pokerogue/src/ui/party-ui-handler.ts
2025-06-14 11:08:45 -07:00

1966 lines
66 KiB
TypeScript

import type { PlayerPokemon, TurnMove } from "#app/field/pokemon";
import type { PokemonMove } from "#app/data/moves/pokemon-move";
import type Pokemon from "#app/field/pokemon";
import { MoveResult } from "#enums/move-result";
import { addBBCodeTextObject, addTextObject, getTextColor, TextStyle } from "#app/ui/text";
import { Command } from "#enums/command";
import MessageUiHandler from "#app/ui/message-ui-handler";
import { UiMode } from "#enums/ui-mode";
import { BooleanHolder, toReadableString, randInt, getLocalizedSpriteKey } from "#app/utils/common";
import type { PokemonFormChangeItemModifier, PokemonHeldItemModifier } from "#app/modifier/modifier";
import { allMoves } from "#app/data/data-lists";
import { Gender, getGenderColor, getGenderSymbol } from "#app/data/gender";
import { StatusEffect } from "#enums/status-effect";
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "#app/ui/pokemon-icon-anim-handler";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { addWindow } from "#app/ui/ui-theme";
import { SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms/form-change-triggers";
import { FormChangeItem } from "#enums/form-change-item";
import { getVariantTint } from "#app/sprites/variant";
import { Button } from "#enums/buttons";
import { applyChallenges } from "#app/data/challenge";
import { ChallengeType } from "#enums/challenge-type";
import MoveInfoOverlay from "#app/ui/move-info-overlay";
import i18next from "i18next";
import type BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { getPokemonNameWithAffix } from "#app/messages";
import type { CommandPhase } from "#app/phases/command-phase";
import { globalScene } from "#app/global-scene";
const defaultMessage = i18next.t("partyUiHandler:choosePokemon");
/**
* Indicates the reason why the party UI is being opened.
*/
export enum PartyUiMode {
/**
* Indicates that the party UI is open because of a user-opted switch. This
* type of switch can be cancelled.
*/
SWITCH,
/**
* Indicates that the party UI is open because of a faint or other forced
* switch (eg, move effect). This type of switch cannot be cancelled.
*/
FAINT_SWITCH,
/**
* Indicates that the party UI is open because of a start-of-encounter optional
* switch. This type of switch can be cancelled.
*/
// TODO: Rename to PRE_BATTLE_SWITCH
POST_BATTLE_SWITCH,
/**
* Indicates that the party UI is open because of the move Revival Blessing.
* This selection cannot be cancelled.
*/
REVIVAL_BLESSING,
/**
* Indicates that the party UI is open to select a mon to apply a modifier to.
* This type of selection can be cancelled.
*/
MODIFIER,
/**
* Indicates that the party UI is open to select a mon to apply a move
* modifier to (such as an Ether or PP Up). This type of selection can be cancelled.
*/
MOVE_MODIFIER,
/**
* Indicates that the party UI is open to select a mon to teach a TM. This
* type of selection can be cancelled.
*/
TM_MODIFIER,
/**
* Indicates that the party UI is open to select a mon to remember a move.
* This type of selection can be cancelled.
*/
REMEMBER_MOVE_MODIFIER,
/**
* Indicates that the party UI is open to transfer items between mons. This
* type of selection can be cancelled.
*/
MODIFIER_TRANSFER,
/**
* Indicates that the party UI is open because of a DNA Splicer. This
* type of selection can be cancelled.
*/
SPLICE,
/**
* Indicates that the party UI is open to release a party member. This
* type of selection can be cancelled.
*/
RELEASE,
/**
* Indicates that the party UI is open to check the team. This
* type of selection can be cancelled.
*/
CHECK,
/**
* Indicates that the party UI is open to select a party member for an arbitrary effect.
* This is generally used in for Mystery Encounter or special effects that require the player to select a Pokemon
*/
SELECT,
}
export enum PartyOption {
CANCEL = -1,
SEND_OUT,
PASS_BATON,
REVIVE,
APPLY,
TEACH,
TRANSFER,
SUMMARY,
POKEDEX,
UNPAUSE_EVOLUTION,
SPLICE,
UNSPLICE,
RELEASE,
RENAME,
SELECT,
SCROLL_UP = 1000,
SCROLL_DOWN = 1001,
FORM_CHANGE_ITEM = 2000,
MOVE_1 = 3000,
MOVE_2,
MOVE_3,
MOVE_4,
ALL = 4000,
}
export type PartySelectCallback = (cursor: number, option: PartyOption) => void;
export type PartyModifierTransferSelectCallback = (
fromCursor: number,
index: number,
itemQuantity?: number,
toCursor?: number,
) => void;
export type PartyModifierSpliceSelectCallback = (fromCursor: number, toCursor?: number) => void;
export type PokemonSelectFilter = (pokemon: PlayerPokemon) => string | null;
export type PokemonModifierTransferSelectFilter = (
pokemon: PlayerPokemon,
modifier: PokemonHeldItemModifier,
) => string | null;
export type PokemonMoveSelectFilter = (pokemonMove: PokemonMove) => string | null;
export default class PartyUiHandler extends MessageUiHandler {
private partyUiMode: PartyUiMode;
private fieldIndex: number;
private partyBg: Phaser.GameObjects.Image;
private partyContainer: Phaser.GameObjects.Container;
private partySlotsContainer: Phaser.GameObjects.Container;
private partySlots: PartySlot[];
private partyCancelButton: PartyCancelButton;
private partyMessageBox: Phaser.GameObjects.NineSlice;
private moveInfoOverlay: MoveInfoOverlay;
private optionsMode: boolean;
private optionsScroll: boolean;
private optionsCursor = 0;
private optionsScrollCursor = 0;
private optionsScrollTotal = 0;
/** This is only public for test/ui/transfer-item.test.ts */
public optionsContainer: Phaser.GameObjects.Container;
private optionsBg: Phaser.GameObjects.NineSlice;
private optionsCursorObj: Phaser.GameObjects.Image | null;
private options: number[];
private transferMode: boolean;
private transferOptionCursor: number;
private transferCursor: number;
/** Current quantity selection for every item held by the pokemon selected for the transfer */
private transferQuantities: number[];
/** Stack size of every item that the selected pokemon is holding */
private transferQuantitiesMax: number[];
/** Whether to transfer all items */
private transferAll: boolean;
private lastCursor = 0;
private selectCallback: PartySelectCallback | PartyModifierTransferSelectCallback | null;
private selectFilter: PokemonSelectFilter | PokemonModifierTransferSelectFilter;
private moveSelectFilter: PokemonMoveSelectFilter;
private tmMoveId: MoveId;
private showMovePp: boolean;
private iconAnimHandler: PokemonIconAnimHandler;
private blockInput: boolean;
private static FilterAll = (_pokemon: PlayerPokemon) => null;
public static FilterNonFainted = (pokemon: PlayerPokemon) => {
if (pokemon.isFainted()) {
return i18next.t("partyUiHandler:noEnergy", { pokemonName: getPokemonNameWithAffix(pokemon, false) });
}
return null;
};
public static FilterFainted = (pokemon: PlayerPokemon) => {
if (!pokemon.isFainted()) {
return i18next.t("partyUiHandler:hasEnergy", { pokemonName: getPokemonNameWithAffix(pokemon, false) });
}
return null;
};
/**
* For consistency reasons, this looks like the above filters. However this is used only internally and is always enforced for switching.
* @param pokemon The pokemon to check.
