattle.enemyFaints).toBe(0);
game.removeEnemyHeldItems();
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(50);
});
it("should reset playerFaints count if we enter new trainer battle", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).startingWave(4).enemyLevel(1).startingLevel(100);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
game.move.select(MoveId.LUNAR_DANCE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextWave();
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
});
it("should reset playerFaints count if we enter new biome", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).startingWave(10).enemyLevel(1).startingLevel(100);
await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.CHARMANDER, SpeciesId.SQUIRTLE]);
game.move.select(MoveId.LUNAR_DANCE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextWave();
game.move.select(MoveId.LAST_RESPECTS);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
});
});