pokerogue/src/phases/move-header-phase.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

31 lines
750 B
TypeScript

import { applyMoveAttrs, MoveHeaderAttr } from "#app/data/move";
import type { PokemonMove } from "#app/field/pokemon";
import type Pokemon from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
export class MoveHeaderPhase extends BattlePhase {
public pokemon: Pokemon;
public move: PokemonMove;
constructor(pokemon: Pokemon, move: PokemonMove) {
super();
this.pokemon = pokemon;
this.move = move;
}
canMove(): boolean {
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon);
}
start() {
super.start();
if (this.canMove()) {
applyMoveAttrs(MoveHeaderAttr, this.pokemon, null, this.move.getMove()).then(() => this.end());
} else {
this.end();
}
}
}