* @returns
*/
private FilterChallengeLegal = (pokemon: PlayerPokemon) => {
const challengeAllowed = new BooleanHolder(true);
applyChallenges(ChallengeType.POKEMON_IN_BATTLE, pokemon, challengeAllowed);
if (!challengeAllowed.value) {
return i18next.t("partyUiHandler:cantBeUsed", { pokemonName: getPokemonNameWithAffix(pokemon, false) });
}
return null;
};
private static FilterAllMoves = (_pokemonMove: PokemonMove) => null;
public static FilterItemMaxStacks = (pokemon: PlayerPokemon, modifier: PokemonHeldItemModifier) => {
const matchingModifier = globalScene.findModifier(
m => m.is("PokemonHeldItemModifier") && m.pokemonId === pokemon.id && m.matchType(modifier),
) as PokemonHeldItemModifier;
if (matchingModifier && matchingModifier.stackCount === matchingModifier.getMaxStackCount()) {
return i18next.t("partyUiHandler:tooManyItems", { pokemonName: getPokemonNameWithAffix(pokemon, false) });
}
return null;
};
public static NoEffectMessage = i18next.t("partyUiHandler:anyEffect");
private localizedOptions = [
PartyOption.SEND_OUT,
PartyOption.SUMMARY,
PartyOption.POKEDEX,
PartyOption.CANCEL,
PartyOption.APPLY,
PartyOption.RELEASE,
PartyOption.TEACH,
PartyOption.SPLICE,
PartyOption.UNSPLICE,
PartyOption.REVIVE,
PartyOption.TRANSFER,
PartyOption.UNPAUSE_EVOLUTION,
PartyOption.PASS_BATON,
PartyOption.RENAME,
PartyOption.SELECT,
];
constructor() {
super(UiMode.PARTY);
}
setup() {
const ui = this.getUi();
const partyContainer = globalScene.add.container(0, 0);
partyContainer.setName("party");
partyContainer.setVisible(false);
ui.add(partyContainer);
this.partyContainer = partyContainer;
this.partyBg = globalScene.add.image(0, 0, "party_bg");
this.partyBg.setName("img-party-bg");
partyContainer.add(this.partyBg);
this.partyBg.setOrigin(0, 1);
const partySlotsContainer = globalScene.add.container(0, 0);
partySlotsContainer.setName("party-slots");
partyContainer.add(partySlotsContainer);
this.partySlotsContainer = partySlotsContainer;
const partyMessageBoxContainer = globalScene.add.container(0, -32);
partyMessageBoxContainer.setName("party-msg-box");
partyContainer.add(partyMessageBoxContainer);
const partyMessageBox = addWindow(1, 31, 262, 30);
partyMessageBox.setName("window-party-msg-box");
partyMessageBox.setOrigin(0, 1);
partyMessageBoxContainer.add(partyMessageBox);
this.partyMessageBox = partyMessageBox;
const partyMessageText = addTextObject(10, 8, defaultMessage, TextStyle.WINDOW, { maxLines: 2 });
partyMessageText.setName("text-party-msg");
partyMessageText.setOrigin(0, 0);
partyMessageBoxContainer.add(partyMessageText);
this.message = partyMessageText;
const partyCancelButton = new PartyCancelButton(291, -16);
partyContainer.add(partyCancelButton);
this.partyCancelButton = partyCancelButton;
this.optionsContainer = globalScene.add.container(globalScene.game.canvas.width / 6 - 1, -1);
partyContainer.add(this.optionsContainer);
this.iconAnimHandler = new PokemonIconAnimHandler();
this.iconAnimHandler.setup();
// prepare move overlay. in case it appears to be too big, set the overlayScale to .5
const overlayScale = 1;
this.moveInfoOverlay = new MoveInfoOverlay({
scale: overlayScale,
top: true,
x: 1,
y: -MoveInfoOverlay.getHeight(overlayScale) - 1,
width: globalScene.game.canvas.width / 12 - 30,
});
ui.add(this.moveInfoOverlay);
this.options = [];
this.partySlots = [];
}
show(args: any[]): boolean {
if (!args.length || this.active) {
return false;
}
super.show(args);
// reset the infoOverlay
this.moveInfoOverlay.clear();
this.partyUiMode = args[0] as PartyUiMode;
this.fieldIndex = args.length > 1 ? (args[1] as number) : -1;
this.selectCallback = args.length > 2 && args[2] instanceof Function ? args[2] : undefined;
this.selectFilter =
args.length > 3 && args[3] instanceof Function ? (args[3] as PokemonSelectFilter) : PartyUiHandler.FilterAll;
this.moveSelectFilter =
args.length > 4 && args[4] instanceof Function
? (args[4] as PokemonMoveSelectFilter)
: PartyUiHandler.FilterAllMoves;
this.tmMoveId = args.length > 5 && args[5] ? args[5] : MoveId.NONE;
this.showMovePp = args.length > 6 && args[6];
this.partyContainer.setVisible(true);
this.partyBg.setTexture(`party_bg${globalScene.currentBattle.double ? "_double" : ""}`);
this.populatePartySlots();
this.setCursor(0);
return true;
}
private processSummaryOption(pokemon: Pokemon): boolean {
const ui = this.getUi();
ui.playSelect();
ui.setModeWithoutClear(UiMode.SUMMARY, pokemon).then(() => this.clearOptions());
return true;
}
private processPokedexOption(pokemon: Pokemon): boolean {
const ui = this.getUi();
ui.playSelect();
const attributes = {
shiny: pokemon.shiny,
variant: pokemon.variant,
form: pokemon.formIndex,
female: pokemon.gender === Gender.FEMALE,
};
ui.setOverlayMode(UiMode.POKEDEX_PAGE, pokemon.species, attributes).then(() => this.clearOptions());
return true;
}
private processUnpauseEvolutionOption(pokemon: Pokemon): boolean {
const ui = this.getUi();
this.clearOptions();
ui.playSelect();
pokemon.pauseEvolutions = !pokemon.pauseEvolutions;
this.showText(
i18next.t(pokemon.pauseEvolutions ? "partyUiHandler:pausedEvolutions" : "partyUiHandler:unpausedEvolutions", {
pokemonName: getPokemonNameWithAffix(pokemon, false),
}),
undefined,
() => this.showText("", 0),
null,
true,
);
return true;
}
private processUnspliceOption(pokemon: PlayerPokemon): boolean {
const ui = this.getUi();
this.clearOptions();
ui.playSelect();
this.showText(
i18next.t("partyUiHandler:unspliceConfirmation", {
fusionName: pokemon.fusionSpecies?.name,
pokemonName: pokemon.getName(),
}),
null,
() => {
ui.setModeWithoutClear(
UiMode.CONFIRM,
() => {
const fusionName = pokemon.getName();
pokemon.unfuse().then(() => {
this.clearPartySlots();
this.populatePartySlots();
ui.setMode(UiMode.PARTY);
this.showText(
i18next.t("partyUiHandler:wasReverted", {
fusionName: fusionName,
pokemonName: pokemon.getName(false),
}),
undefined,
() => {
ui.setMode(UiMode.PARTY);
this.showText("", 0);
},
null,
true,
);
});
},
() => {
ui.setMode(UiMode.PARTY);
this.showText("", 0);
},
);
},
);
return true;
}
private processReleaseOption(pokemon: Pokemon): boolean {
const ui = this.getUi();
this.clearOptions();
ui.playSelect();
// In release mode, we do not ask for confirmation when clicking release.
if (this.partyUiMode === PartyUiMode.RELEASE) {
this.doRelease(this.cursor);
return true;
}
if (this.cursor >= globalScene.currentBattle.getBattlerCount() || !pokemon.isAllowedInBattle()) {
this.blockInput = true;
this.showText(
i18next.t("partyUiHandler:releaseConfirmation", {
pokemonName: getPokemonNameWithAffix(pokemon, false),
}),
null,
() => {
this.blockInput = false;
ui.setModeWithoutClear(
UiMode.CONFIRM,
() => {
ui.setMode(UiMode.PARTY);
this.doRelease(this.cursor);
},
() => {
ui.setMode(UiMode.PARTY);
this.showText("", 0);
},
);
},
);
} else {
this.showText(i18next.t("partyUiHandler:releaseInBattle"), null, () => this.showText("", 0), null, true);
}
return true;
}
private processRenameOption(pokemon: Pokemon): boolean {
const ui = this.getUi();
this.clearOptions();
ui.playSelect();
ui.setModeWithoutClear(
UiMode.RENAME_POKEMON,
{
buttonActions: [
(nickname: string) => {
ui.playSelect();
pokemon.nickname = nickname;
pokemon.updateInfo();
this.clearPartySlots();
this.populatePartySlots();
ui.setMode(UiMode.PARTY);
},
() => {
ui.setMode(UiMode.PARTY);
},
],
},
pokemon,
);
return true;
}
// TODO: Does this need to check that selectCallback exists?
private processTransferOption(): boolean {
const ui = this.getUi();
if (this.transferCursor !== this.cursor) {
if (this.transferAll) {
this.getTransferrableItemsFromPokemon(globalScene.getPlayerParty()[this.transferCursor]).forEach(
(_, i, array) => {
const invertedIndex = array.length - 1 - i;
(this.selectCallback as PartyModifierTransferSelectCallback)(
this.transferCursor,
invertedIndex,
this.transferQuantitiesMax[invertedIndex],
this.cursor,
);
},
);
} else {
(this.selectCallback as PartyModifierTransferSelectCallback)(
this.transferCursor,
this.transferOptionCursor,
this.transferQuantities[this.transferOptionCursor],
this.cursor,
);
}
}
this.clearTransfer();
this.clearOptions();
ui.playSelect();
return true;
}
// TODO: This will be largely changed with the modifier rework
private processModifierTransferModeInput(pokemon: PlayerPokemon) {
const ui = this.getUi();
const option = this.options[this.optionsCursor];
if (option === PartyOption.TRANSFER) {
return this.processTransferOption();
}
// TODO: Revise this condition
if (!this.transferMode) {
this.startTransfer();
let ableToTransferText: string;
for (let p = 0; p < globalScene.getPlayerParty().length; p++) {
// this for look goes through each of the party pokemon
const newPokemon = globalScene.getPlayerParty()[p];
// this next bit checks to see if the the selected item from the original transfer pokemon exists on the new pokemon `p`
// this returns `undefined` if the new pokemon doesn't have the item at all, otherwise it returns the `pokemonHeldItemModifier` for that item
const matchingModifier = globalScene.findModifier(
m =>
m.is("PokemonHeldItemModifier") &&
m.pokemonId === newPokemon.id &&
m.matchType(this.getTransferrableItemsFromPokemon(pokemon)[this.transferOptionCursor]),
) as PokemonHeldItemModifier;
const partySlot = this.partySlots.filter(m => m.getPokemon() === newPokemon)[0]; // this gets pokemon [p] for us
if (p !== this.transferCursor) {
// this skips adding the able/not able labels on the pokemon doing the transfer
if (matchingModifier) {
// if matchingModifier exists then the item exists on the new pokemon
if (matchingModifier.getMaxStackCount() === matchingModifier.stackCount) {
// checks to see if the stack of items is at max stack; if so, set the description label to "Not able"
ableToTransferText = i18next.t("partyUiHandler:notAble");
} else {
// if the pokemon isn't at max stack, make the label "Able"
ableToTransferText = i18next.t("partyUiHandler:able");
}
} else {
// if matchingModifier doesn't exist, that means the pokemon doesn't have any of the item, and we need to show "Able"
ableToTransferText = i18next.t("partyUiHandler:able");
}
} else {
// this else relates to the transfer pokemon. We set the text to be blank so there's no "Able"/"Not able" text
ableToTransferText = "";
}
partySlot.slotHpBar.setVisible(false);
partySlot.slotHpOverlay.setVisible(false);
partySlot.slotHpText.setVisible(false);
partySlot.slotDescriptionLabel.setText(ableToTransferText);
partySlot.slotDescriptionLabel.setVisible(true);
}
this.clearOptions();
ui.playSelect();
return true;
}
return false;
}
// TODO: Might need to check here for when this.transferMode is active.
private processModifierTransferModeLeftRightInput(button: Button) {
let success = false;
const option = this.options[this.optionsCursor];
if (button === Button.LEFT) {
/** Decrease quantity for the current item and update UI */
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
this.transferQuantities[option] =
this.transferQuantities[option] === 1
? this.transferQuantitiesMax[option]
: this.transferQuantities[option] - 1;
this.updateOptions();
success = this.setCursor(
this.optionsCursor,
); /** Place again the cursor at the same position. Necessary, otherwise the cursor disappears */
}
}
if (button === Button.RIGHT) {
/** Increase quantity for the current item and update UI */
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
this.transferQuantities[option] =
this.transferQuantities[option] === this.transferQuantitiesMax[option]
? 1
: this.transferQuantities[option] + 1;
this.updateOptions();
success = this.setCursor(
this.optionsCursor,
); /** Place again the cursor at the same position. Necessary, otherwise the cursor disappears */
}
}
return success;
}
// TODO: Might need to check here for when this.transferMode is active.
private processModifierTransferModeUpDownInput(button: Button.UP | Button.DOWN) {
let success = false;
const option = this.options[this.optionsCursor];
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
if (option !== PartyOption.ALL) {
this.transferQuantities[option] = this.transferQuantitiesMax[option];
}
this.updateOptions();
}
success = this.moveOptionCursor(button);
return success;
}
private moveOptionCursor(button: Button.UP | Button.DOWN): boolean {
if (button === Button.UP) {
return this.setCursor(this.optionsCursor ? this.optionsCursor - 1 : this.options.length - 1);
}
return this.setCursor(this.optionsCursor < this.options.length - 1 ? this.optionsCursor + 1 : 0);
}
private processRememberMoveModeInput(pokemon: PlayerPokemon) {
const ui = this.getUi();
const option = this.options[this.optionsCursor];
// clear overlay on cancel
this.moveInfoOverlay.clear();
const filterResult = (this.selectFilter as PokemonSelectFilter)(pokemon);
if (filterResult === null) {
this.selectCallback?.(this.cursor, option);
this.clearOptions();
} else {
this.clearOptions();
this.showText(filterResult as string, undefined, () => this.showText("", 0), undefined, true);
}
ui.playSelect();
return true;
}
private processRememberMoveModeUpDownInput(button: Button.UP | Button.DOWN) {
let success = false;
success = this.moveOptionCursor(button);
// show move description
const option = this.options[this.optionsCursor];
const pokemon = globalScene.getPlayerParty()[this.cursor];
const move = allMoves[pokemon.getLearnableLevelMoves()[option]];
if (move) {
this.moveInfoOverlay.show(move);
} else {
// or hide the overlay, in case it's the cancel button
this.moveInfoOverlay.clear();
}
return success;
}
private getTransferrableItemsFromPokemon(pokemon: PlayerPokemon) {
return globalScene.findModifiers(
m => m.is("PokemonHeldItemModifier") && m.isTransferable && m.pokemonId === pokemon.id,
) as PokemonHeldItemModifier[];
}
private getFilterResult(option: number, pokemon: PlayerPokemon): string | null {
let filterResult: string | null;
if (option !== PartyOption.TRANSFER && option !== PartyOption.SPLICE) {
filterResult = (this.selectFilter as PokemonSelectFilter)(pokemon);
if (filterResult === null && (option === PartyOption.SEND_OUT || option === PartyOption.PASS_BATON)) {
filterResult = this.FilterChallengeLegal(pokemon);
}
if (filterResult === null && this.partyUiMode === PartyUiMode.MOVE_MODIFIER) {
filterResult = this.moveSelectFilter(pokemon.moveset[this.optionsCursor]);
}
} else {
filterResult = (this.selectFilter as PokemonModifierTransferSelectFilter)(
pokemon,
this.getTransferrableItemsFromPokemon(globalScene.getPlayerParty()[this.transferCursor])[
this.transferOptionCursor
],
);
}
return filterResult;
}
private processActionButtonForOptions(option: PartyOption) {
const ui = this.getUi();
if (option === PartyOption.CANCEL) {
return this.processOptionMenuInput(Button.CANCEL);
}
// If the input has been already processed we are done, otherwise move on until the correct option is found
const pokemon = globalScene.getPlayerParty()[this.cursor];
// TODO: Careful about using success for the return values here. Find a better way
// PartyOption.ALL, and options specific to the mode (held items)
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
return this.processModifierTransferModeInput(pokemon);
}
// options specific to the mode (moves)
if (this.partyUiMode === PartyUiMode.REMEMBER_MOVE_MODIFIER) {
return this.processRememberMoveModeInput(pokemon);
}
// These are the options that do not involve a callback
if (option === PartyOption.SUMMARY) {
return this.processSummaryOption(pokemon);
}
if (option === PartyOption.POKEDEX) {
return this.processPokedexOption(pokemon);
}
if (option === PartyOption.UNPAUSE_EVOLUTION) {
return this.processUnpauseEvolutionOption(pokemon);
}
if (option === PartyOption.UNSPLICE) {
return this.processUnspliceOption(pokemon);
}
if (option === PartyOption.RENAME) {
return this.processRenameOption(pokemon);
}
// This is only relevant for PartyUiMode.CHECK
// TODO: This risks hitting the other options (.MOVE_i and ALL) so does it? Do we need an extra check?
if (
option >= PartyOption.FORM_CHANGE_ITEM &&
globalScene.phaseManager.getCurrentPhase()?.is("SelectModifierPhase") &&
this.partyUiMode === PartyUiMode.CHECK
) {
const formChangeItemModifiers = this.getFormChangeItemsModifiers(pokemon);
const modifier = formChangeItemModifiers[option - PartyOption.FORM_CHANGE_ITEM];
modifier.active = !modifier.active;
globalScene.triggerPokemonFormChange(pokemon, SpeciesFormChangeItemTrigger, false, true);
}
// If the pokemon is filtered out for this option, we cannot continue
const filterResult = this.getFilterResult(option, pokemon);
if (filterResult) {
this.clearOptions();
this.showText(filterResult as string, undefined, () => this.showText("", 0), undefined, true);
return true;
}
// For what modes is a selectCallback needed?
// PartyUiMode.SELECT (SELECT)
// PartyUiMode.RELEASE (RELEASE)
// PartyUiMode.FAINT_SWITCH (SEND_OUT or PASS_BATON (?))
// PartyUiMode.REVIVAL_BLESSING (REVIVE)
// PartyUiMode.MODIFIER_TRANSFER (held items, and ALL)
// PartyUiMode.CHECK --- no specific option, only relevant on cancel?
// PartyUiMode.SPLICE (SPLICE)
// PartyUiMode.MOVE_MODIFIER (MOVE_1, MOVE_2, MOVE_3, MOVE_4)
// PartyUiMode.TM_MODIFIER (TEACH)
// PartyUiMode.REMEMBER_MOVE_MODIFIER (no specific option, callback is invoked when selecting a move)
// PartyUiMode.MODIFIER (APPLY option)
// PartyUiMode.POST_BATTLE_SWITCH (SEND_OUT)
// These are the options that need a callback
if (option === PartyOption.RELEASE) {
return this.processReleaseOption(pokemon);
}
if (this.partyUiMode === PartyUiMode.SPLICE) {
if (option === PartyOption.SPLICE) {
(this.selectCallback as PartyModifierSpliceSelectCallback)(this.transferCursor, this.cursor);
this.clearTransfer();
} else if (option === PartyOption.APPLY) {
this.startTransfer();
}
this.clearOptions();
ui.playSelect();
return true;
}
// This is used when switching out using the Pokemon command (possibly holding a Baton held item). In this case there is no callback.
if (
(option === PartyOption.PASS_BATON || option === PartyOption.SEND_OUT) &&
this.partyUiMode === PartyUiMode.SWITCH
) {
this.clearOptions();
(globalScene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(
Command.POKEMON,
this.cursor,
option === PartyOption.PASS_BATON,
);
}
if (
[
PartyOption.SEND_OUT, // When sending out at the start of battle, or due to an effect
PartyOption.PASS_BATON, // When passing the baton due to the Baton Pass move
PartyOption.REVIVE,
PartyOption.APPLY,
PartyOption.TEACH,
PartyOption.MOVE_1,
PartyOption.MOVE_2,
PartyOption.MOVE_3,
PartyOption.MOVE_4,
PartyOption.SELECT,
].includes(option) &&
this.selectCallback
) {
this.clearOptions();
const selectCallback = this.selectCallback;
this.selectCallback = null;
selectCallback(this.cursor, option);
return true;
}
return false;
}
private processOptionMenuInput(button: Button) {
const ui = this.getUi();
const option = this.options[this.optionsCursor];
// Button.CANCEL has no special behavior for any option
if (button === Button.CANCEL) {
this.clearOptions();
ui.playSelect();
return true;
}
if (button === Button.ACTION) {
return this.processActionButtonForOptions(option);
}
if (button === Button.UP || button === Button.DOWN) {
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
return this.processModifierTransferModeUpDownInput(button);
}
if (this.partyUiMode === PartyUiMode.REMEMBER_MOVE_MODIFIER) {
return this.processRememberMoveModeUpDownInput(button);
}
return this.moveOptionCursor(button);
}
if (button === Button.LEFT || button === Button.RIGHT) {
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
return this.processModifierTransferModeLeftRightInput(button);
}
}
return false;
}
processInput(button: Button): boolean {
const ui = this.getUi();
if (this.pendingPrompt || this.blockInput) {
return false;
}
if (this.awaitingActionInput) {
if ((button === Button.ACTION || button === Button.CANCEL) && this.onActionInput) {
ui.playSelect();
const originalOnActionInput = this.onActionInput;
this.onActionInput = null;
originalOnActionInput();
this.awaitingActionInput = false;
return true;
}
return false;
}
if (this.optionsMode) {
let success = false;
success = this.processOptionMenuInput(button);
if (success) {
ui.playSelect();
}
return success;
}
if (button === Button.ACTION) {
return this.processPartyActionInput();
}
if (button === Button.CANCEL) {
return this.processPartyCancelInput();
}
if (button === Button.UP || button === Button.DOWN || button === Button.RIGHT || button === Button.LEFT) {
return this.processPartyDirectionalInput(button);
}
return false;
}
private allowCancel(): boolean {
return !(this.partyUiMode === PartyUiMode.FAINT_SWITCH || this.partyUiMode === PartyUiMode.REVIVAL_BLESSING);
}
private processPartyActionInput(): boolean {
const ui = this.getUi();
if (this.cursor < 6) {
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER && !this.transferMode) {
/** Initialize item quantities for the selected Pokemon */
const itemModifiers = globalScene.findModifiers(
m =>
m.is("PokemonHeldItemModifier") &&
m.isTransferable &&
m.pokemonId === globalScene.getPlayerParty()[this.cursor].id,
) as PokemonHeldItemModifier[];
this.transferQuantities = itemModifiers.map(item => item.getStackCount());
this.transferQuantitiesMax = itemModifiers.map(item => item.getStackCount());
}
this.showOptions();
ui.playSelect();
}
// Pressing return button
if (this.cursor === 6) {
if (!this.allowCancel()) {
ui.playError();
} else {
return this.processInput(Button.CANCEL);
}
}
return true;
}
private processPartyCancelInput(): boolean {
const ui = this.getUi();
if (
(this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER || this.partyUiMode === PartyUiMode.SPLICE) &&
this.transferMode
) {
this.clearTransfer();
ui.playSelect();
} else if (this.allowCancel()) {
if (this.selectCallback) {
const selectCallback = this.selectCallback;
this.selectCallback = null;
selectCallback(6, PartyOption.CANCEL);
ui.playSelect();
} else {
ui.setMode(UiMode.COMMAND, this.fieldIndex);
ui.playSelect();
}
}
return true;
}
private processPartyDirectionalInput(button: Button.UP | Button.DOWN | Button.LEFT | Button.RIGHT): boolean {
const ui = this.getUi();
const slotCount = this.partySlots.length;
const battlerCount = globalScene.currentBattle.getBattlerCount();
let success = false;
switch (button) {
case Button.UP:
success = this.setCursor(this.cursor ? (this.cursor < 6 ? this.cursor - 1 : slotCount - 1) : 6);
break;
case Button.DOWN:
success = this.setCursor(this.cursor < 6 ? (this.cursor < slotCount - 1 ? this.cursor + 1 : 6) : 0);
break;
case Button.LEFT:
if (this.cursor >= battlerCount && this.cursor <= 6) {
success = this.setCursor(0);
}
break;
case Button.RIGHT:
if (slotCount === battlerCount) {
success = this.setCursor(6);
break;
}
if (battlerCount >= 2 && slotCount > battlerCount && this.getCursor() === 0 && this.lastCursor === 1) {
success = this.setCursor(2);
break;
}
if (slotCount > battlerCount && this.cursor < battlerCount) {
success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || battlerCount : battlerCount);
break;
}
}
if (success) {
ui.playSelect();
}
return success;
}
populatePartySlots() {
const party = globalScene.getPlayerParty();
if (this.cursor < 6 && this.cursor >= party.length) {
this.cursor = party.length - 1;
} else if (this.cursor === 6) {
this.partyCancelButton.select();
}
if (this.lastCursor < 6 && this.lastCursor >= party.length) {
this.lastCursor = party.length - 1;
}
for (const p in party) {
const slotIndex = Number.parseInt(p);
const partySlot = new PartySlot(slotIndex, party[p], this.iconAnimHandler, this.partyUiMode, this.tmMoveId);
globalScene.add.existing(partySlot);
this.partySlotsContainer.add(partySlot);
this.partySlots.push(partySlot);
if (this.cursor === slotIndex) {
partySlot.select();
}
}
}
setCursor(cursor: number): boolean {
if (this.optionsMode) {
return this.setOptionsCursor(cursor);
}
const changed = this.cursor !== cursor;
if (changed) {
this.lastCursor = this.cursor;
this.cursor = cursor;
if (this.lastCursor < 6) {
this.partySlots[this.lastCursor].deselect();
} else if (this.lastCursor === 6) {
this.partyCancelButton.deselect();
}
if (cursor < 6) {
this.partySlots[cursor].select();
} else if (cursor === 6) {
this.partyCancelButton.select();
}
}
return changed;
}
private setOptionsCursor(cursor: number): boolean {
const changed = this.optionsCursor !== cursor;
let isScroll = false;
if (changed && this.optionsScroll) {
if (Math.abs(cursor - this.optionsCursor) === this.options.length - 1) {
this.optionsScrollCursor = cursor ? this.optionsScrollTotal - 8 : 0;
this.updateOptions();
} else {
const isDown = cursor && cursor > this.optionsCursor;
if (isDown) {
if (this.options[cursor] === PartyOption.SCROLL_DOWN) {
isScroll = true;
this.optionsScrollCursor++;
}
} else {
if (!cursor && this.optionsScrollCursor) {
isScroll = true;
this.optionsScrollCursor--;
}
}
if (isScroll && this.optionsScrollCursor === 1) {
this.optionsScrollCursor += isDown ? 1 : -1;
}
}
}
if (isScroll) {
this.updateOptions();
} else {
this.optionsCursor = cursor;
}
if (!this.optionsCursorObj) {
this.optionsCursorObj = globalScene.add.image(0, 0, "cursor");
this.optionsCursorObj.setOrigin(0, 0);
this.optionsContainer.add(this.optionsCursorObj);
}
this.optionsCursorObj.setPosition(
8 - this.optionsBg.displayWidth,
-19 - 16 * (this.options.length - 1 - this.optionsCursor),
);
return changed;
}
showText(
text: string,
delay?: number | null,
callback?: Function | null,
callbackDelay?: number | null,
prompt?: boolean | null,
promptDelay?: number | null,
) {
if (text.length === 0) {
text = defaultMessage;
}
if (text?.indexOf("\n") === -1) {
this.partyMessageBox.setSize(262, 30);
this.message.setY(10);
} else {
this.partyMessageBox.setSize(262, 42);
this.message.setY(-5);
}
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
}
showOptions() {
if (this.cursor === 6) {
return;
}
this.optionsMode = true;
let optionsMessage = i18next.t("partyUiHandler:doWhatWithThisPokemon");
switch (this.partyUiMode) {
case PartyUiMode.MOVE_MODIFIER:
optionsMessage = i18next.t("partyUiHandler:selectAMove");
break;
case PartyUiMode.MODIFIER_TRANSFER:
if (!this.transferMode) {
optionsMessage = i18next.t("partyUiHandler:changeQuantity");
}
break;
case PartyUiMode.SPLICE:
if (!this.transferMode) {
optionsMessage = i18next.t("partyUiHandler:selectAnotherPokemonToSplice");
}
break;
}
this.showText(optionsMessage, 0);
this.updateOptions();
/** When an item is being selected for transfer, the message box is taller as the message occupies two lines */
if (this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER) {
this.partyMessageBox.setSize(262 - Math.max(this.optionsBg.displayWidth - 56, 0), 42);
} else {
this.partyMessageBox.setSize(262 - Math.max(this.optionsBg.displayWidth - 56, 0), 30);
}
this.setCursor(0);
}
private allowBatonModifierSwitch(): boolean {
return !!(
this.partyUiMode !== PartyUiMode.FAINT_SWITCH &&
globalScene.findModifier(
m => m.is("SwitchEffectTransferModifier") && m.pokemonId === globalScene.getPlayerField()[this.fieldIndex].id,
)
);
}
// TODO: add FORCED_SWITCH (and perhaps also BATON_PASS_SWITCH) to the modes
// TODO: refactor once moves in flight become a thing...
private isBatonPassMove(): boolean {
const lastMove: TurnMove | undefined = globalScene.getPlayerField()[this.fieldIndex].getLastXMoves()[0];
return (
this.partyUiMode === PartyUiMode.FAINT_SWITCH &&
lastMove?.result === MoveResult.SUCCESS &&
allMoves[lastMove.move].getAttrs("ForceSwitchOutAttr")[0]?.isBatonPass()
);
}
private getItemModifiers(pokemon: Pokemon): PokemonHeldItemModifier[] {
return (
(globalScene.findModifiers(
m => m.is("PokemonHeldItemModifier") && m.isTransferable && m.pokemonId === pokemon.id,
) as PokemonHeldItemModifier[]) ?? []
);
}
private updateOptionsWithRememberMoveModifierMode(pokemon): void {
const learnableMoves = pokemon.getLearnableLevelMoves();
for (let m = 0; m < learnableMoves.length; m++) {
this.options.push(m);
}
if (learnableMoves?.length) {
// show the move overlay with info for the first move
this.moveInfoOverlay.show(allMoves[learnableMoves[0]]);
}
}
private updateOptionsWithMoveModifierMode(pokemon): void {
// MOVE_1, MOVE_2, MOVE_3, MOVE_4
for (let m = 0; m < pokemon.moveset.length; m++) {
this.options.push(PartyOption.MOVE_1 + m);
}
}
private updateOptionsWithModifierTransferMode(pokemon): void {
const itemModifiers = this.getItemModifiers(pokemon);
for (let im = 0; im < itemModifiers.length; im++) {
this.options.push(im);
}
if (itemModifiers.length > 1) {
this.options.push(PartyOption.ALL);
}
}
private addCommonOptions(pokemon): void {
this.options.push(PartyOption.SUMMARY);
this.options.push(PartyOption.POKEDEX);
this.options.push(PartyOption.RENAME);
if (
pokemonEvolutions.hasOwnProperty(pokemon.species.speciesId) ||
(pokemon.isFusion() && pokemon.fusionSpecies && pokemonEvolutions.hasOwnProperty(pokemon.fusionSpecies.speciesId))
) {
this.options.push(PartyOption.UNPAUSE_EVOLUTION);
}
}
private addCancelAndScrollOptions(): void {
this.optionsScrollTotal = this.options.length;
const optionStartIndex = this.optionsScrollCursor;
const optionEndIndex = Math.min(
this.optionsScrollTotal,
optionStartIndex + (!optionStartIndex || this.optionsScrollCursor + 8 >= this.optionsScrollTotal ? 8 : 7),
);
this.optionsScroll = this.optionsScrollTotal > 9;
if (this.optionsScroll) {
this.options.splice(optionEndIndex, this.optionsScrollTotal);
this.options.splice(0, optionStartIndex);
if (optionStartIndex) {
this.options.unshift(PartyOption.SCROLL_UP);
}
if (optionEndIndex < this.optionsScrollTotal) {
this.options.push(PartyOption.SCROLL_DOWN);
}
}
this.options.push(PartyOption.CANCEL);
}
updateOptions(): void {
const pokemon = globalScene.getPlayerParty()[this.cursor];
if (this.options.length) {
this.options.splice(0, this.options.length);
this.optionsContainer.removeAll(true);
this.eraseOptionsCursor();
}
switch (this.partyUiMode) {
case PartyUiMode.MOVE_MODIFIER:
this.updateOptionsWithMoveModifierMode(pokemon);
break;
case PartyUiMode.REMEMBER_MOVE_MODIFIER:
this.updateOptionsWithRememberMoveModifierMode(pokemon);
break;
case PartyUiMode.MODIFIER_TRANSFER:
if (!this.transferMode) {
this.updateOptionsWithModifierTransferMode(pokemon);
} else {
this.options.push(PartyOption.TRANSFER);
this.addCommonOptions(pokemon);
}
break;
// TODO: This still needs to be broken up.
// It could use a rework differentiating different kind of switches
// to treat baton passing separately from switching on faint.
case PartyUiMode.SWITCH:
case PartyUiMode.FAINT_SWITCH:
case PartyUiMode.POST_BATTLE_SWITCH:
if (this.cursor >= globalScene.currentBattle.getBattlerCount()) {
const allowBatonModifierSwitch = this.allowBatonModifierSwitch();
const isBatonPassMove = this.isBatonPassMove();
// isBatonPassMove and allowBatonModifierSwitch shouldn't ever be true
// at the same time, because they both explicitly check for a mutually
// exclusive partyUiMode. But better safe than sorry.
this.options.push(
isBatonPassMove && !allowBatonModifierSwitch ? PartyOption.PASS_BATON : PartyOption.SEND_OUT,
);
if (allowBatonModifierSwitch && !isBatonPassMove) {
// the BATON modifier gives an extra switch option for
// pokemon-command switches, allowing buffs to be optionally passed
this.options.push(PartyOption.PASS_BATON);
}
}
this.addCommonOptions(pokemon);
if (this.partyUiMode === PartyUiMode.SWITCH) {
if (pokemon.isFusion()) {
this.options.push(PartyOption.UNSPLICE);
}
this.options.push(PartyOption.RELEASE);
}
break;
case PartyUiMode.REVIVAL_BLESSING:
this.options.push(PartyOption.REVIVE);
this.addCommonOptions(pokemon);
break;
case PartyUiMode.MODIFIER:
this.options.push(PartyOption.APPLY);
this.addCommonOptions(pokemon);
break;
case PartyUiMode.TM_MODIFIER:
this.options.push(PartyOption.TEACH);
this.addCommonOptions(pokemon);
break;
case PartyUiMode.SPLICE:
if (this.transferMode) {
if (this.cursor !== this.transferCursor) {
this.options.push(PartyOption.SPLICE);
}
} else {
this.options.push(PartyOption.APPLY);
}
this.addCommonOptions(pokemon);
if (pokemon.isFusion()) {
this.options.push(PartyOption.UNSPLICE);
}
break;
case PartyUiMode.RELEASE:
this.options.push(PartyOption.RELEASE);
this.addCommonOptions(pokemon);
break;
case PartyUiMode.CHECK:
if (globalScene.phaseManager.getCurrentPhase()?.is("SelectModifierPhase")) {
const formChangeItemModifiers = this.getFormChangeItemsModifiers(pokemon);
for (let i = 0; i < formChangeItemModifiers.length; i++) {
this.options.push(PartyOption.FORM_CHANGE_ITEM + i);
}
}
this.addCommonOptions(pokemon);
break;
case PartyUiMode.SELECT:
this.options.push(PartyOption.SELECT);
this.addCommonOptions(pokemon);
break;
}
// Generic, these are applied to all Modes
this.addCancelAndScrollOptions();
this.updateOptionsWindow();
}
private updateOptionsWindow(): void {
const pokemon = globalScene.getPlayerParty()[this.cursor];
this.optionsBg = addWindow(0, 0, 0, 16 * this.options.length + 13);
this.optionsBg.setOrigin(1, 1);
this.optionsContainer.add(this.optionsBg);
const optionStartIndex = 0;
const optionEndIndex = this.options.length;
let widestOptionWidth = 0;
const optionTexts: BBCodeText[] = [];
for (let o = optionStartIndex; o < optionEndIndex; o++) {
const option = this.options[this.options.length - (o + 1)];
let altText = false;
let optionName: string;
if (option === PartyOption.SCROLL_UP) {
optionName = "↑";
} else if (option === PartyOption.SCROLL_DOWN) {
optionName = "↓";
} else if (
(this.partyUiMode !== PartyUiMode.REMEMBER_MOVE_MODIFIER &&
(this.partyUiMode !== PartyUiMode.MODIFIER_TRANSFER || this.transferMode)) ||
option === PartyOption.CANCEL
) {
switch (option) {
case PartyOption.MOVE_1:
case PartyOption.MOVE_2:
case PartyOption.MOVE_3:
case PartyOption.MOVE_4: {
const move = pokemon.moveset[option - PartyOption.MOVE_1];
if (this.showMovePp) {
const maxPP = move.getMovePp();
const currPP = maxPP - move.ppUsed;
optionName = `${move.getName()} ${currPP}/${maxPP}`;
} else {
optionName = move.getName();
}
break;
}
default: {
const formChangeItemModifiers = this.getFormChangeItemsModifiers(pokemon);
if (formChangeItemModifiers && option >= PartyOption.FORM_CHANGE_ITEM) {
const modifier = formChangeItemModifiers[option - PartyOption.FORM_CHANGE_ITEM];
optionName = `${modifier.active ? i18next.t("partyUiHandler:DEACTIVATE") : i18next.t("partyUiHandler:ACTIVATE")} ${modifier.type.name}`;
} else if (option === PartyOption.UNPAUSE_EVOLUTION) {
optionName = `${pokemon.pauseEvolutions ? i18next.t("partyUiHandler:UNPAUSE_EVOLUTION") : i18next.t("partyUiHandler:PAUSE_EVOLUTION")}`;
} else {
if (this.localizedOptions.includes(option)) {
optionName = i18next.t(`partyUiHandler:${PartyOption[option]}`);
} else {
optionName = toReadableString(PartyOption[option]);
}
}
break;
}
}
} else if (this.partyUiMode === PartyUiMode.REMEMBER_MOVE_MODIFIER) {
const learnableLevelMoves = pokemon.getLearnableLevelMoves();
const move = learnableLevelMoves[option];
optionName = allMoves[move].name;
altText = !pokemon
.getSpeciesForm()
.getLevelMoves()
.find(plm => plm[1] === move);
} else if (option === PartyOption.ALL) {
optionName = i18next.t("partyUiHandler:ALL");
} else {
const itemModifiers = this.getItemModifiers(pokemon);
const itemModifier = itemModifiers[option];
optionName = itemModifier.type.name;
}
const yCoord = -6 - 16 * o;
const optionText = addBBCodeTextObject(0, yCoord - 16, optionName, TextStyle.WINDOW, { maxLines: 1 });
if (altText) {
optionText.setColor("#40c8f8");
optionText.setShadowColor("#006090");
}
optionText.setOrigin(0, 0);
/** For every item that has stack bigger than 1, display the current quantity selection */
const itemModifiers = this.getItemModifiers(pokemon);
const itemModifier = itemModifiers[option];
if (
this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER &&
this.transferQuantitiesMax[option] > 1 &&
!this.transferMode &&
itemModifier !== undefined &&
itemModifier.type.name === optionName
) {
let amountText = ` (${this.transferQuantities[option]})`;
/** If the amount held is the maximum, display the count in red */
if (this.transferQuantitiesMax[option] === itemModifier.getMaxHeldItemCount(undefined)) {
amountText = `[color=${getTextColor(TextStyle.SUMMARY_RED)}]${amountText}[/color]`;
}
optionText.setText(optionName + amountText);
}
optionText.setText(`[shadow]${optionText.text}[/shadow]`);
optionTexts.push(optionText);
widestOptionWidth = Math.max(optionText.displayWidth, widestOptionWidth);
this.optionsContainer.add(optionText);
}
this.optionsBg.width = Math.max(widestOptionWidth + 24, 94);
for (const optionText of optionTexts) {
optionText.x = 15 - this.optionsBg.width;
}
}
startTransfer(): void {
this.transferMode = true;
this.transferCursor = this.cursor;
this.transferOptionCursor = this.getOptionsCursorWithScroll();
this.transferAll = this.options[this.optionsCursor] === PartyOption.ALL;
this.partySlots[this.transferCursor].setTransfer(true);
}
clearTransfer(): void {
this.transferMode = false;
this.transferAll = false;
this.partySlots[this.transferCursor].setTransfer(false);
for (let i = 0; i < this.partySlots.length; i++) {
this.partySlots[i].slotDescriptionLabel.setVisible(false);
this.partySlots[i].slotHpBar.setVisible(true);
this.partySlots[i].slotHpOverlay.setVisible(true);
this.partySlots[i].slotHpText.setVisible(true);
}
}
doRelease(slotIndex: number): void {
this.showText(
this.getReleaseMessage(getPokemonNameWithAffix(globalScene.getPlayerParty()[slotIndex], false)),
null,
() => {
this.clearPartySlots();
globalScene.removePartyMemberModifiers(slotIndex);
const releasedPokemon = globalScene.getPlayerParty().splice(slotIndex, 1)[0];
releasedPokemon.destroy();
this.populatePartySlots();
if (this.cursor >= globalScene.getPlayerParty().length) {
this.setCursor(this.cursor - 1);
}
if (this.partyUiMode === PartyUiMode.RELEASE) {
const selectCallback = this.selectCallback;
this.selectCallback = null;
selectCallback?.(this.cursor, PartyOption.RELEASE);
}
this.showText("", 0);
},
null,
true,
);
}
getReleaseMessage(pokemonName: string): string {
const rand = randInt(128);
if (rand < 20) {
return i18next.t("partyUiHandler:goodbye", { pokemonName: pokemonName });
}
if (rand < 40) {
return i18next.t("partyUiHandler:byebye", { pokemonName: pokemonName });
}
if (rand < 60) {
return i18next.t("partyUiHandler:farewell", { pokemonName: pokemonName });
}
if (rand < 80) {
return i18next.t("partyUiHandler:soLong", { pokemonName: pokemonName });
}
if (rand < 100) {
return i18next.t("partyUiHandler:thisIsWhereWePart", {
pokemonName: pokemonName,
});
}
if (rand < 108) {
return i18next.t("partyUiHandler:illMissYou", {
pokemonName: pokemonName,
});
}
if (rand < 116) {
return i18next.t("partyUiHandler:illNeverForgetYou", {
pokemonName: pokemonName,
});
}
if (rand < 124) {
return i18next.t("partyUiHandler:untilWeMeetAgain", {
pokemonName: pokemonName,
});
}
if (rand < 127) {
return i18next.t("partyUiHandler:sayonara", { pokemonName: pokemonName });
}
return i18next.t("partyUiHandler:smellYaLater", {
pokemonName: pokemonName,
});
}
getFormChangeItemsModifiers(pokemon: Pokemon) {
let formChangeItemModifiers = globalScene.findModifiers(
m => m.is("PokemonFormChangeItemModifier") && m.pokemonId === pokemon.id,
) as PokemonFormChangeItemModifier[];
const ultraNecrozmaModifiers = formChangeItemModifiers.filter(
m => m.active && m.formChangeItem === FormChangeItem.ULTRANECROZIUM_Z,
);
if (ultraNecrozmaModifiers.length > 0) {
// ULTRANECROZIUM_Z is active and deactivating it should be the only option
return ultraNecrozmaModifiers;
}
if (formChangeItemModifiers.find(m => m.active)) {
// a form is currently active. the user has to disable the form or activate ULTRANECROZIUM_Z
formChangeItemModifiers = formChangeItemModifiers.filter(
m => m.active || m.formChangeItem === FormChangeItem.ULTRANECROZIUM_Z,
);
} else if (pokemon.species.speciesId === SpeciesId.NECROZMA) {
// no form is currently active. the user has to activate some form, except ULTRANECROZIUM_Z
formChangeItemModifiers = formChangeItemModifiers.filter(
m => m.formChangeItem !== FormChangeItem.ULTRANECROZIUM_Z,
);
}
return formChangeItemModifiers;
}
getOptionsCursorWithScroll(): number {
return (
this.optionsCursor +
this.optionsScrollCursor +
(this.options && this.options[0] === PartyOption.SCROLL_UP ? -1 : 0)
);
}
clearOptions() {
// hide the overlay
this.moveInfoOverlay.clear();
this.optionsMode = false;
this.optionsScroll = false;
this.optionsScrollCursor = 0;
this.optionsScrollTotal = 0;
this.options.splice(0, this.options.length);
this.optionsContainer.removeAll(true);
this.eraseOptionsCursor();
this.partyMessageBox.setSize(262, 30);
this.showText("", 0);
}
eraseOptionsCursor() {
if (this.optionsCursorObj) {
this.optionsCursorObj.destroy();
}
this.optionsCursorObj = null;
}
clear() {
super.clear();
// hide the overlay
this.moveInfoOverlay.clear();
this.partyContainer.setVisible(false);
this.clearPartySlots();
}
clearPartySlots() {
this.partySlots.splice(0, this.partySlots.length);
this.partySlotsContainer.removeAll(true);
}
}
class PartySlot extends Phaser.GameObjects.Container {
private selected: boolean;
private transfer: boolean;
private slotIndex: number;
private pokemon: PlayerPokemon;
private slotBg: Phaser.GameObjects.Image;
private slotPb: Phaser.GameObjects.Sprite;
public slotName: Phaser.GameObjects.Text;
public slotHpBar: Phaser.GameObjects.Image;
public slotHpOverlay: Phaser.GameObjects.Sprite;
public slotHpText: Phaser.GameObjects.Text;
public slotDescriptionLabel: Phaser.GameObjects.Text; // this is used to show text instead of the HP bar i.e. for showing "Able"/"Not Able" for TMs when you try to learn them
private pokemonIcon: Phaser.GameObjects.Container;
private iconAnimHandler: PokemonIconAnimHandler;
constructor(
slotIndex: number,
pokemon: PlayerPokemon,
iconAnimHandler: PokemonIconAnimHandler,
partyUiMode: PartyUiMode,
tmMoveId: MoveId,
) {
super(
globalScene,
slotIndex >= globalScene.currentBattle.getBattlerCount() ? 230.5 : 64,
slotIndex >= globalScene.currentBattle.getBattlerCount()
? -184 +
(globalScene.currentBattle.double ? -40 : 0) +
(28 + (globalScene.currentBattle.double ? 8 : 0)) * slotIndex
: -124 + (globalScene.currentBattle.double ? -8 : 0) + slotIndex * 64,
);
this.slotIndex = slotIndex;
this.pokemon = pokemon;
this.iconAnimHandler = iconAnimHandler;
this.setup(partyUiMode, tmMoveId);
}
getPokemon(): PlayerPokemon {
return this.pokemon;
}
setup(partyUiMode: PartyUiMode, tmMoveId: MoveId) {
const currentLanguage = i18next.resolvedLanguage ?? "en";
const offsetJa = currentLanguage === "ja";
const battlerCount = globalScene.currentBattle.getBattlerCount();
const slotKey = `party_slot${this.slotIndex >= battlerCount ? "" : "_main"}`;
const slotBg = globalScene.add.sprite(0, 0, slotKey, `${slotKey}${this.pokemon.hp ? "" : "_fnt"}`);
this.slotBg = slotBg;
this.add(slotBg);
const slotPb = globalScene.add.sprite(
this.slotIndex >= battlerCount ? -85.5 : -51,
this.slotIndex >= battlerCount ? 0 : -20.5,
"party_pb",
);
this.slotPb = slotPb;
this.add(slotPb);
this.pokemonIcon = globalScene.addPokemonIcon(this.pokemon, slotPb.x, slotPb.y, 0.5, 0.5, true);
this.add(this.pokemonIcon);
this.iconAnimHandler.addOrUpdate(this.pokemonIcon, PokemonIconAnimMode.PASSIVE);
const slotInfoContainer = globalScene.add.container(0, 0);
this.add(slotInfoContainer);
let displayName = this.pokemon.getNameToRender(false);
let nameTextWidth: number;
const nameSizeTest = addTextObject(0, 0, displayName, TextStyle.PARTY);
nameTextWidth = nameSizeTest.displayWidth;
while (nameTextWidth > (this.slotIndex >= battlerCount ? 52 : 76 - (this.pokemon.fusionSpecies ? 8 : 0))) {
displayName = `${displayName.slice(0, displayName.endsWith(".") ? -2 : -1).trimEnd()}.`;
nameSizeTest.setText(displayName);
nameTextWidth = nameSizeTest.displayWidth;
}
nameSizeTest.destroy();
this.slotName = addTextObject(0, 0, displayName, TextStyle.PARTY);
this.slotName.setPositionRelative(
slotBg,
this.slotIndex >= battlerCount ? 21 : 24,
(this.slotIndex >= battlerCount ? 2 : 10) + (offsetJa ? 2 : 0),
);
this.slotName.setOrigin(0, 0);
const slotLevelLabel = globalScene.add.image(0, 0, "party_slot_overlay_lv");
slotLevelLabel.setPositionRelative(
slotBg,
(this.slotIndex >= battlerCount ? 21 : 24) + 8,
(this.slotIndex >= battlerCount ? 2 : 10) + 12,
);
slotLevelLabel.setOrigin(0, 0);
const slotLevelText = addTextObject(
0,
0,
this.pokemon.level.toString(),
this.pokemon.level < globalScene.getMaxExpLevel() ? TextStyle.PARTY : TextStyle.PARTY_RED,
);
slotLevelText.setPositionRelative(slotLevelLabel, 9, offsetJa ? 1.5 : 0);
slotLevelText.setOrigin(0, 0.25);
slotInfoContainer.add([this.slotName, slotLevelLabel, slotLevelText]);
const genderSymbol = getGenderSymbol(this.pokemon.getGender(true));
if (genderSymbol) {
const slotGenderText = addTextObject(0, 0, genderSymbol, TextStyle.PARTY);
slotGenderText.setColor(getGenderColor(this.pokemon.getGender(true)));
slotGenderText.setShadowColor(getGenderColor(this.pokemon.getGender(true), true));
if (this.slotIndex >= battlerCount) {
slotGenderText.setPositionRelative(slotLevelLabel, 36, 0);
} else {
slotGenderText.setPositionRelative(this.slotName, 76 - (this.pokemon.fusionSpecies ? 8 : 0), 3);
}
slotGenderText.setOrigin(0, 0.25);
slotInfoContainer.add(slotGenderText);
}
if (this.pokemon.fusionSpecies) {
const splicedIcon = globalScene.add.image(0, 0, "icon_spliced");
splicedIcon.setScale(0.5);
splicedIcon.setOrigin(0, 0);
if (this.slotIndex >= battlerCount) {
splicedIcon.setPositionRelative(slotLevelLabel, 36 + (genderSymbol ? 8 : 0), 0.5);
} else {
splicedIcon.setPositionRelative(this.slotName, 76, 3.5);
}
slotInfoContainer.add(splicedIcon);
}
if (this.pokemon.status) {
const statusIndicator = globalScene.add.sprite(0, 0, getLocalizedSpriteKey("statuses"));
statusIndicator.setFrame(StatusEffect[this.pokemon.status?.effect].toLowerCase());
statusIndicator.setOrigin(0, 0);
statusIndicator.setPositionRelative(slotLevelLabel, this.slotIndex >= battlerCount ? 43 : 55, 0);
slotInfoContainer.add(statusIndicator);
}
if (this.pokemon.isShiny()) {
const doubleShiny = this.pokemon.isDoubleShiny(false);
const shinyStar = globalScene.add.image(0, 0, `shiny_star_small${doubleShiny ? "_1" : ""}`);
shinyStar.setOrigin(0, 0);
shinyStar.setPositionRelative(this.slotName, -9, 3);
shinyStar.setTint(getVariantTint(this.pokemon.getBaseVariant(doubleShiny)));
slotInfoContainer.add(shinyStar);
if (doubleShiny) {
const fusionShinyStar = globalScene.add.image(0, 0, "shiny_star_small_2");
fusionShinyStar.setOrigin(0, 0);
fusionShinyStar.setPosition(shinyStar.x, shinyStar.y);
fusionShinyStar.setTint(
getVariantTint(this.pokemon.summonData.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
);
slotInfoContainer.add(fusionShinyStar);
}
}
this.slotHpBar = globalScene.add.image(0, 0, "party_slot_hp_bar");
this.slotHpBar.setPositionRelative(
slotBg,
this.slotIndex >= battlerCount ? 72 : 8,
this.slotIndex >= battlerCount ? 6 : 31,
);
this.slotHpBar.setOrigin(0, 0);
this.slotHpBar.setVisible(false);
const hpRatio = this.pokemon.getHpRatio();
this.slotHpOverlay = globalScene.add.sprite(
0,
0,
"party_slot_hp_overlay",
hpRatio > 0.5 ? "high" : hpRatio > 0.25 ? "medium" : "low",
);
this.slotHpOverlay.setPositionRelative(this.slotHpBar, 16, 2);
this.slotHpOverlay.setOrigin(0, 0);
this.slotHpOverlay.setScale(hpRatio, 1);
this.slotHpOverlay.setVisible(false);
this.slotHpText = addTextObject(0, 0, `${this.pokemon.hp}/${this.pokemon.getMaxHp()}`, TextStyle.PARTY);
this.slotHpText.setPositionRelative(
this.slotHpBar,
this.slotHpBar.width - 3,
this.slotHpBar.height - 2 + (offsetJa ? 2 : 0),
);
this.slotHpText.setOrigin(1, 0);
this.slotHpText.setVisible(false);
this.slotDescriptionLabel = addTextObject(0, 0, "", TextStyle.MESSAGE);
this.slotDescriptionLabel.setPositionRelative(
slotBg,
this.slotIndex >= battlerCount ? 94 : 32,
this.slotIndex >= battlerCount ? 16 : 46,
);
this.slotDescriptionLabel.setOrigin(0, 1);
this.slotDescriptionLabel.setVisible(false);
slotInfoContainer.add([this.slotHpBar, this.slotHpOverlay, this.slotHpText, this.slotDescriptionLabel]);
if (partyUiMode !== PartyUiMode.TM_MODIFIER) {
this.slotDescriptionLabel.setVisible(false);
this.slotHpBar.setVisible(true);
this.slotHpOverlay.setVisible(true);
this.slotHpText.setVisible(true);
} else {
this.slotHpBar.setVisible(false);
this.slotHpOverlay.setVisible(false);
this.slotHpText.setVisible(false);
let slotTmText: string;
if (this.pokemon.getMoveset().filter(m => m.moveId === tmMoveId).length > 0) {
slotTmText = i18next.t("partyUiHandler:learned");
} else if (this.pokemon.compatibleTms.indexOf(tmMoveId) === -1) {
slotTmText = i18next.t("partyUiHandler:notAble");
} else {
slotTmText = i18next.t("partyUiHandler:able");
}
this.slotDescriptionLabel.setText(slotTmText);
this.slotDescriptionLabel.setVisible(true);
}
}
select(): void {
if (this.selected) {
return;
}
this.selected = true;
this.iconAnimHandler.addOrUpdate(this.pokemonIcon, PokemonIconAnimMode.ACTIVE);
this.updateSlotTexture();
this.slotPb.setFrame("party_pb_sel");
}
deselect(): void {
if (!this.selected) {
return;
}
this.selected = false;
this.iconAnimHandler.addOrUpdate(this.pokemonIcon, PokemonIconAnimMode.PASSIVE);
this.updateSlotTexture();
this.slotPb.setFrame("party_pb");
}
setTransfer(transfer: boolean): void {
if (this.transfer === transfer) {
return;
}
this.transfer = transfer;
this.updateSlotTexture();
}
private updateSlotTexture(): void {
const battlerCount = globalScene.currentBattle.getBattlerCount();
this.slotBg.setTexture(
`party_slot${this.slotIndex >= battlerCount ? "" : "_main"}`,
`party_slot${this.slotIndex >= battlerCount ? "" : "_main"}${this.transfer ? "_swap" : this.pokemon.hp ? "" : "_fnt"}${this.selected ? "_sel" : ""}`,
);
}
}
class PartyCancelButton extends Phaser.GameObjects.Container {
private selected: boolean;
private partyCancelBg: Phaser.GameObjects.Sprite;
private partyCancelPb: Phaser.GameObjects.Sprite;
constructor(x: number, y: number) {
super(globalScene, x, y);
this.setup();
}
setup() {
const partyCancelBg = globalScene.add.sprite(0, 0, "party_cancel");
this.add(partyCancelBg);
this.partyCancelBg = partyCancelBg;
const partyCancelPb = globalScene.add.sprite(-17, 0, "party_pb");
this.add(partyCancelPb);
this.partyCancelPb = partyCancelPb;
const partyCancelText = addTextObject(-8, -7, i18next.t("partyUiHandler:cancel"), TextStyle.PARTY);
this.add(partyCancelText);
}
select() {
if (this.selected) {
return;
}
this.selected = true;
this.partyCancelBg.setFrame("party_cancel_sel");
this.partyCancelPb.setFrame("party_pb_sel");
}
deselect() {
if (!this.selected) {
return;
}
this.selected = false;
this.partyCancelBg.setFrame("party_cancel");
this.partyCancelPb.setFrame("party_pb");
}
}